diff options
Diffstat (limited to 'btrace/bTrace_props.py')
-rw-r--r-- | btrace/bTrace_props.py | 170 |
1 files changed, 85 insertions, 85 deletions
diff --git a/btrace/bTrace_props.py b/btrace/bTrace_props.py index 2a56946e..68d7f087 100644 --- a/btrace/bTrace_props.py +++ b/btrace/bTrace_props.py @@ -33,7 +33,7 @@ from bpy.props import ( # Class to define properties class TracerProperties(PropertyGroup): """Options for tools""" - curve_spline = EnumProperty( + curve_spline: EnumProperty( name="Spline", items=(("POLY", "Poly", "Use Poly spline type"), ("NURBS", "Nurbs", "Use Nurbs spline type"), @@ -41,7 +41,7 @@ class TracerProperties(PropertyGroup): description="Choose which type of spline to use when curve is created", default="BEZIER" ) - curve_handle = EnumProperty( + curve_handle: EnumProperty( name="Handle", items=(("ALIGNED", "Aligned", "Use Aligned Handle Type"), ("AUTOMATIC", "Automatic", "Use Auto Handle Type"), @@ -50,272 +50,272 @@ class TracerProperties(PropertyGroup): description="Choose which type of handle to use when curve is created", default="VECTOR" ) - curve_resolution = IntProperty( + curve_resolution: IntProperty( name="Bevel Resolution", min=1, max=32, default=4, description="Adjust the Bevel resolution" ) - curve_depth = FloatProperty( + curve_depth: FloatProperty( name="Bevel Depth", min=0.0, max=100.0, default=0.1, description="Adjust the Bevel depth" ) - curve_u = IntProperty( + curve_u: IntProperty( name="Resolution U", min=0, max=64, default=12, description="Adjust the Surface resolution" ) - curve_join = BoolProperty( + curve_join: BoolProperty( name="Join Curves", default=False, description="Join all the curves after they have been created" ) - curve_smooth = BoolProperty( + curve_smooth: BoolProperty( name="Smooth", default=True, description="Render curve smooth" ) # Option to Duplicate Mesh - object_duplicate = BoolProperty( + object_duplicate: BoolProperty( name="Apply to Copy", default=False, description="Apply curve to a copy of object" ) # Distort Mesh options - distort_modscale = IntProperty( + distort_modscale: IntProperty( name="Modulation Scale", min=0, max=50, default=2, description="Add a scale to modulate the curve at random points, set to 0 to disable" ) - distort_noise = FloatProperty( + distort_noise: FloatProperty( name="Mesh Noise", min=0.0, max=50.0, default=0.00, description="Adjust noise added to mesh before adding curve" ) # Particle Options - particle_step = IntProperty( + particle_step: IntProperty( name="Step Size", min=1, max=50, default=5, description="Sample one every this number of frames" ) - particle_auto = BoolProperty( + particle_auto: BoolProperty( name="Auto Frame Range", default=True, description="Calculate Frame Range from particles life" ) - particle_f_start = IntProperty( + particle_f_start: IntProperty( name='Start Frame', min=1, max=5000, default=1, description='Start frame' ) - particle_f_end = IntProperty( + particle_f_end: IntProperty( name="End Frame", min=1, max=5000, default=250, description="End frame" ) # F-Curve Modifier Properties - fcnoise_rot = BoolProperty( + fcnoise_rot: BoolProperty( name="Rotation", default=False, description="Affect Rotation" ) - fcnoise_loc = BoolProperty( + fcnoise_loc: BoolProperty( name="Location", default=True, description="Affect Location" ) - fcnoise_scale = BoolProperty( + fcnoise_scale: BoolProperty( name="Scale", default=False, description="Affect Scale" ) - fcnoise_amp = IntProperty( + fcnoise_amp: IntProperty( name="Amp", min=1, max=500, default=5, description="Adjust the amplitude" ) - fcnoise_timescale = FloatProperty( + fcnoise_timescale: FloatProperty( name="Time Scale", min=1, max=500, default=50, description="Adjust the time scale" ) - fcnoise_key = BoolProperty( + fcnoise_key: BoolProperty( name="Add Keyframe", default=True, description="Keyframe is needed for tool, this adds a LocRotScale