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Diffstat (limited to 'game_engine_save_as_runtime.py')
-rw-r--r--game_engine_save_as_runtime.py154
1 files changed, 154 insertions, 0 deletions
diff --git a/game_engine_save_as_runtime.py b/game_engine_save_as_runtime.py
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+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+bl_addon_info = {
+ 'name': 'Save As Runtime',
+ 'author': 'Mitchell Stokes (Moguri)',
+ 'version': (0, 2, 2),
+ 'blender': (2, 5, 4),
+ 'api': 31667,
+ 'location': 'File > Export',
+ 'description': 'Bundle a .blend file with the Blenderplayer',
+ 'warning': '',
+ 'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/'\
+ 'Scripts/Game_Engine/Save_As_Runtime',
+ 'tracker_url': 'https://projects.blender.org/tracker/index.php?'\
+ 'func=detail&aid=23564&group_id=153&atid=469',
+ 'category': 'Game Engine'}
+
+import bpy
+import os
+
+
+def WriteAppleRuntime(player_path, output_path):
+ # Use the system's cp command to preserve some meta-data
+ os.system('cp -R "%s" "%s"' % (player_path, output_path))
+
+ bpy.ops.save_as_mainfile(filepath=output_path+"/Contents/Resources/game.blend", copy=True)
+
+
+def WriteRuntime(player_path, output_path):
+ import struct
+
+ # Check the paths
+ if not os.path.isfile(player_path):
+ print("The player could not be found! Runtime not saved.")
+ return
+
+ # Check if we're bundling a .app
+ if player_path.endswith('.app'):
+ WriteAppleRuntime(player_path, output_path)
+ return
+
+ # Get the player's binary and the offset for the blend
+ file = open(player_path, 'rb')
+ player_d = file.read()
+ offset = file.tell()
+ file.close()
+
+ # Create a tmp blend file
+ blend_path = bpy.path.clean_name(output_path)
+ bpy.ops.wm.save_as_mainfile(filepath=blend_path, copy=True)
+ blend_path += '.blend'
+
+
+ # Get the blend data (if compressed, uncompress the blend before embedding it)
+ blend_file = open(blend_path, 'rb')
+ head = blend_file.read(7)
+ blend_file.seek(0)
+ if head[0:2] == b'\x1f\x8b': # gzip magic
+ import gzip
+ blend_file.close()
+ blend_file = gzip.open(blend_path, 'rb')
+ blend_d = blend_file.read()
+ blend_file.close()
+
+
+ # Get rid of the tmp blend, we're done with it
+ os.remove(blend_path)
+
+ # Create a new file for the bundled runtime
+ output = open(output_path, 'wb')
+
+ # Write the player and blend data to the new runtime
+ output.write(player_d)
+ output.write(blend_d)
+
+ # Store the offset (an int is 4 bytes, so we split it up into 4 bytes and save it)
+ output.write(struct.pack('B', (offset>>24)&0xFF))
+ output.write(struct.pack('B', (offset>>16)&0xFF))
+ output.write(struct.pack('B', (offset>>8)&0xFF))
+ output.write(struct.pack('B', (offset>>0)&0xFF))
+
+ # Stuff for the runtime
+ output.write(b'BRUNTIME')
+ output.close()
+
+ # Make the runtime executable on Linux
+ if os.name == 'posix':
+ os.chmod(output_path, 0o755)
+
+
+from bpy.props import *
+
+
+class SaveAsRuntime(bpy.types.Operator):
+ bl_idname = "wm.save_as_runtime"
+ bl_label = "Save As Runtime"
+ bl_options = {'REGISTER'}
+
+ blender_bin_path = bpy.app.binary_path
+ blender_bin_dir = os.path.dirname(blender_bin_path)
+ ext = os.path.splitext(blender_bin_path)[-1]
+
+ default_player_path = os.path.join(blender_bin_dir, 'blenderplayer' + ext)
+ player_path = StringProperty(name="Player Path", description="The path to the player to use", default=default_player_path)
+ filepath = StringProperty(name="Output Path", description="Where to save the runtime", default="")
+
+ def execute(self, context):
+ import time
+ start_time = time.clock()
+ print("Saving runtime to", self.properties.filepath)
+ WriteRuntime(self.properties.player_path,
+ self.properties.filepath)
+ print("Finished in %.4fs" % (time.clock()-start_time))
+ return {'FINISHED'}
+
+ def invoke(self, context, event):
+ wm = context.window_manager
+ wm.fileselect_add(self)
+ return {'RUNNING_MODAL'}
+
+
+def menu_func(self, context):
+
+ ext = os.path.splitext(bpy.app.binary_path)[-1]
+ default_blend_path = bpy.data.filepath.replace(".blend", ext)
+ self.layout.operator(SaveAsRuntime.bl_idname, text=SaveAsRuntime.bl_label).filepath = default_blend_path
+
+
+def register():
+ bpy.types.INFO_MT_file_export.append(menu_func)
+
+
+def unregister():
+ bpy.types.INFO_MT_file_export.remove(menu_func)
+
+
+if __name__ == "__main__":
+ register()