diff options
Diffstat (limited to 'game_engine_save_as_runtime.py')
-rw-r--r-- | game_engine_save_as_runtime.py | 227 |
1 files changed, 227 insertions, 0 deletions
diff --git a/game_engine_save_as_runtime.py b/game_engine_save_as_runtime.py new file mode 100644 index 00000000..588b0904 --- /dev/null +++ b/game_engine_save_as_runtime.py @@ -0,0 +1,227 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +bl_info = { + 'name': 'Save As Game Engine Runtime', + 'author': 'Mitchell Stokes (Moguri)', + 'version': (0, 3, 1), + "blender": (2, 5, 8), + "api": 37846, + 'location': 'File > Export', + 'description': 'Bundle a .blend file with the Blenderplayer', + 'warning': '', + 'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/'\ + 'Scripts/Game_Engine/Save_As_Runtime', + 'tracker_url': 'https://projects.blender.org/tracker/index.php?'\ + 'func=detail&aid=23564', + 'category': 'Game Engine'} + +import bpy +import os +import sys +import shutil + + +def CopyPythonLibs(dst, overwrite_lib): + import sysconfig + src = sysconfig.get_paths()['platstdlib'] + # X.XX/python/lib --> X.XX/python/lib/pythonX.X + dst = os.path.join(dst, os.path.basename(src)) + if os.path.exists(src): + write = False + if os.path.exists(dst): + if overwrite_lib: + shutil.rmtree(dst) + write = True + else: + write = True + if write: + shutil.copytree(src, dst, ignore=lambda dir, contents: [i for i in contents if i == '__pycache__']) + else: + print("Python not found in %r, skipping pythn copy." % src) + + +def WriteAppleRuntime(player_path, output_path, copy_python, overwrite_lib): + # Enforce the extension + if not output_path.endswith('.app'): + output_path += '.app' + + # Use the system's cp command to preserve some meta-data + os.system('cp -R "%s" "%s"' % (player_path, output_path)) + + bpy.ops.wm.save_as_mainfile(filepath=output_path+"/Contents/Resources/game.blend", copy=True) + + # Copy bundled Python + blender_dir = os.path.dirname(bpy.app.binary_path) + + if copy_python: + print("Copying Python files...", end=" ") + dst = os.path.join(output_path, "..") + CopyPythonLibs(dst, overwrite_lib) + print("done") + + +def WriteRuntime(player_path, output_path, copy_python, overwrite_lib, copy_dlls): + import struct + + # Check the paths + if not os.path.isfile(player_path) and not(os.path.exists(player_path) and player_path.endswith('.app')): + print("The player could not be found! Runtime not saved.") + return + + # Check if we're bundling a .app + if player_path.endswith('.app'): + WriteAppleRuntime(player_path, output_path, copy_python, overwrite_lib) + return + + # Enforce "exe" extension on Windows + if player_path.endswith('.exe') and not output_path.endswith('.exe'): + output_path += '.exe' + + # Get the player's binary and the offset for the blend + file = open(player_path, 'rb') + player_d = file.read() + offset = file.tell() + file.close() + + # Create a tmp blend file (Blenderplayer doesn't like compressed blends) + blend_path = bpy.path.clean_name(output_path) + bpy.ops.wm.save_as_mainfile(filepath=blend_path, compress=False, copy=True) + blend_path += '.blend' + + # Get the blend data + blend_file = open(blend_path, 'rb') + blend_d = blend_file.read() + blend_file.close() + + # Get rid of the tmp blend, we're done with it + os.remove(blend_path) + + # Create a new file for the bundled runtime + output = open(output_path, 'wb') + + # Write the player and blend data to the new runtime + print("Writing runtime...", end=" ") + output.write(player_d) + output.write(blend_d) + + # Store the offset (an int is 4 bytes, so we split it up into 4 bytes and save it) + output.write(struct.pack('B', (offset>>24)&0xFF)) + output.write(struct.pack('B', (offset>>16)&0xFF)) + output.write(struct.pack('B', (offset>>8)&0xFF)) + output.write(struct.pack('B', (offset>>0)&0xFF)) + + # Stuff for the runtime + output.write(b'BRUNTIME') + output.close() + + print("done") + + # Make the runtime executable on Linux + if os.name == 'posix': + os.chmod(output_path, 0o755) + + # Copy bundled Python + blender_dir = os.path.dirname(bpy.app.binary_path) + runtime_dir = os.path.dirname(output_path) + + if copy_python: + print("Copying Python files...", end=" ") + py_folder = os.path.join(bpy.app.version_string.split()[0], "python", "lib") + dst = os.path.join(runtime_dir, py_folder) + CopyPythonLibs(dst, overwrite_lib) + print("done") + + # And DLLs + if copy_dlls: + print("Copying DLLs...", end=" ") + for file in [i for i in os.listdir(blender_dir) if i.lower().endswith('.dll')]: + src = os.path.join(blender_dir, file) + dst = os.path.join(runtime_dir, file) + shutil.copy2(src, dst) + + print("done") + +from bpy.props import * + + +class SaveAsRuntime(bpy.types.Operator): + bl_idname = "wm.save_as_runtime" + bl_label = "Save As Game Engine Runtime" + bl_options = {'REGISTER'} + + if sys.platform == 'darwin': + blender_bin_dir = '/'+os.path.join(*bpy.app.binary_path.split('/')[0:-4]) + ext = '.app' + else: + blender_bin_path = bpy.app.binary_path + blender_bin_dir = os.path.dirname(blender_bin_path) + ext = os.path.splitext(blender_bin_path)[-1].lower() + + default_player_path = os.path.join(blender_bin_dir, 'blenderplayer' + ext) + player_path = StringProperty(name="Player Path", description="The path to the player to use", default=default_player_path) + filepath = StringProperty(name="Output Path", description="Where to save the runtime", default="") + copy_python = BoolProperty(name="Copy Python", description="Copy bundle Python with the runtime", default=True) + overwrite_lib = BoolProperty(name="Overwrite 'lib' folder", description="Overwrites the lib folder (if one exists) with the bundled Python lib folder", default=False) + + # Only Windows has dlls to copy + if ext == '.exe': + copy_dlls = BoolProperty(name="Copy DLLs", description="Copy all needed DLLs with the runtime", default=True) + else: + copy_dlls = False + + def execute(self, context): + import time + start_time = time.clock() + print("Saving runtime to", self.properties.filepath) + WriteRuntime(self.properties.player_path, + self.properties.filepath, + self.properties.copy_python, + self.properties.overwrite_lib, + self.copy_dlls) + print("Finished in %.4fs" % (time.clock()-start_time)) + return {'FINISHED'} + + def invoke(self, context, event): + if not self.filepath: + ext = '.app' if sys.platform == 'darwin' else os.path.splitext(bpy.app.binary_path)[-1] + self.filepath = bpy.path.ensure_ext(bpy.data.filepath, ext) + + wm = context.window_manager + wm.fileselect_add(self) + return {'RUNNING_MODAL'} + + +def menu_func(self, context): + self.layout.operator(SaveAsRuntime.bl_idname) + + +def register(): + bpy.utils.register_module(__name__) + + bpy.types.INFO_MT_file_export.append(menu_func) + + +def unregister(): + bpy.utils.unregister_module(__name__) + + bpy.types.INFO_MT_file_export.remove(menu_func) + + +if __name__ == "__main__": + register() |