diff options
Diffstat (limited to 'archimesh/achm_window_maker.py')
-rw-r--r-- | archimesh/achm_window_maker.py | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/archimesh/achm_window_maker.py b/archimesh/achm_window_maker.py index 1e43c792..a026232a 100644 --- a/archimesh/achm_window_maker.py +++ b/archimesh/achm_window_maker.py @@ -242,40 +242,40 @@ def shape_mesh_and_create_children(mainobject, tmp_mesh, update=False): # Define property group class to create or modify # ------------------------------------------------------------------ class ObjectProperties(PropertyGroup): - width = FloatProperty( + width: FloatProperty( name='Width', min=0.20, max=50, default=1.20, precision=3, description='window width', update=update_object, ) - depth = FloatProperty( + depth: FloatProperty( name='Depth', min=0.07, max=1, default=0.10, precision=3, description='window depth', update=update_object, ) - height = FloatProperty( + height: FloatProperty( name='Height', min=0.20, max=50, default=1, precision=3, description='window height', update=update_object, ) - r = FloatProperty( + r: FloatProperty( name='Rotation', min=0, max=360, default=0, precision=1, description='Window rotation', update=update_object, ) - external = BoolProperty( + external: BoolProperty( name="External frame", description="Create an external front frame", default=True, update=update_object, ) - frame = FloatProperty( + frame: FloatProperty( name='External Frame', min=0.001, max=1, default=0.01, precision=3, @@ -283,21 +283,21 @@ class ObjectProperties(PropertyGroup): update=update_object, ) - frame_L = FloatProperty( + frame_L: FloatProperty( name='Frame', min=0.02, max=1, default=0.06, precision=3, description='Frame size', update=update_object, ) - wf = FloatProperty( + wf: FloatProperty( name='WinFrame', min=0.001, max=1, default=0.05, precision=3, description='Window Frame size', update=update_object, ) - leafratio = FloatProperty( + leafratio: FloatProperty( name='Leaf ratio', min=0.001, max=0.999, default=0.50, @@ -305,7 +305,7 @@ class ObjectProperties(PropertyGroup): description='Leaf thickness ratio', update=update_object, ) - opentype = EnumProperty( + opentype: EnumProperty( items=( ('1', "Rail window", ""), ('2', "Two leaf", ""), @@ -315,34 +315,34 @@ class ObjectProperties(PropertyGroup): description="Defines type of window", update=update_object, ) - handle = BoolProperty( + handle: BoolProperty( name="Create handles", description="Create default handle to the leaf", default=True, update=update_object, ) - sill = BoolProperty( + sill: BoolProperty( name="Sill", description="Add sill to window", default=True, update=update_object, ) - sill_thickness = FloatProperty( + sill_thickness: FloatProperty( name='Thickness', min=0, max=50, default=0.01, precision=3, description='Sill thickness', update=update_object, ) - sill_back = FloatProperty( + sill_back: FloatProperty( name='Back', min=0, max=10, default=0.0, precision=3, description='Extrusion in back side', update=update_object, ) - sill_front = FloatProperty( + sill_front: FloatProperty( name='Front', min=0, max=10, default=0.12, precision=3, @@ -350,39 +350,39 @@ class ObjectProperties(PropertyGroup): update=update_object, ) - blind = BoolProperty( + blind: BoolProperty( name="Blind", description="Create an external blind", default=False, update=update_object, ) - blind_box = BoolProperty( + blind_box: BoolProperty( name="Blind box", description="Create a box over frame for blind", default=True, update=update_object, ) - blind_height = FloatProperty( + blind_height: FloatProperty( name='Height', min=0.001, max=10, default=0.12, precision=3, description='Blind box height', update=update_object, ) - blind_back = FloatProperty( + blind_back: FloatProperty( name='Back', min=0.001, max=10, default=0.002, precision=3, description='Extrusion in back side', update=update_object, ) - blind_rail = FloatProperty( + blind_rail: FloatProperty( name='Separation', min=0.001, max=10, default=0.10, precision=3, description='Separation from frame', update=update_object, ) - blind_ratio = IntProperty( + blind_ratio: IntProperty( name='Extend', min=0, max=100, default=20, @@ -391,24 +391,24 @@ class ObjectProperties(PropertyGroup): ) # Materials - crt_mat = BoolProperty( + crt_mat: BoolProperty( name="Create default Cycles materials", description="Create default materials for Cycles render", default=True, update=update_object, ) # opengl internal data - glpoint_a = FloatVectorProperty( + glpoint_a: FloatVectorProperty( name="glpointa", description="Hidden property for opengl", default=(0, 0, 0), ) - glpoint_b = FloatVectorProperty( + glpoint_b: FloatVectorProperty( name="glpointb", description="Hidden property for opengl", default=(0, 0, 0), ) - glpoint_c = FloatVectorProperty( + glpoint_c: FloatVectorProperty( name="glpointc", description="Hidden property for opengl", default=(0, 0, 0), |