diff options
Diffstat (limited to 'blenderkit/asset_inspector.py')
-rw-r--r-- | blenderkit/asset_inspector.py | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/blenderkit/asset_inspector.py b/blenderkit/asset_inspector.py index 7c5d24f7..1db9f6b4 100644 --- a/blenderkit/asset_inspector.py +++ b/blenderkit/asset_inspector.py @@ -129,8 +129,6 @@ def check_render_engine(props, obs): props.engine = 'BLENDER_GAME' # write to object properties. - print(materials) - print(shaders) props.materials = '' props.shaders = '' for m in materials: @@ -141,7 +139,6 @@ def check_render_engine(props, obs): s = s.lower() s = s.replace('_', ' ') props.shaders += (s + ', ') - print(props.shaders) def check_printable(props, obs): @@ -164,9 +161,7 @@ def check_printable(props, obs): printable = True for item in info: - print(item) passed = item[0].endswith(' 0') - print('passed', passed) if not passed: print(item[0]) printable = False @@ -274,7 +269,6 @@ def countObs(props, obs): for ob in obs: otype = ob.type.lower() ob_types[otype] = ob_types.get(otype, 0) + 1 - print(count, ob_types) props.object_count = count @@ -295,7 +289,6 @@ def check_modifiers(props, obs): smt = m.flow_settings.smoke_flow_type if smt == 'BOTH' or smt == 'FIRE': modifiers.append('fire') - print(mtype) # for mt in modifiers: effectmodifiers = ['soft body', 'fluid simulation', 'particle system', 'collision', 'smoke', 'cloth', |