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Diffstat (limited to 'io_coat3D/__init__.py')
-rw-r--r--io_coat3D/__init__.py225
1 files changed, 225 insertions, 0 deletions
diff --git a/io_coat3D/__init__.py b/io_coat3D/__init__.py
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+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+bl_addon_info = {
+ "name": "3D-Coat Applink",
+ "author": "Kalle-Samuli Riihikoski (haikalle)",
+ "version": (1, 61),
+ "blender": (2, 5, 4),
+ "api": 31667,
+ "location": "Scene -> 3D-Coat Applink",
+ "description": "Transfer data between 3D-Coat/Blender",
+ "warning": "",
+ "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
+ "Scripts/Import-Export/3dcoat_applink",
+ "tracker_url": "https://projects.blender.org/tracker/?"\
+ "func=detail&aid=24446&group_id=153&atid=469",
+ "category": "Import-Export"}
+
+
+if "bpy" in locals():
+ import imp
+ imp.reload(coat)
+ imp.reload(tex)
+else:
+ from . import coat
+ from . import tex
+
+import bpy
+from bpy.props import *
+
+
+def register():
+
+ bpy.coat3D = dict()
+ bpy.coat3D['active_coat'] = ''
+ bpy.coat3D['status'] = 0
+ bpy.coat3D['was'] = ''
+ bpy.coat3D['exchange'] = ''
+ bpy.coat3D['export_off'] = 0
+
+ class coat3D(bpy.types.IDPropertyGroup):
+ pass
+
+ bpy.types.Object.coat3D= PointerProperty(
+ name= "Applink Variables",
+ type= coat3D,
+ description= "Applink variables"
+ )
+
+ coat3D.objpath = StringProperty(
+ name="Object_Path",
+ default= ""
+ )
+
+ coat3D.coatpath = StringProperty(
+ name="Coat_Path",
+ default= ""
+ )
+
+
+ class coat3D(bpy.types.IDPropertyGroup):
+ pass
+
+ bpy.types.Scene.coat3D= PointerProperty(
+ name= "Applink Variables",
+ type= coat3D,
+ description= "Applink variables"
+ )
+
+ coat3D.objectdir = StringProperty(
+ name="ObjectPath",
+ subtype="FILE_PATH",
+ default= ""
+ )
+
+ coat3D.exchangedir = StringProperty(
+ name="FilePath",
+ subtype="DIR_PATH",
+ default= ""
+ )
+
+ coat3D.wasactive = StringProperty(
+ name="Pass active object",
+ default= ""
+ )
+
+ coat3D.export_on = BoolProperty(
+ name="Export_On",
+ description="Add Modifiers and export.",
+ default= False
+ )
+
+ coat3D.smooth_on = BoolProperty(
+ name="Auto Smooth",
+ description="Add Modifiers and export.",
+ default= True
+ )
+
+ coat3D.exportfile = BoolProperty(
+ name="No Import File",
+ description="Add Modifiers and export.",
+ default= False
+ )
+
+ coat3D.importmod = BoolProperty(
+ name="Remove Modifiers",
+ description="Import and add modifiers.",
+ default= True
+ )
+
+ coat3D.exportmod = BoolProperty(
+ name="Modifiers",
+ description="Export modifiers.",
+ default= False
+ )
+
+ coat3D.export_pos = BoolProperty(
+ name="Remember Position",
+ description="Remember position.",
+ default= True
+ )
+
+ coat3D.importtextures = BoolProperty(
+ name="Bring Textures",
+ description="Import Textures.",
+ default= True
+ )
+
+ coat3D.exportover = BoolProperty(
+ name="Export Obj",
+ description="Import Textures.",
+ default= False
+ )
+
+ coat3D.importmesh = BoolProperty(
+ name="Mesh",
+ description="Import Mesh.",
+ default= True
+ )
+
+ #copy location
+
+ coat3D.cursor = FloatVectorProperty(
+ name="Cursor",
+ description="Location.",
+ subtype="XYZ",
+ default=(0.0, 0.0, 0.0)
+ )
+
+ coat3D.loca = FloatVectorProperty(
+ name="location",
+ description="Location.",
+ subtype="XYZ",
+ default=(0.0, 0.0, 0.0)
+ )
+
+ coat3D.rota = FloatVectorProperty(
+ name="location",
+ description="Location.",
+ subtype="EULER",
+ default=(0.0, 0.0, 0.0)
+ )
+
+ coat3D.scal = FloatVectorProperty(
+ name="location",
+ description="Location.",
+ subtype="XYZ",
+ default=(0.0, 0.0, 0.0)
+ )
+
+ coat3D.dime = FloatVectorProperty(
+ name="dimension",
+ description="Dimension.",
+ subtype="XYZ",
+ default=(0.0, 0.0, 0.0)
+ )
+
+ coat3D.type = EnumProperty( name= "Export Type",
+ description= "Diffrent Export Types.",
+ items=(
+ ("ppp", "Per-Pixel Painting", ""),
+ ("mv", "Microvertex Painting", ""),
+ ("ptex", "Ptex Painting", ""),
+ ("uv", "UV-Mapping", ""),
+ ("ref", "Reference Mesh", ""),
+ ("retopo", "Retopo mesh as new layer", ""),
+ ("vox", "Mesh As Voxel Object", ""),
+ ("alpha", "Mesh As New Pen Alpha", ""),
+ ("prim", "Mesh As Voxel Primitive", ""),
+ ("curv", "Mesh As a Curve Profile", ""),
+ ("autopo", "Mesh For Auto-retopology", ""),
+ ),
+ default= "ppp"
+ )
+
+
+def unregister():
+ import bpy
+
+ del bpy.types.Object.coat3D
+ del bpy.types.Scene.coat3D
+ del bpy.coat3D
+
+
+
+if __name__ == "__main__":
+ register()
+
+
+