Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'io_coat3D/coat.py')
-rw-r--r--io_coat3D/coat.py626
1 files changed, 626 insertions, 0 deletions
diff --git a/io_coat3D/coat.py b/io_coat3D/coat.py
new file mode 100644
index 00000000..fc3cb747
--- /dev/null
+++ b/io_coat3D/coat.py
@@ -0,0 +1,626 @@
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ***** END GPL LICENCE BLOCK *****
+
+import bpy
+from bpy.props import *
+from io_coat3D import tex
+import os
+
+
+bpy.coat3D = dict()
+bpy.coat3D['active_coat'] = ''
+bpy.coat3D['status'] = 0
+def set_exchange_folder():
+ platform = os.sys.platform
+ coat3D = bpy.context.scene.coat3D
+ Blender_export = ""
+
+ if(platform == 'win32'):
+ exchange = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3D-CoatV4' + os.sep +'Exchange'
+ if not(os.path.isdir(exchange)):
+ exchange = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3D-CoatV3' + os.sep +'Exchange'
+ else:
+ exchange = os.path.expanduser("~") + os.sep + '3D-CoatV4' + os.sep + 'Exchange'
+ if not(os.path.isdir(exchange)):
+ exchange = os.path.expanduser("~") + os.sep + '3D-CoatV3' + os.sep + 'Exchange'
+ if(not(os.path.isdir(exchange))):
+ exchange = coat3D.exchangedir
+
+ if(os.path.isdir(exchange)):
+ bpy.coat3D['status'] = 1
+ if(platform == 'win32'):
+ exchange_path = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Exchange_folder.txt'
+ applink_folder = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender'
+ if(not(os.path.isdir(applink_folder))):
+ os.makedirs(applink_folder)
+ else:
+ exchange_path = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Exchange_folder.txt'
+ applink_folder = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender'
+ if(not(os.path.isdir(applink_folder))):
+ os.makedirs(applink_folder)
+ file = open(exchange_path, "w")
+ file.write("%s"%(coat3D.exchangedir))
+ file.close()
+
+ else:
+ if(platform == 'win32'):
+ exchange_path = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Exchange_folder.txt'
+ else:
+ exchange_path = os.path.expanduser("~") + os.sep + '3DC2Blender' + os.sep + 'Exchange_folder.txt'
+ if(os.path.isfile(exchange_path)):
+ ex_path =''
+
+ ex_pathh = open(exchange_path)
+ for line in ex_pathh:
+ ex_path = line
+ break
+ ex_pathh.close()
+
+ if(os.path.isdir(ex_path) and ex_path.rfind('Exchange') >= 0):
+ exchange = ex_path
+ bpy.coat3D['status'] = 1
+ else:
+ bpy.coat3D['status'] = 0
+ else:
+ bpy.coat3D['status'] = 0
+ if(bpy.coat3D['status'] == 1):
+ Blender_folder = ("%s%sBlender"%(exchange,os.sep))
+ Blender_export = Blender_folder
+ path3b_now = exchange
+ path3b_now += ('last_saved_3b_file.txt')
+ Blender_export += ('%sexport.txt'%(os.sep))
+
+ if(not(os.path.isdir(Blender_folder))):
+ os.makedirs(Blender_folder)
+ Blender_folder = os.path.join(Blender_folder,"run.txt")
+ file = open(Blender_folder, "w")
+ file.close()
+ return exchange
+
+def set_working_folders():
+ platform = os.sys.platform
+ coat3D = bpy.context.scene.coat3D
+ if(platform == 'win32'):
+ folder_objects = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Objects'
+ folder_textures = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Textures' + os.sep
+ if(not(os.path.isdir(folder_objects))):
+ os.makedirs(folder_objects)
+ if(not(os.path.isdir(folder_textures))):
+ os.makedirs(folder_textures)
+ else:
+ folder_objects = os.path.expanduser("~") + os.sep + '3DC2Blender' + os.sep + 'Objects'
+ folder_textures = os.path.expanduser("~") + os.sep + '3DC2Blender' + os.sep + 'Textures' + os.sep
+ if(not(os.path.isdir(folder_objects))):
+ os.makedirs(folder_objects)
+ if(not(os.path.isdir(folder_textures))):
+ os.makedirs(folder_textures)
+
+
+ return folder_objects,folder_textures
+
+class ObjectButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "object"
+
+class SCENE_PT_Main(ObjectButtonsPanel,bpy.types.Panel):
+ bl_label = "3D-Coat Applink"
+ bl_space_type = "PROPERTIES"
+ bl_region_type = "WINDOW"
+ bl_context = "scene"
+
+ def draw(self, context):
+ layout = self.layout
+ scene = context.scene
+ me = context.scene.objects
+ mat_list = []
+ import_no = 0
+ coat = bpy.coat3D
+ coat3D = bpy.context.scene.coat3D
+ if(bpy.context.scene.objects.active):
+ coa = bpy.context.scene.objects.active.coat3D
+
+
+ if(bpy.coat3D['status'] == 0 and not(os.path.isdir(coat3D.exchangedir))):
+ bpy.coat3D['active_coat'] = set_exchange_folder()
+ row = layout.row()
+ row.label(text="Applink didn't find your 3d-Coat/Excahnge folder.")