keyframe" ) - show_curve_settings = BoolProperty( + show_curve_settings: BoolProperty( name="Curve Settings", default=False, description="Change the curve settings for the created curve" ) - material_settings = BoolProperty( + material_settings: BoolProperty( name="Material Settings", default=False, description="Change the material settings for the created curve" ) - particle_settings = BoolProperty( + particle_settings: BoolProperty( name="Particle Settings", default=False, description="Show the settings for the created curve" ) - animation_settings = BoolProperty( + animation_settings: BoolProperty( name="Animation Settings", default=False, description="Show the settings for the Animations" ) - distort_curve = BoolProperty( + distort_curve: BoolProperty( name="Add Distortion", default=False, description="Set options to distort the final curve" ) - connect_noise = BoolProperty( + connect_noise: BoolProperty( name="F-Curve Noise", default=False, description="Adds F-Curve Noise Modifier to selected objects" ) - settings_objectTrace = BoolProperty( + settings_objectTrace: BoolProperty( name="Object Trace Settings", default=False, description="Trace selected mesh object with a curve" ) - settings_objectsConnect = BoolProperty( + settings_objectsConnect: BoolProperty( name="Objects Connect Settings", default=False, description="Connect objects with a curve controlled by hooks" ) - settings_objectTrace = BoolProperty( + settings_objectTrace: BoolProperty( name="Object Trace Settings", default=False, description="Trace selected mesh object with a curve" ) - respect_order = BoolProperty( + respect_order: BoolProperty( name="Order", default=False, description="Remember order objects were selected" ) - settings_particleTrace = BoolProperty( + settings_particleTrace: BoolProperty( name="Particle Trace Settings", default=False, description="Trace particle path with a curve" ) - settings_particleConnect = BoolProperty( + settings_particleConnect: BoolProperty( name="Particle Connect Settings", default=False, description="Connect particles with a curves and animated over particle lifetime" ) - settings_growCurve = BoolProperty( + settings_growCurve: BoolProperty( name="Grow Curve Settings", default=False, description="Animate curve bevel over time by keyframing points radius" ) - settings_fcurve = BoolProperty( + settings_fcurve: BoolProperty( name="F-Curve Settings", default=False, description="F-Curve Settings" ) - settings_toggle = BoolProperty( + settings_toggle: BoolProperty( name="Settings", default=False, description="Toggle Settings" ) # Animation Options - anim_auto = BoolProperty( + anim_auto: BoolProperty( name="Auto Frame Range", default=True, description="Automatically calculate Frame Range" ) - anim_f_start = IntProperty( + anim_f_start: IntProperty( name="Start", min=1, max=2500, default=1, description="Start frame / Hidden object" ) - anim_length = IntProperty( + anim_length: IntProperty( name="Duration", min=1, soft_max=1000, max=2500, default=100, description="Animation Length" ) - anim_f_fade = IntProperty( + anim_f_fade: IntProperty( name="Fade After", min=0, soft_max=250, max=2500, default=10, description="Fade after this frames / Zero means no fade" ) - anim_delay = IntProperty( + anim_delay: IntProperty( name="Grow", min=0, max=50, default=5, description="Frames it takes a point to grow" ) - anim_tails = BoolProperty( + anim_tails: BoolProperty( name='Tails on endpoints', default=True, description='Set radius to zero for open splines endpoints' ) - anim_keepr = BoolProperty( + anim_keepr: BoolProperty( name="Keep Radius", default=True, description="Try to keep radius data from original curve" ) - animate = BoolProperty( + animate: BoolProperty( name="Animate Result", default=False, description="Animate the final curve objects" ) # Convert to Curve options - convert_conti = BoolProperty( + convert_conti: