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Diffstat (limited to 'curve_tools/path_finder.py')
-rw-r--r--curve_tools/path_finder.py325
1 files changed, 325 insertions, 0 deletions
diff --git a/curve_tools/path_finder.py b/curve_tools/path_finder.py
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+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and / or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+bl_info = {
+ 'name': 'PathFinder',
+ 'author': 'Spivak Vladimir (cwolf3d)',
+ 'version': (0, 5, 0),
+ 'blender': (2, 80, 0),
+ 'location': 'Curve Tools addon. (N) Panel',
+ 'description': 'PathFinder - quick search, selection, removal of splines',
+ 'warning': '', # used for warning icon and text in addons panel
+ 'wiki_url': '',
+ 'tracker_url': '',
+ 'category': 'Curve'}
+
+import time
+import threading
+
+import gpu
+import bgl
+from gpu_extras.batch import batch_for_shader
+
+import bpy
+from bpy.props import *
+from bpy_extras import object_utils, view3d_utils
+from mathutils import *
+from math import *
+
+from . import mathematics
+from . import util
+
+def get_bezier_points(spline, matrix_world):
+ point_list = []
+ len_bezier_points = len(spline.bezier_points)
+ if len_bezier_points > 1:
+ for i in range(0, len_bezier_points - 1):
+ point_list.extend([matrix_world @ spline.bezier_points[i].co])
+ for t in range(0, 100, 2):
+ h = mathematics.subdivide_cubic_bezier(spline.bezier_points[i].co,
+ spline.bezier_points[i].handle_right,
+ spline.bezier_points[i + 1].handle_left,
+ spline.bezier_points[i + 1].co,
+ t/100)
+ point_list.extend([matrix_world @ h[2]])
+ if spline.use_cyclic_u and len_bezier_points > 2:
+ point_list.extend([matrix_world @ spline.bezier_points[len_bezier_points - 1].co])
+ for t in range(0, 100, 2):
+ h = mathematics.subdivide_cubic_bezier(spline.bezier_points[len_bezier_points - 1].co,
+ spline.bezier_points[len_bezier_points - 1].handle_right,
+ spline.bezier_points[0].handle_left,
+ spline.bezier_points[0].co,
+ t/100)
+ point_list.extend([matrix_world @ h[2]])
+ point_list.extend([matrix_world @ spline.bezier_points[0].co])
+
+ return point_list
+
+def get_points(spline, matrix_world):
+ point_list = []
+ len_points = len(spline.points)
+ if len_points > 1:
+ for i in range(0, len_points - 1):
+ point_list.extend([matrix_world @ Vector((spline.points[i].co.x, spline.points[i].co.y, spline.points[i].co.z))])
+ for t in range(0, 100, 2):
+ x = (spline.points[i].co.x + t / 100 * spline.points[i + 1].co.x) / (1 + t / 100)
+ y = (spline.points[i].co.y + t / 100 * spline.points[i + 1].co.y) / (1 + t / 100)
+ z = (spline.points[i].co.z + t / 100 * spline.points[i + 1].co.z) / (1 + t / 100)
+ point_list.extend([matrix_world @ Vector((x, y, z))])
+ if spline.use_cyclic_u and len_points > 2:
+ point_list.extend([matrix_world @ Vector((spline.points[len_points - 1].co.x, spline.points[len_points - 1].co.y, spline.points[len_points - 1].co.z))])
+ for t in range(0, 100, 2):
+ x = (spline.points[len_points - 1].co.x + t / 100 * spline.points[0].co.x) / (1 + t / 100)
+ y = (spline.points[len_points - 1].co.y + t / 100 * spline.points[0].co.y) / (1 + t / 100)
+ z = (spline.points[len_points - 1].co.z + t / 100 * spline.points[0].co.z) / (1 + t / 100)
+ point_list.extend([matrix_world @ Vector((x, y, z))])
+ point_list.extend([matrix_world @ Vector((spline.points[0].co.x, spline.points[0].co.y, spline.points[0].co.z))])
+ return point_list
+
+def draw_bezier_points(self, context, spline, matrix_world, path_color, path_thickness):
