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Diffstat (limited to 'io_coat3D/__init__.py')
-rw-r--r--io_coat3D/__init__.py239
1 files changed, 239 insertions, 0 deletions
diff --git a/io_coat3D/__init__.py b/io_coat3D/__init__.py
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+++ b/io_coat3D/__init__.py
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+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+bl_info = {
+ "name": "3D-Coat Applink",
+ "author": "Kalle-Samuli Riihikoski (haikalle)",
+ "version": (1, 7, 0),
+ "blender": (2, 5, 7),
+ "api": 35622,
+ "location": "Scene > 3D-Coat Applink",
+ "description": "Transfer data between 3D-Coat/Blender",
+ "warning": "",
+ "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/" \
+ "Scripts/Import-Export/3dcoat_applink",
+ "tracker_url": "https://projects.blender.org/tracker/?"\
+ "func=detail&aid=24446",
+ "category": "Import-Export"}
+
+
+
+if "bpy" in locals():
+ import imp
+ imp.reload(coat)
+ imp.reload(tex)
+else:
+ from . import coat
+ from . import tex
+
+import bpy
+from bpy.props import *
+
+
+def register():
+ bpy.coat3D = dict()
+ bpy.coat3D['active_coat'] = ''
+ bpy.coat3D['status'] = 0
+ bpy.coat3D['kuva'] = 1
+
+ class ObjectCoat3D(bpy.types.PropertyGroup):
+ objpath = StringProperty(name="Object_Path")
+ coatpath = StringProperty(name="Coat_Path")
+ objectdir = StringProperty(name="ObjectPath", subtype="FILE_PATH")
+ texturefolder = StringProperty(name="Texture folder:", subtype="DIR_PATH")
+ path3b = StringProperty(name="3B Path", subtype="FILE_PATH")
+
+
+ class SceneCoat3D(bpy.types.PropertyGroup):
+ exchangedir = StringProperty(
+ name="FilePath",
+ subtype="DIR_PATH",
+ )
+ wasactive = StringProperty(
+ name="Pass active object",
+ )
+ import_box = BoolProperty(
+ name="Import window",
+ description="Allows to skip import dialog.",
+ default= True
+ )
+ export_box = BoolProperty(
+ name="Export window",
+ description="Allows to skip export dialog.",
+ default= True
+ )
+ export_color = BoolProperty(
+ name="Export color",
+ description="Export color texture.",
+ default= True
+ )
+ export_spec = BoolProperty(
+ name="Export specular",
+ description="Export specular texture.",
+ default= True
+ )
+ export_normal = BoolProperty(
+ name="Export Normal",
+ description="Export normal texture.",
+ default= True
+ )
+ export_disp = BoolProperty(
+ name="Export Displacement",
+ description="Export displacement texture.",
+ default= True
+ )
+ export_position = BoolProperty(
+ name="Export Source Position",
+ description="Export source position.",
+ default= True
+ )
+ export_zero_layer = BoolProperty(
+ name="Export from Layer 0",
+ description="Export mesh from Layer 0",
+ default= True
+ )
+ export_coarse = BoolProperty(
+ name="Export Coarse",
+ description="Export Coarse.",
+ default= True
+ )
+ export_on = BoolProperty(
+ name="Export_On",
+ description="Add Modifiers and export.",
+ default= False
+ )
+ smooth_on = BoolProperty(
+ name="Auto Smooth",
+ description="Add Modifiers and export.",
+ default= True
+ )
+ exportfile = BoolProperty(
+ name="No Import File",
+ description="Add Modifiers and export.",
+ default= False
+ )
+ importmod = BoolProperty(
+ name="Remove Modifiers",
+ description="Import and add modifiers.",
+ default= True
+ )
+ exportmod = BoolProperty(
+ name="Modifiers",
+ description="Export modifiers.",
+ default= False
+ )
+ export_pos = BoolProperty(
+ name="Remember Position",
+ description="Remember position.",
+ default= True
+ )
+ importtextures = BoolProperty(
+ name="Bring Textures",
+ description="Import Textures.",
+ default= True
+ )
+ exportover = BoolProperty(
+ name="Export Obj",
+ description="Import Textures.",
+ default= False
+ )
+ importmesh = BoolProperty(
+ name="Mesh",
+ description="Import Mesh.",
+ default= True
+ )
+
+ # copy location
+ cursor = FloatVectorProperty(
+ name="Cursor",
+ description="Location.",
+ subtype="XYZ",
+ default=(0.0, 0.0, 0.0)
+ )
+ loca = FloatVectorProperty(
+ name="location",
+ description="Location.",
+ subtype="XYZ",
+ default=(0.0, 0.0, 0.0)
+ )
+ rota = FloatVectorProperty(
+ name="location",
+ description="Location.",
+ subtype="EULER",
+ default=(0.0, 0.0, 0.0)
+ )
+ scal = FloatVectorProperty(
+ name="location",
+ description="Location.",
+ subtype="XYZ",
+ default=(0.0, 0.0, 0.0)
+ )
+ dime = FloatVectorProperty(
+ name="dimension",
+ description="Dimension.",
+ subtype="XYZ",
+ default=(0.0, 0.0, 0.0)
+ )
+
+ type = EnumProperty( name= "Export Type",
+ description= "Diffrent Export Types.",
+ items=(("ppp", "Per-Pixel Painting", ""),
+ ("mv", "Microvertex Painting", ""),
+ ("ptex", "Ptex Painting", ""),
+ ("uv", "UV-Mapping", ""),
+ ("ref", "Reference Mesh", ""),
+ ("retopo", "Retopo mesh as new layer", ""),
+ ("vox", "Mesh As Voxel Object", ""),
+ ("alpha", "Mesh As New Pen Alpha", ""),
+ ("prim", "Mesh As Voxel Primitive", ""),
+ ("curv", "Mesh As a Curve Profile", ""),
+ ("autopo", "Mesh For Auto-retopology", ""),
+ ),
+ default= "ppp"
+ )
+
+ bpy.utils.register_module(__name__)
+
+ bpy.types.Object.coat3D= PointerProperty(
+ name= "Applink Variables",
+ type= ObjectCoat3D,
+ description= "Applink variables"
+ )
+
+ bpy.types.Scene.coat3D= PointerProperty(
+ name= "Applink Variables",
+ type= SceneCoat3D,
+ description= "Applink variables"
+ )
+
+
+def unregister():
+ import bpy
+
+ del bpy.types.Object.coat3D
+ del bpy.types.Scene.coat3D
+ del bpy.coat3D
+
+ bpy.utils.unregister_module(__name__)
+
+
+if __name__ == "__main__":
+ register()
+
+
+