BoolProperty( name="Continuous", default=True, description="Create a continuous curve using verts from mesh" ) - convert_everyedge = BoolProperty( + convert_everyedge: BoolProperty( name="Every Edge", default=False, description="Create a curve from all verts in a mesh" ) - convert_edgetype = EnumProperty( + convert_edgetype: EnumProperty( name="Edge Type for Curves", items=(("CONTI", "Continuous", "Create a continuous curve using verts from mesh"), ("EDGEALL", "All Edges", "Create a curve from every edge in a mesh")), description="Choose which type of spline to use when curve is created", default="CONTI" ) - convert_joinbefore = BoolProperty( + convert_joinbefore: BoolProperty( name="Join objects before convert", default=False, description="Join all selected mesh to one object before converting to mesh" ) # Mesh Follow Options - fol_edge_select = BoolProperty( + fol_edge_select: BoolProperty( name="Edge", default=False, description="Grow from edges" ) - fol_vert_select = BoolProperty( + fol_vert_select: BoolProperty( name="Vertex", default=False, description="Grow from verts" ) - fol_face_select = BoolProperty( + fol_face_select: BoolProperty( name="Face", default=True, description="Grow from faces" ) - fol_mesh_type = EnumProperty( + fol_mesh_type: EnumProperty( name="Mesh type", default="VERTS", description="Mesh feature to draw cruves from", @@ -324,25 +324,25 @@ class TracerProperties(PropertyGroup): ("FACES", "Faces", "Draw from Faces"), ("OBJECT", "Object", "Draw from Object origin")) ) - fol_start_frame = IntProperty( + fol_start_frame: IntProperty( name="Start Frame", min=1, max=2500, default=1, description="Start frame for range to trace" ) - fol_end_frame = IntProperty( + fol_end_frame: IntProperty( name="End Frame", min=1, max=2500, default=250, description="End frame for range to trace" ) - fol_perc_verts = FloatProperty( + fol_perc_verts: FloatProperty( name="Reduce selection by", min=0.001, max=1.000, default=0.5, description="percentage of total verts to trace" ) - fol_sel_option = EnumProperty( + fol_sel_option: EnumProperty( name="Selection type", description="Choose which objects to follow", default="RANDOM", @@ -350,32 +350,32 @@ class TracerProperties(PropertyGroup): ("CUSTOM", "Custom Select", "Follow selected items"), ("ALL", "All", "Follow all items")) ) - trace_mat_color = FloatVectorProperty( + trace_mat_color: FloatVectorProperty( name="Material Color", description="Choose material color", min=0, max=1, default=(0.0, 0.3, 0.6), subtype="COLOR" ) - trace_mat_random = BoolProperty( + trace_mat_random: BoolProperty( name="Random Color", default=False, description='Make the material colors random' ) # Material custom Properties properties - mat_simple_adv_toggle = EnumProperty( + mat_simple_adv_toggle: EnumProperty( name="Material Options", items=(("SIMPLE", "Simple", "Show Simple Material Options"), ("ADVANCED", "Advanced", "Show Advanced Material Options")), description="Choose which Material Options to show", default="SIMPLE" ) - mat_run_color_blender = BoolProperty( + mat_run_color_blender: BoolProperty( name="Run Color Blender", default=False, description="Generate colors from a color scheme" ) - mmColors = EnumProperty( + mmColors: EnumProperty( items=(("RANDOM", "Random", "Use random colors"), ("CUSTOM", "Custom", "Use custom colors"), ("BW", "Black/White", "Use Black and White"), @@ -387,148 +387,148 @@ class TracerProperties(PropertyGroup): name="Define a color palette" ) # Custom property for how many keyframes to skip - mmSkip = IntProperty( + mmSkip: IntProperty( name="frames", min=1, max=500, default=20, description="Number of frames between each keyframes" ) # Custom property to enable/disable random order for the - mmBoolRandom = BoolProperty( + mmBoolRandom: BoolProperty( name="Random Order", default=False, description="Randomize the order of the colors" ) # Custom Color properties - mmColor1 = FloatVectorProperty( + mmColor1: FloatVectorProperty( min=0, max=1, default=(0.8, 0.8, 0.8), description="Custom Color 1", subtype="COLOR" ) - mmColor2 = FloatVectorProperty( + mmColor2: FloatVectorProperty( min=0, max=1, default=(0.8, 0.8, 0.3), description="Custom Color 2", subtype="COLOR" ) - mmColor3 = FloatVectorProperty( + mmColor3: FloatVectorProperty( min=0, max=1, default=(0.8, 0.5, 0.6), description="Custom Color 3", subtype="COLOR" ) - mmColor4 = FloatVectorProperty( + mmColor4: FloatVectorProperty( min=0, max=1, default=(0.2, 0.8, 0.289), description="Custom Color 4", subtype="COLOR" ) - mmColor5 = FloatVectorProperty( + mmColor5: FloatVectorProperty( min=0, max=1, default=(1.0, 0.348, 0.8), description="Custom Color 5", subtype="COLOR" ) - mmColor6 = FloatVectorProperty( + mmColor6: FloatVectorProperty( min=0, max=1, default=(0.4, 0.67, 0.8), description="Custom Color 6", subtype="COLOR" ) - mmColor7 = FloatVectorProperty( + mmColor7: FloatVectorProperty( min=0, max=1, default=(0.66, 0.88, 0.8), description="Custom Color 7", subtype="COLOR" ) - mmColor8 = FloatVectorProperty( + mmColor8: FloatVectorProperty( min=0, max=1, default=(0.8, 0.38, 0.22), description="Custom Color 8", subtype="COLOR" ) # BW Color properties - bwColor1 = FloatVectorProperty( + bwColor1: FloatVectorProperty( min=0, max=1, default=(0.0, 0.0, 0.0), description="Black/White Color 1", subtype="COLOR" ) - bwColor2 = FloatVectorProperty( + bwColor2: FloatVectorProperty( min=0, max=1, default=(1.0, 1.0, 1.0), description="Black/White Color 2", subtype="COLOR" ) # Bright Color properties - brightColor1 = FloatVectorProperty( + brightColor1: FloatVectorProperty( min=0, max=1, default=(1.0, 0.0, 0.75), description="Bright Color 1", subtype="COLOR" ) - brightColor2 = FloatVectorProperty( + brightColor2: FloatVectorProperty( min=0, max=1, default=(0.0, 1.0, 1.0), description="Bright Color 2", subtype="COLOR" ) - brightColor3 = FloatVectorProperty( + brightColor3: FloatVectorProperty( min=0, max=1, default=(0.0, 1.0, 0.0), description="Bright Color 3", subtype="COLOR" ) - brightColor4 = FloatVectorProperty( + brightColor4: FloatVectorProperty( min=0, max=1, default=(1.0, 1.0, 0.0), description="Bright Color 4", subtype="COLOR" ) # Earth Color Properties - earthColor1 = FloatVectorProperty( + earthColor1: FloatVectorProperty( min=0, max=1, default=(0.068, 0.019, 0.014), description="Earth Color 1", subtype="COLOR" ) - earthColor2 = FloatVectorProperty( + earthColor2: FloatVectorProperty( min=0, max=1, default=(0.089, 0.060, 0.047), description="Earth Color 2", subtype="COLOR" ) - earthColor3 = FloatVectorProperty( + earthColor3: FloatVectorProperty( min=0, max=1, default=(0.188, 0.168, 0.066), description="Earth Color 3", subtype="COLOR" ) - earthColor4 = FloatVectorProperty( + earthColor4: FloatVectorProperty( min=0, max=1, default=(0.445, 0.296, 0.065), description="Earth Color 4", subtype="COLOR" ) - earthColor5 = FloatVectorProperty( + earthColor5: FloatVectorProperty( min=0, max=1, default=(0.745, 0.332, 0.065), description="Earth Color 5", subtype="COLOR" ) # Green to Blue Color properties - greenblueColor1 = FloatVectorProperty( + greenblueColor1: FloatVectorProperty( min=0, max=1, default=(0.296, 0.445, 0.074), description="Green/Blue Color 1", subtype="COLOR" ) - greenblueColor2 = FloatVectorProperty( + greenblueColor2: FloatVectorProperty( min=0, max=1, default=(0.651, 1.0, 0.223), description="Green/Blue Color 2", subtype="COLOR" ) - greenblueColor3 = FloatVectorProperty( + greenblueColor3: FloatVectorProperty( min=0, max=1, default=(0.037, 0.047, 0.084), description="Green/Blue Color 3", @@ -558,7 +558,7 @@ class TracerProperties(PropertyGroup): ('tool_colorblender', "Color Blender", "Pick the color of the created curves", "COLOR", 9), ] - btrace_toolmenu = EnumProperty( + btrace_toolmenu: EnumProperty( name="Tools", items=btrace_menu_items, description="", |