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Diffstat (limited to 'io_coat3D/coat.py')
-rw-r--r--io_coat3D/coat.py626
1 files changed, 0 insertions, 626 deletions
diff --git a/io_coat3D/coat.py b/io_coat3D/coat.py
deleted file mode 100644
index fc3cb747..00000000
--- a/io_coat3D/coat.py
+++ /dev/null
@@ -1,626 +0,0 @@
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ***** END GPL LICENCE BLOCK *****
-
-import bpy
-from bpy.props import *
-from io_coat3D import tex
-import os
-
-
-bpy.coat3D = dict()
-bpy.coat3D['active_coat'] = ''
-bpy.coat3D['status'] = 0
-def set_exchange_folder():
- platform = os.sys.platform
- coat3D = bpy.context.scene.coat3D
- Blender_export = ""
-
- if(platform == 'win32'):
- exchange = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3D-CoatV4' + os.sep +'Exchange'
- if not(os.path.isdir(exchange)):
- exchange = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3D-CoatV3' + os.sep +'Exchange'
- else:
- exchange = os.path.expanduser("~") + os.sep + '3D-CoatV4' + os.sep + 'Exchange'
- if not(os.path.isdir(exchange)):
- exchange = os.path.expanduser("~") + os.sep + '3D-CoatV3' + os.sep + 'Exchange'
- if(not(os.path.isdir(exchange))):
- exchange = coat3D.exchangedir
-
- if(os.path.isdir(exchange)):
- bpy.coat3D['status'] = 1
- if(platform == 'win32'):
- exchange_path = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Exchange_folder.txt'
- applink_folder = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender'
- if(not(os.path.isdir(applink_folder))):
- os.makedirs(applink_folder)
- else:
- exchange_path = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Exchange_folder.txt'
- applink_folder = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender'
- if(not(os.path.isdir(applink_folder))):
- os.makedirs(applink_folder)
- file = open(exchange_path, "w")
- file.write("%s"%(coat3D.exchangedir))
- file.close()
-
- else:
- if(platform == 'win32'):
- exchange_path = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Exchange_folder.txt'
- else:
- exchange_path = os.path.expanduser("~") + os.sep + '3DC2Blender' + os.sep + 'Exchange_folder.txt'
- if(os.path.isfile(exchange_path)):
- ex_path =''
-
- ex_pathh = open(exchange_path)
- for line in ex_pathh:
- ex_path = line
- break
- ex_pathh.close()
-
- if(os.path.isdir(ex_path) and ex_path.rfind('Exchange') >= 0):
- exchange = ex_path
- bpy.coat3D['status'] = 1
- else:
- bpy.coat3D['status'] = 0
- else:
- bpy.coat3D['status'] = 0
- if(bpy.coat3D['status'] == 1):
- Blender_folder = ("%s%sBlender"%(exchange,os.sep))
- Blender_export = Blender_folder
- path3b_now = exchange
- path3b_now += ('last_saved_3b_file.txt')
- Blender_export += ('%sexport.txt'%(os.sep))
-
- if(not(os.path.isdir(Blender_folder))):
- os.makedirs(Blender_folder)
- Blender_folder = os.path.join(Blender_folder,"run.txt")
- file = open(Blender_folder, "w")
- file.close()
- return exchange
-
-def set_working_folders():
- platform = os.sys.platform
- coat3D = bpy.context.scene.coat3D
- if(platform == 'win32'):
- folder_objects = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Objects'
- folder_textures = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Textures' + os.sep
- if(not(os.path.isdir(folder_objects))):
- os.makedirs(folder_objects)
- if(not(os.path.isdir(folder_textures))):
- os.makedirs(folder_textures)
- else:
- folder_objects = os.path.expanduser("~") + os.sep + '3DC2Blender' + os.sep + 'Objects'
- folder_textures = os.path.expanduser("~") + os.sep + '3DC2Blender' + os.sep + 'Textures' + os.sep
- if(not(os.path.isdir(folder_objects))):
- os.makedirs(folder_objects)
- if(not(os.path.isdir(folder_textures))):
- os.makedirs(folder_textures)
-
-
- return folder_objects,folder_textures
-
-class ObjectButtonsPanel():
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "object"
-
-class SCENE_PT_Main(ObjectButtonsPanel,bpy.types.Panel):
- bl_label = "3D-Coat Applink"
- bl_space_type = "PROPERTIES"
- bl_region_type = "WINDOW"
- bl_context = "scene"
-
- def draw(self, context):
- layout = self.layout
- scene = context.scene
- me = context.scene.objects
- mat_list = []
- import_no = 0
- coat = bpy.coat3D
- coat3D = bpy.context.scene.coat3D
- if(bpy.context.scene.objects.active):
- coa = bpy.context.scene.objects.active.coat3D
-
-
- if(bpy.coat3D['status'] == 0 and not(os.path.isdir(coat3D.exchangedir))):
- bpy.coat3D['active_coat'] = set_exchange_folder()
- row = layout.row()
- row.label(text="Applink didn't find your 3d-Coat/Excahnge folder.")