+ row = layout.row()
+ row.label("Please select it before using Applink.")
+ row = layout.row()
+ row.prop(coat3D,"exchangedir",text="")
+
+ else:
+
+
+ #Here you add your GUI
+ row = layout.row()
+ row.prop(coat3D,"type",text = "")
+ row = layout.row()
+ colL = row.column()
+ colR = row.column()
+
+ colR.operator("export_applink.pilgway_3d_coat", text="Transfer")
+
+ colL.operator("import_applink.pilgway_3d_coat", text="Update")
+
+
+
+
+
+
+
+
+
+
+class SCENE_OT_export(bpy.types.Operator):
+ bl_idname = "export_applink.pilgway_3d_coat"
+ bl_label = "Export your custom property"
+ bl_description = "Export your custom property"
+ bl_options = {'UNDO'}
+
+ def invoke(self, context, event):
+ checkname = ''
+ coat3D = bpy.context.scene.coat3D
+ scene = context.scene
+ activeobj = bpy.context.active_object.name
+ obj = scene.objects[activeobj]
+ coa = bpy.context.scene.objects.active.coat3D
+ coat3D.exchangedir = set_exchange_folder()
+ export_ok = False
+
+ folder_objects,folder_textures = set_working_folders()
+
+ if(coat3D.exchange_found == False):
+ return {'FINISHED'}
+
+ if(bpy.context.selected_objects == []):
+ return {'FINISHED'}
+ else:
+ for objec in bpy.context.selected_objects:
+ if objec.type == 'MESH':
+ export_ok = True
+ if(export_ok == False):
+ return {'FINISHED'}
+
+ importfile = coat3D.exchangedir
+ texturefile = coat3D.exchangedir
+ importfile += ('%simport.txt'%(os.sep))
+ texturefile += ('%stextures.txt'%(os.sep))
+
+ looking = True
+ object_index = 0
+ if(coa.applink_name and os.path.isfile(coa.applink_name)):
+ checkname = coa.applink_name
+
+ else:
+ while(looking == True):
+ checkname = folder_objects + os.sep + activeobj
+ checkname = ("%s%.2d.obj"%(checkname,object_index))
+ if(os.path.isfile(checkname)):
+ object_index += 1
+ else:
+ looking = False
+ coa.applink_name = checkname
+
+
+ coat3D.cursor_loc = obj.location
+ coat3D.cursor_orginal = bpy.context.scene.cursor_location
+
+
+
+ coa.loc = obj.location
+ coa.rot = obj.rotation_euler
+ coa.sca = obj.scale
+ coa.dime = obj.dimensions
+
+ obj.location = (0,0,0)
+ obj.rotation_euler = (0,0,0)
+ bpy.ops.object.transform_apply(scale=True)
+
+ bpy.ops.export_scene.obj(filepath=coa.applink_name,use_selection=True,
+ use_mesh_modifiers=False,use_blen_objects=True, use_materials = True,
+ keep_vertex_order = True,axis_forward='-Z',axis_up='Y')
+
+ obj.location = coa.loc
+ obj.rotation_euler = coa.rot
+
+
+ bpy.context.scene.cursor_location = coat3D.cursor_loc
+ bpy.context.scene.cursor_location = coat3D.cursor_orginal
+
+ file = open(importfile, "w")
+ file.write("%s"%(checkname))
+ file.write("\n%s"%(checkname))
+ file.write("\n[%s]"%(coat3D.type))
+ file.write("\n[TexOutput:%s]"%(folder_textures))
+ file.close()
+
+ coa.objecttime = str(os.path.getmtime(coa.applink_name))
+
+
+
+ return {'FINISHED'}
+
+class SCENE_OT_import(bpy.types.Operator):
+ bl_idname = "import_applink.pilgway_3d_coat"
+ bl_label = "import your custom property"
+ bl_description = "import your custom property"
+ bl_options = {'UNDO'}
+
+ def invoke(self, context, event):
+ scene = context.scene
+ coat3D = bpy.context.scene.coat3D
+ coat = bpy.coat3D
+ test = bpy.context.selected_objects
+ act_first = bpy.context.scene.objects.active
+ bpy.context.scene.game_settings.material_mode = 'GLSL'
+ coat3D.exchangedir = set_exchange_folder()
+
+ folder_objects,folder_textures = set_working_folders()