+
+ points = get_bezier_points(spline, matrix_world)
+
+ shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
+ batch = batch_for_shader(shader, 'LINES', {"pos": points})
+
+ shader.bind()
+ shader.uniform_float("color", path_color)
+ bgl.glEnable(bgl.GL_BLEND)
+ bgl.glLineWidth(path_thickness)
+ batch.draw(shader)
+
+def draw_points(self, context, spline, matrix_world, path_color, path_thickness):
+
+ points = get_points(spline, matrix_world)
+
+ shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
+ batch = batch_for_shader(shader, 'LINES', {"pos": points})
+
+ shader.bind()
+ shader.uniform_float("color", path_color)
+ bgl.glEnable(bgl.GL_BLEND)
+ bgl.glLineWidth(path_thickness)
+ batch.draw(shader)
+
+def near(location3D, point, radius):
+ factor = 0
+ if point.x > (location3D.x - radius):
+ factor += 1
+ if point.x < (location3D.x + radius):
+ factor += 1
+ if point.y > (location3D.y - radius):
+ factor += 1
+ if point.y < (location3D.y + radius):
+ factor += 1
+ if point.z > (location3D.z - radius):
+ factor += 1
+ if point.z < (location3D.z + radius):
+ factor += 1
+
+ return factor
+
+def click(self, context, event):
+ bpy.ops.object.mode_set(mode = 'EDIT')
+ bpy.context.view_layer.update()
+ for object in context.selected_objects:
+ matrix_world = object.matrix_world
+ if object.type == 'CURVE':
+ curvedata = object.data
+
+ radius = bpy.context.scene.curvetools.PathFinderRadius
+
+ for spline in curvedata.splines:
+ len_bezier_points = len(spline.bezier_points)
+ factor_max = 0
+ for i in range(0, len_bezier_points):
+
+ co = matrix_world @ spline.bezier_points[i].co
+ factor = near(self.location3D, co, radius)
+ if factor > factor_max:
+ factor_max = factor
+
+ if i < len_bezier_points - 1:
+ for t in range(0, 100, 2):
+ h = mathematics.subdivide_cubic_bezier(spline.bezier_points[i].co,
+ spline.bezier_points[i].handle_right,
+ spline.bezier_points[i + 1].handle_left,
+ spline.bezier_points[i + 1].co,
+ t/100)
+ co = matrix_world @ h[2]
+ factor = near(self.location3D, co, radius)
+ if factor > factor_max:
+ factor_max = factor
+
+ if spline.use_cyclic_u and len_bezier_points > 2:
+ for t in range(0, 100, 2):
+ h = mathematics.subdivide_cubic_bezier(spline.bezier_points[len_bezier_points - 1].co,
+ spline.bezier_points[len_bezier_points - 1].handle_right,
+ spline.bezier_points[0].handle_left,
+ spline.bezier_points[0].co,
+ t/100)
+ co = matrix_world @ h[2]
+ factor = near(self.location3D, co, radius)
+ if factor > factor_max:
+ factor_max = factor
+
+ if factor_max == 6:
+ args = (self, context, spline, matrix_world, self.path_color, self.path_thickness)
+ self.handlers.append(bpy.types.SpaceView3D.draw_handler_add(draw_bezier_points, args, 'WINDOW', 'POST_VIEW'))
+
+ for bezier_point in spline.bezier_points:
+ bezier_point.select_control_point = True
+ bezier_point.select_left_handle = True
+ bezier_point.select_right_handle = True
+
+ for spline in curvedata.splines:
+ len_points = len(spline.points)
+ factor_max = 0
+ for i in range(0, len_points):
+ co = matrix_world @ Vector((spline.points[i].co.x, spline.points[i].co.y, spline.points[i].co.z))
+ factor = near(self.location3D, co, radius)
+ if factor > factor_max:
+ factor_max = factor
+
+ if i < len_bezier_points - 1:
+ for t in range(0, 100, 2):
+ x = (spline.points[i].co.x + t / 100 * spline.points[i + 1].co.x) / (1 + t / 100)
+ y = (spline.points[i].co.y + t / 100 * spline.points[i + 1].co.y) / (1 + t / 100)
+ z = (spline.points[i].co.z + t / 100 * spline.points[i + 1].co.z) / (1 + t / 100)