- row = layout.row()
- row.label("Please select it before using Applink.")
- row = layout.row()
- row.prop(coat3D,"exchangedir",text="")
-
- else:
-
-
- #Here you add your GUI
- row = layout.row()
- row.prop(coat3D,"type",text = "")
- row = layout.row()
- colL = row.column()
- colR = row.column()
-
- colR.operator("export_applink.pilgway_3d_coat", text="Transfer")
-
- colL.operator("import_applink.pilgway_3d_coat", text="Update")
-
-
-
-
-
-
-
-
-
-
-class SCENE_OT_export(bpy.types.Operator):
- bl_idname = "export_applink.pilgway_3d_coat"
- bl_label = "Export your custom property"
- bl_description = "Export your custom property"
- bl_options = {'UNDO'}
-
- def invoke(self, context, event):
- checkname = ''
- coat3D = bpy.context.scene.coat3D
- scene = context.scene
- activeobj = bpy.context.active_object.name
- obj = scene.objects[activeobj]
- coa = bpy.context.scene.objects.active.coat3D
- coat3D.exchangedir = set_exchange_folder()
- export_ok = False
-
- folder_objects,folder_textures = set_working_folders()
-
- if(coat3D.exchange_found == False):
- return {'FINISHED'}
-
- if(bpy.context.selected_objects == []):
- return {'FINISHED'}
- else:
- for objec in bpy.context.selected_objects:
- if objec.type == 'MESH':
- export_ok = True
- if(export_ok == False):
- return {'FINISHED'}
-
- importfile = coat3D.exchangedir
- texturefile = coat3D.exchangedir
- importfile += ('%simport.txt'%(os.sep))
- texturefile += ('%stextures.txt'%(os.sep))
-
- looking = True
- object_index = 0
- if(coa.applink_name and os.path.isfile(coa.applink_name)):
- checkname = coa.applink_name
-
- else:
- while(looking == True):
- checkname = folder_objects + os.sep + activeobj
- checkname = ("%s%.2d.obj"%(checkname,object_index))
- if(os.path.isfile(checkname)):
- object_index += 1
- else:
- looking = False
- coa.applink_name = checkname
-
-
- coat3D.cursor_loc = obj.location
- coat3D.cursor_orginal = bpy.context.scene.cursor_location
-
-
-
- coa.loc = obj.location
- coa.rot = obj.rotation_euler
- coa.sca = obj.scale
- coa.dime = obj.dimensions
-
- obj.location = (0,0,0)
- obj.rotation_euler = (0,0,0)
- bpy.ops.object.transform_apply(scale=True)
-
- bpy.ops.export_scene.obj(filepath=coa.applink_name,use_selection=True,
- use_mesh_modifiers=False,use_blen_objects=True, use_materials = True,
- keep_vertex_order = True,axis_forward='-Z',axis_up='Y')
-
- obj.location = coa.loc
- obj.rotation_euler = coa.rot
-
-
- bpy.context.scene.cursor_location = coat3D.cursor_loc
- bpy.context.scene.cursor_location = coat3D.cursor_orginal
-
- file = open(importfile, "w")
- file.write("%s"%(checkname))
- file.write("\n%s"%(checkname))
- file.write("\n[%s]"%(coat3D.type))
- file.write("\n[TexOutput:%s]"%(folder_textures))
- file.close()
-
- coa.objecttime = str(os.path.getmtime(coa.applink_name))
-
-
-
- return {'FINISHED'}
-
-class SCENE_OT_import(bpy.types.Operator):
- bl_idname = "import_applink.pilgway_3d_coat"
- bl_label = "import your custom property"
- bl_description = "import your custom property"
- bl_options = {'UNDO'}
-
- def invoke(self, context, event):
- scene = context.scene
- coat3D = bpy.context.scene.coat3D
- coat = bpy.coat3D
- test = bpy.context.selected_objects
- act_first = bpy.context.scene.objects.active
- bpy.context.scene.game_settings.material_mode = 'GLSL'
- coat3D.exchangedir = set_exchange_folder()
-
- folder_objects,folder_textures = set_working_folders()
-
- Blender_folder = ("%s%sBlender"%(coat3D.exchangedir,os.sep))
- Blender_export = Blender_folder
- path3b_now = coat3D.exchangedir
- path3b_now += ('last_saved_3b_file.txt')
- Blender_export += ('%sexport.txt'%(os.sep))
- new_applink_name = 'False'
- new_object = False
- if(os.path.isfile(Blender_export)):
- obj_pathh = open(Blender_export)
- new_object = True
- for line in obj_pathh:
- new_applink_name = line
- break
- obj_pathh.close()
-
- for scene_objects in bpy.context.scene.objects:
- if(scene_objects.type == 'MESH'):
- if(scene_objects.coat3D.applink_name == new_applink_name):
- new_object = False
-
- for act_name in test:
- coa = act_name.coat3D
- path_object = coa.applink_name
- if act_name.type == 'MESH' and os.path.isfile(path_object):
- multires_on = False
- activeobj = act_name.name
- mat_list = []
- scene.objects[activeobj].select = True
- objekti = scene.objects[activeobj]
- coat3D.loca = objekti.location
- coat3D.rota = objekti.rotation_euler
- coat3D.dime = objekti.scale
-
-
-
- #See if there is multres modifier.