+
+ Blender_folder = ("%s%sBlender"%(coat3D.exchangedir,os.sep))
+ Blender_export = Blender_folder
+ path3b_now = coat3D.exchangedir
+ path3b_now += ('last_saved_3b_file.txt')
+ Blender_export += ('%sexport.txt'%(os.sep))
+ new_applink_name = 'False'
+ new_object = False
+ if(os.path.isfile(Blender_export)):
+ obj_pathh = open(Blender_export)
+ new_object = True
+ for line in obj_pathh:
+ new_applink_name = line
+ break
+ obj_pathh.close()
+
+ for scene_objects in bpy.context.scene.objects:
+ if(scene_objects.type == 'MESH'):
+ if(scene_objects.coat3D.applink_name == new_applink_name):
+ new_object = False
+
+ for act_name in test:
+ coa = act_name.coat3D
+ path_object = coa.applink_name
+ if act_name.type == 'MESH' and os.path.isfile(path_object):
+ multires_on = False
+ activeobj = act_name.name
+ mat_list = []
+ scene.objects[activeobj].select = True
+ objekti = scene.objects[activeobj]
+ coat3D.loca = objekti.location
+ coat3D.rota = objekti.rotation_euler
+ coat3D.dime = objekti.scale
+
+
+
+ #See if there is multres modifier.
+ for modifiers in objekti.modifiers:
+ if modifiers.type == 'MULTIRES' and (modifiers.total_levels > 0):
+ if(not(coat3D.importlevel)):
+ bpy.ops.object.multires_external_pack()
+ multires = coat3D.exchangedir
+ multires += ('%stemp.btx'%(os.sep))
+ bpy.ops.object.multires_external_save(filepath=multires)
+ #bpy.ops.object.multires_external_pack()
+ multires_on = True
+ multires_name = modifiers.name
+ break
+
+ exportfile = coat3D.exchangedir
+ path3b_n = coat3D.exchangedir
+ path3b_n += ('last_saved_3b_file.txt')
+ exportfile += ('%sexport.txt'%(os.sep))
+ if(os.path.isfile(exportfile)):
+ export_file = open(exportfile)
+ for line in export_file:
+ if line.rfind('.3b'):
+ objekti.coat3D.coatpath = line
+ coat['active_coat'] = line
+ export_file.close()
+ os.remove(exportfile)
+
+ if(len(objekti.material_slots) == 0):
+ delete_material = False
+ else:
+ delete_material = True
+
+
+ if(not(objekti.active_material) and objekti.material_slots):
+ act_mat_index = objekti.active_material_index
+ materials_old = bpy.data.materials.keys()
+ bpy.ops.material.new()
+ materials_new = bpy.data.materials.keys()
+ new_ma = list(set(materials_new).difference(set(materials_old)))
+ new_mat = new_ma[0]
+ ki = bpy.data.materials[new_mat]
+ objekti.material_slots[act_mat_index].material = ki
+
+
+
+ if(os.path.isfile(path_object) and (coa.objecttime != str(os.path.getmtime(path_object)))):
+
+ if(objekti.material_slots):
+ act_mat_index = objekti.active_material_index
+ for obj_mat in objekti.material_slots:
+ mat_list.append(obj_mat.material)
+
+ coa.dime = objekti.dimensions
+ coa.objecttime = str(os.path.getmtime(path_object))
+ mtl = coa.applink_name
+ mtl = mtl.replace('.obj','.mtl')
+ if(os.path.isfile(mtl)):
+ os.remove(mtl)
+
+ bpy.ops.import_scene.obj(filepath=path_object,axis_forward='-Z',axis_up='Y',use_image_search=False)
+ obj_proxy = scene.objects[0]
+ bpy.ops.object.select_all(action='TOGGLE')
+ obj_proxy.select = True
+
+
+ bpy.ops.object.transform_apply(rotation=True)
+ proxy_mat = obj_proxy.material_slots[0].material
+ if(delete_material):
+ while(list(obj_proxy.data.materials) != []):
+ proxy_mat = obj_proxy.material_slots[0].material
+ obj_proxy.data.materials.pop(0,1)
+ proxy_mat.user_clear()
+ bpy.data.materials.remove(proxy_mat)
+ bpy.ops.object.select_all(action='TOGGLE')