+ co = matrix_world @ Vector((x, y, z))
+ factor = near(self.location3D, co, radius)
+ if factor > factor_max:
+ factor_max = factor
+
+ if spline.use_cyclic_u and len_points > 2:
+ for t in range(0, 100, 2):
+ x = (spline.points[len_points - 1].co.x + t / 100 * spline.points[0].co.x) / (1 + t / 100)
+ y = (spline.points[len_points - 1].co.y + t / 100 * spline.points[0].co.y) / (1 + t / 100)
+ z = (spline.points[len_points - 1].co.z + t / 100 * spline.points[0].co.z) / (1 + t / 100)
+ co = matrix_world @ Vector((x, y, z))
+ factor = near(self.location3D, co, radius)
+ if factor > factor_max:
+ factor_max = factor
+
+ if factor_max == 6:
+ args = (self, context, spline, matrix_world, self.path_color, self.path_thickness)
+ self.handlers.append(bpy.types.SpaceView3D.draw_handler_add(draw_points, args, 'WINDOW', 'POST_VIEW'))
+
+ for point in spline.points:
+ point.select = True
+
+def remove_handler(handlers):
+ for handler in handlers:
+ try:
+ bpy.types.SpaceView3D.draw_handler_remove(handler, 'WINDOW')
+ except:
+ pass
+ for handler in handlers:
+ handlers.remove(handler)
+
+class PathFinder(bpy.types.Operator):
+ bl_idname = "curvetools.pathfinder"
+ bl_label = "Path Finder"
+ bl_description = "Path Finder"
+ bl_options = {'REGISTER', 'UNDO'}
+
+ x: IntProperty(name="x", description="x")
+ y: IntProperty(name="y", description="y")
+ location3D: FloatVectorProperty(name = "",
+ description = "Start location",
+ default = (0.0, 0.0, 0.0),
+ subtype = 'XYZ')
+
+ handlers = []
+
+ def execute(self, context):
+ self.report({'INFO'}, "ESC or TAB - cancel")
+ bpy.ops.object.mode_set(mode = 'EDIT')
+
+ # color change in the panel
+ self.path_color = bpy.context.scene.curvetools.path_color
+ self.path_thickness = bpy.context.scene.curvetools.path_thickness
+
+ def modal(self, context, event):
+ context.area.tag_redraw()
+
+ if event.type in {'ESC', 'TAB'}: # Cancel
+ remove_handler(self.handlers)
+ return {'CANCELLED'}
+
+ if event.type in {'X', 'DEL'}: # Cancel
+ remove_handler(self.handlers)
+ bpy.ops.curve.delete(type='VERT')
+ return {'RUNNING_MODAL'}
+
+ elif event.alt and event.shift and event.type == 'LEFTMOUSE':
+ click(self, context, event)
+
+ elif event.alt and not event.shift and event.type == 'LEFTMOUSE':
+ remove_handler(self.handlers)
+ bpy.ops.curve.select_all(action='DESELECT')
+ click(self, context, event)
+
+ elif event.alt and event.type == 'RIGHTMOUSE':
+ remove_handler(self.handlers)
+ bpy.ops.curve.select_all(action='DESELECT')
+ click(self, context, event)
+
+ elif event.alt and not event.shift and event.shift and event.type == 'RIGHTMOUSE':
+ click(self, context, event)
+
+ elif event.type == 'A':
+ remove_handler(self.handlers)
+ bpy.ops.curve.select_all(action='DESELECT')
+
+ elif event.type == 'MOUSEMOVE': #
+ self.x = event.mouse_x
+ self.y = event.mouse_y
+ region = bpy.context.region
+ rv3d = bpy.context.space_data.region_3d
+ self.location3D = view3d_utils.region_2d_to_location_3d(
+ region,
+ rv3d,
+ (event.mouse_region_x, event.mouse_region_y),
+ (0.0, 0.0, 0.0)
+ )
+
+ return {'PASS_THROUGH'}
+
+ def invoke(self, context, event):
+ self.execute(context)
+ context.window_manager.modal_handler_add(self)
+ return {'RUNNING_MODAL'}
+
+ @classmethod
+ def poll(cls, context):
+ return util.Selected1OrMoreCurves()
+
+def register():
+ for cls in classes:
+ bpy.utils.register_class(operators)
+
+def unregister():
+ for cls in classes:
+ bpy.utils.unregister_class(operators)
+
+if __name__ == "__main__":
+ register()
+
+
+operators = [PathFinder]