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Diffstat (limited to 'blenderkit/bl_ui_widgets/bl_ui_image.py')
-rw-r--r--blenderkit/bl_ui_widgets/bl_ui_image.py97
1 files changed, 0 insertions, 97 deletions
diff --git a/blenderkit/bl_ui_widgets/bl_ui_image.py b/blenderkit/bl_ui_widgets/bl_ui_image.py
deleted file mode 100644
index a11c52c5..00000000
--- a/blenderkit/bl_ui_widgets/bl_ui_image.py
+++ /dev/null
@@ -1,97 +0,0 @@
-from . bl_ui_widget import *
-
-import blf
-import bpy
-
-class BL_UI_Image(BL_UI_Widget):
-
- def __init__(self, x, y, width, height):
- super().__init__(x, y, width, height)
-
- self.__state = 0
- self.__image = None
- self.__image_size = (24, 24)
- self.__image_position = (4, 2)
-
- def set_image_size(self, imgage_size):
- self.__image_size = imgage_size
-
- def set_image_position(self, image_position):
- self.__image_position = image_position
-
- def set_image(self, rel_filepath):
- try:
- if self.__image is None or self.__image.filepath != rel_filepath:
- self.__image = bpy.data.images.load(rel_filepath, check_existing=True)
- self.__image.gl_load()
- except:
- pass
-
- def update(self, x, y):
- super().update(x, y)
-
- def draw(self):
- if not self._is_visible:
- return
-
- area_height = self.get_area_height()
-
- self.shader.bind()
-
- bgl.glEnable(bgl.GL_BLEND)
-
- self.batch_panel.draw(self.shader)
-
- self.draw_image()
-
- bgl.glDisable(bgl.GL_BLEND)
-
-
- def draw_image(self):
- if self.__image is not None:
- try:
- y_screen_flip = self.get_area_height() - self.y_screen
-
- off_x, off_y = self.__image_position
- sx, sy = self.__image_size
-
- # bottom left, top left, top right, bottom right
- vertices = (
- (self.x_screen + off_x, y_screen_flip - off_y),
- (self.x_screen + off_x, y_screen_flip - sy - off_y),
- (self.x_screen + off_x + sx, y_screen_flip - sy - off_y),
- (self.x_screen + off_x + sx, y_screen_flip - off_y))
-
- self.shader_img = gpu.shader.from_builtin('2D_IMAGE')
- self.batch_img = batch_for_shader(self.shader_img, 'TRI_FAN',
- { "pos" : vertices,
- "texCoord": ((0, 1), (0, 0), (1, 0), (1, 1))
- },)
-
- # send image to gpu if it isn't there already
- if self.__image.gl_load():
- raise Exception()
-
- bgl.glActiveTexture(bgl.GL_TEXTURE0)
- bgl.glBindTexture(bgl.GL_TEXTURE_2D, self.__image.bindcode)
-
- self.shader_img.bind()
- self.shader_img.uniform_int("image", 0)
- self.batch_img.draw(self.shader_img)
- return True
- except:
- pass
-
- return False
-
- def set_mouse_down(self, mouse_down_func):
- self.mouse_down_func = mouse_down_func
-
- def mouse_down(self, x, y):
- return False
-
- def mouse_move(self, x, y):
- return
-
- def mouse_up(self, x, y):
- return