+
+ if(coat3D.importlevel):
+ obj_proxy.select = True
+ obj_proxy.modifiers.new(name='temp',type='MULTIRES')
+ objekti.select = True
+ bpy.ops.object.multires_reshape(modifier=multires_name)
+ bpy.ops.object.select_all(action='TOGGLE')
+ multires_on = False
+ else:
+
+ scene.objects.active = obj_proxy
+
+ obj_data = objekti.data.id_data
+ objekti.data = obj_proxy.data.id_data
+ if(bpy.data.meshes[obj_data.name].users == 0):
+ objekti.data.id_data.name = obj_data.name
+ bpy.data.meshes.remove(obj_data)
+
+
+ obj_proxy.select = True
+ bpy.ops.object.delete()
+ objekti.select = True
+ objekti.scale = coat3D.dime
+
+ bpy.context.scene.objects.active = objekti
+
+ if(os.path.isfile(path3b_n)):
+ path3b_fil = open(path3b_n)
+ for lin in path3b_fil:
+ objekti.coat3D.path3b = lin
+ path3b_fil.close()
+ os.remove(path3b_n)
+
+ if(coat3D.importmesh and not(os.path.isfile(path_object))):
+ coat3D.importmesh = False
+
+ if(mat_list and coat3D.importmesh):
+ for mat_one in mat_list:
+ objekti.data.materials.append(mat_one)
+ objekti.active_material_index = act_mat_index
+
+ if(mat_list):
+ for obj_mate in objekti.material_slots:
+ if(hasattr(obj_mate.material,'texture_slots')):
+ for tex_slot in obj_mate.material.texture_slots:
+ if(hasattr(tex_slot,'texture')):
+ if(tex_slot.texture.type == 'IMAGE'):
+ if tex_slot.texture.image is not None:
+ tex_slot.texture.image.reload()
+
+
+ if(coat3D.importtextures):
+ export = ''
+ tex.gettex(mat_list,objekti,scene,export)
+
+ if(multires_on):
+ temp_file = coat3D.exchangedir
+ temp_file += ('%stemp2.btx'%(os.sep))
+ if(objekti.modifiers[multires_name].levels == 0):
+ objekti.modifiers[multires_name].levels = 1
+ bpy.ops.object.multires_external_save(filepath=temp_file)
+ objekti.modifiers[multires_name].filepath = multires
+ objekti.modifiers[multires_name].levels = 0
+
+ else:
+ bpy.ops.object.multires_external_save(filepath=temp_file)
+ objekti.modifiers[multires_name].filepath = multires
+ #bpy.ops.object.multires_external_pack()
+ bpy.ops.object.shade_smooth()
+
+
+ for act_name in test:
+ act_name.select = True
+ bpy.context.scene.objects.active = act_first
+
+ if(new_object == True):
+ coat3D = bpy.context.scene.coat3D
+ scene = context.scene
+
+ Blender_folder = ("%s%sBlender"%(coat3D.exchangedir,os.sep))
+ Blender_export = Blender_folder
+ path3b_now = coat3D.exchangedir
+ path3b_now += ('last_saved_3b_file.txt')
+ Blender_export += ('%sexport.txt'%(os.sep))
+
+
+ mat_list = []
+ obj_path =''
+
+
+ export = new_applink_name
+ mod_time = os.path.getmtime(new_applink_name)
+ mtl_list = new_applink_name.replace('.obj','.mtl')
+ if(os.path.isfile(mtl_list)):
+ os.remove(mtl_list)
+
+ bpy.ops.import_scene.obj(filepath=new_applink_name,axis_forward='-Z',axis_up='Y')
+ bpy.ops.object.transform_apply(rotation=True)
+ new_obj = scene.objects[0]
+ new_obj.coat3D.applink_name = obj_path
+ scene.objects[0].coat3D.applink_name = export #objectdir muutettava
+
+ os.remove(Blender_export)
+
+ bpy.context.scene.objects.active = new_obj
+
+ bpy.ops.object.shade_smooth()
+
+ Blender_tex = ("%s%stextures.txt"%(coat3D.exchangedir,os.sep))
+ mat_list.append(new_obj.material_slots[0].material)
+ tex.gettex(mat_list, new_obj, scene,export)
+
+ return {'FINISHED'}
+
+
+
+from bpy import *
+from mathutils import Vector, Matrix
+
+# 3D-Coat Dynamic Menu
+class VIEW3D_MT_Coat_Dynamic_Menu(bpy.types.Menu):
