diff options
Diffstat (limited to 'blenderkit/download.py')
-rw-r--r-- | blenderkit/download.py | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/blenderkit/download.py b/blenderkit/download.py index b0830a4e..ac43bc88 100644 --- a/blenderkit/download.py +++ b/blenderkit/download.py @@ -312,7 +312,7 @@ def append_asset(asset_data, **kwargs): # downloaders=[], location=None, sprops.append_link = 'APPEND' sprops.import_as = 'INDIVIDUAL' - # set consistency for objects allready in scene, otherwise this literally breaks blender :) + # set consistency for objects already in scene, otherwise this literally breaks blender :) ain = asset_in_scene(asset_data) if ain is not False: if ain == 'LINKED': @@ -382,7 +382,7 @@ def append_asset(asset_data, **kwargs): # downloaders=[], location=None, elif asset_data['asset_type'] == 'brush': - # TODO if allready in scene, should avoid reappending. + # TODO if already in scene, should avoid reappending. inscene = False for b in bpy.data.brushes: @@ -539,7 +539,7 @@ class Downloader(threading.Thread): get_download_url(asset_data, scene_id, api_key, tcom=tcom) if tcom.error: return - # only now we can check if the file allready exists. This should have 2 levels, for materials and for brushes + # only now we can check if the file already exists. This should have 2 levels, for materials and for brushes # different than for the non free content. delete is here when called after failed append tries. if check_existing(asset_data) and not tcom.passargs.get('delete'): # this sends the thread for processing, where another check should occur, since the file might be corrupted. @@ -622,7 +622,7 @@ def download(asset_data, **kwargs): def check_downloading(asset_data, **kwargs): - ''' check if an asset is allready downloading, if yes, just make a progress bar with downloader object.''' + ''' check if an asset is already downloading, if yes, just make a progress bar with downloader object.''' global download_threads downloading = False @@ -646,7 +646,7 @@ def check_existing(asset_data): file_names = paths.get_download_filenames(asset_data) - utils.p('check if file allready exists') + utils.p('check if file already exists') if len(file_names) == 2: # TODO this should check also for failed or running downloads. # If download is running, assign just the running thread. if download isn't running but the file is wrong size, @@ -663,11 +663,11 @@ def check_existing(asset_data): def try_finished_append(asset_data, **kwargs): # location=None, material_target=None): - ''' try to append asset, if not successfull delete source files. + ''' try to append asset, if not successfully delete source files. This means probably wrong download, so download should restart''' file_names = paths.get_download_filenames(asset_data) done = False - utils.p('try to append allready existing asset') + utils.p('try to append already existing asset') if len(file_names) > 0: if os.path.isfile(file_names[-1]): kwargs['name'] = asset_data['name'] @@ -688,7 +688,7 @@ def try_finished_append(asset_data, **kwargs): # location=None, material_target def asset_in_scene(asset_data): - '''checks if the asset is allready in scene. If yes, modifies asset data so the asset can be reached again.''' + '''checks if the asset is already in scene. If yes, modifies asset data so the asset can be reached again.''' scene = bpy.context.scene au = scene.get('assets used', {}) @@ -746,7 +746,7 @@ def get_download_url(asset_data, scene_id, api_key, tcom=None): if r.status_code == 403: r = 'You need Full plan to get this item.' tcom.report = r - r1 = 'All materials and brushes are aviable for free. Only users registered to Standart plan can use all models.' + r1 = 'All materials and brushes are available for free. Only users registered to Standard plan can use all models.' tasks_queue.add_task((ui.add_report, (r1, 5, colors.RED))) tcom.error = True @@ -764,7 +764,7 @@ def start_download(asset_data, **kwargs): ''' check if file isn't downloading or doesn't exist, then start new download ''' - # first check if the asset is allready in scene. We can use that asset without checking with server + # first check if the asset is already in scene. We can use that asset without checking with server quota_ok = asset_in_scene(asset_data) is not False # otherwise, check on server @@ -774,7 +774,7 @@ def start_download(asset_data, **kwargs): # is the asseet being currently downloaded? downloading = check_downloading(asset_data, **kwargs) if not downloading: - # check if there are files allready. This check happens 2x once here(for free assets), + # check if there are files already. This check happens 2x once here(for free assets), # once in thread(for non-free) fexists = check_existing(asset_data) @@ -823,7 +823,7 @@ class BlenderkitKillDownloadOperator(bpy.types.Operator): class BlenderkitDownloadOperator(bpy.types.Operator): - """Download and link asset to scene. Only link if asset allready available locally.""" + """Download and link asset to scene. Only link if asset already available locally.""" bl_idname = "scene.blenderkit_download" bl_label = "BlenderKit Asset Download" bl_options = {'REGISTER', 'UNDO'} |