+ bl_label = "3D-Coat Applink Menu"
+
+ def draw(self, context):
+ layout = self.layout
+ settings = context.tool_settings
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ coat3D = bpy.context.scene.coat3D
+ Blender_folder = ("%s%sBlender"%(coat3D.exchangedir,os.sep))
+ Blender_export = Blender_folder
+ Blender_export += ('%sexport.txt'%(os.sep))
+
+ ob = context
+ if ob.mode == 'OBJECT':
+ if(bpy.context.selected_objects):
+ for ind_obj in bpy.context.selected_objects:
+ if(ind_obj.type == 'MESH'):
+ layout.active = True
+ break
+ layout.active = False
+
+ if(layout.active == True):
+
+ layout.operator("import_applink.pilgway_3d_coat", text="Import")
+ layout.separator()
+
+ layout.operator("export_applink.pilgway_3d_coat", text="Export")
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_ImportMenu")
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_ExportMenu")
+ layout.separator()
+
+ layout.menu("VIEW3D_MT_ExtraMenu")
+ layout.separator()
+
+ if(len(bpy.context.selected_objects) == 1):
+ if(os.path.isfile(bpy.context.selected_objects[0].coat3D.path3b)):
+ layout.operator("import_applink.pilgway_3d_coat_3b", text="Load 3b")
+ layout.separator()
+
+ if(os.path.isfile(Blender_export)):
+
+ layout.operator("import3b_applink.pilgway_3d_coat", text="Bring from 3D-Coat")
+ layout.separator()
+ else:
+ if(os.path.isfile(Blender_export)):
+ layout.active = True
+
+ layout.operator("import3b_applink.pilgway_3d_coat", text="Bring from 3D-Coat")
+ layout.separator()
+ else:
+ if(os.path.isfile(Blender_export)):
+
+
+ layout.operator("import3b_applink.pilgway_3d_coat", text="Bring from 3D-Coat")
+ layout.separator()
+
+class VIEW3D_MT_ImportMenu(bpy.types.Menu):
+ bl_label = "Import Settings"
+
+ def draw(self, context):
+ layout = self.layout
+ coat3D = bpy.context.scene.coat3D
+ settings = context.tool_settings
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ layout.prop(coat3D,"importmesh")
+ layout.prop(coat3D,"importmod")
+ layout.prop(coat3D,"smooth_on")
+ layout.prop(coat3D,"importtextures")
+
+class VIEW3D_MT_ExportMenu(bpy.types.Menu):
+ bl_label = "Export Settings"
+
+ def draw(self, context):
+ layout = self.layout
+ coat3D = bpy.context.scene.coat3D
+ settings = context.tool_settings
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ layout.prop(coat3D,"exportover")
+ if(coat3D.exportover):
+ layout.prop(coat3D,"exportmod")
+
+class VIEW3D_MT_ExtraMenu(bpy.types.Menu):
+ bl_label = "Extra"
+
+ def draw(self, context):
+ layout = self.layout
+ coat3D = bpy.context.scene.coat3D
+ settings = context.tool_settings
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ layout.operator("import_applink.pilgway_3d_deltex",text="Delete all Textures")
+ layout.separator()
+
+def register():
+ bpy.utils.register_module(__name__)
+
+ kc = bpy.context.window_manager.keyconfigs.addon
+ if kc:
+ km = kc.keymaps.new(name='3D View', space_type='VIEW_3D')
+ kmi = km.keymap_items.new('wm.call_menu2', 'Q', 'PRESS')
+ kmi.properties.name = "VIEW3D_MT_Coat_Dynamic_Menu"
+
+def unregister():
+ bpy.utils.unregister_module(__name__)
+
+ kc = bpy.context.window_manager.keyconfigs.addon
+ if kc:
+ km = kc.keymapskeymaps['3D View']
+ for kmi in km.keymap_items:
+ if kmi.idname == '':
+ if kmi.properties.name == "VIEW3D_MT_Coat_Dynamic_Menu":
+ km.keymap_items.remove(kmi)
+ break
+
+
+if __name__ == "__main__":
+ register()