- for modifiers in objekti.modifiers:
- if modifiers.type == 'MULTIRES' and (modifiers.total_levels > 0):
- if(not(coat3D.importlevel)):
- bpy.ops.object.multires_external_pack()
- multires = coat3D.exchangedir
- multires += ('%stemp.btx'%(os.sep))
- bpy.ops.object.multires_external_save(filepath=multires)
- #bpy.ops.object.multires_external_pack()
- multires_on = True
- multires_name = modifiers.name
- break
-
- exportfile = coat3D.exchangedir
- path3b_n = coat3D.exchangedir
- path3b_n += ('last_saved_3b_file.txt')
- exportfile += ('%sexport.txt'%(os.sep))
- if(os.path.isfile(exportfile)):
- export_file = open(exportfile)
- for line in export_file:
- if line.rfind('.3b'):
- objekti.coat3D.coatpath = line
- coat['active_coat'] = line
- export_file.close()
- os.remove(exportfile)
-
- if(len(objekti.material_slots) == 0):
- delete_material = False
- else:
- delete_material = True
-
-
- if(not(objekti.active_material) and objekti.material_slots):
- act_mat_index = objekti.active_material_index
- materials_old = bpy.data.materials.keys()
- bpy.ops.material.new()
- materials_new = bpy.data.materials.keys()
- new_ma = list(set(materials_new).difference(set(materials_old)))
- new_mat = new_ma[0]
- ki = bpy.data.materials[new_mat]
- objekti.material_slots[act_mat_index].material = ki
-
-
-
- if(os.path.isfile(path_object) and (coa.objecttime != str(os.path.getmtime(path_object)))):
-
- if(objekti.material_slots):
- act_mat_index = objekti.active_material_index
- for obj_mat in objekti.material_slots:
- mat_list.append(obj_mat.material)
-
- coa.dime = objekti.dimensions
- coa.objecttime = str(os.path.getmtime(path_object))
- mtl = coa.applink_name
- mtl = mtl.replace('.obj','.mtl')
- if(os.path.isfile(mtl)):
- os.remove(mtl)
-
- bpy.ops.import_scene.obj(filepath=path_object,axis_forward='-Z',axis_up='Y',use_image_search=False)
- obj_proxy = scene.objects[0]
- bpy.ops.object.select_all(action='TOGGLE')
- obj_proxy.select = True
-
-
- bpy.ops.object.transform_apply(rotation=True)
- proxy_mat = obj_proxy.material_slots[0].material
- if(delete_material):
- while(list(obj_proxy.data.materials) != []):
- proxy_mat = obj_proxy.material_slots[0].material
- obj_proxy.data.materials.pop(0,1)
- proxy_mat.user_clear()
- bpy.data.materials.remove(proxy_mat)
- bpy.ops.object.select_all(action='TOGGLE')
-
- if(coat3D.importlevel):
- obj_proxy.select = True
- obj_proxy.modifiers.new(name='temp',type='MULTIRES')
- objekti.select = True
- bpy.ops.object.multires_reshape(modifier=multires_name)
- bpy.ops.object.select_all(action='TOGGLE')
- multires_on = False
- else:
-
- scene.objects.active = obj_proxy
-
- obj_data = objekti.data.id_data
- objekti.data = obj_proxy.data.id_data
- if(bpy.data.meshes[obj_data.name].users == 0):
- objekti.data.id_data.name = obj_data.name
- bpy.data.meshes.remove(obj_data)
-
-
- obj_proxy.select = True
- bpy.ops.object.delete()
- objekti.select = True
- objekti.scale = coat3D.dime
-
- bpy.context.scene.objects.active = objekti
-
- if(os.path.isfile(path3b_n)):
- path3b_fil = open(path3b_n)
- for lin in path3b_fil:
- objekti.coat3D.path3b = lin
- path3b_fil.close()
- os.remove(path3b_n)
-
- if(coat3D.importmesh and not(os.path.isfile(path_object))):
- coat3D.importmesh = False
-
- if(mat_list and coat3D.importmesh):
- for mat_one in mat_list:
- objekti.data.materials.append(mat_one)
- objekti.active_material_index = act_mat_index
-
- if(mat_list):
- for obj_mate in objekti.material_slots:
- if(hasattr(obj_mate.material,'texture_slots')):
- for tex_slot in obj_mate.material.texture_slots:
- if(hasattr(tex_slot,'texture')):
- if(tex_slot.texture.type == 'IMAGE'):
- if tex_slot.texture.image is not None:
- tex_slot.texture.image.reload()
-
-
- if(coat3D.importtextures):
- export = ''
- tex.gettex(mat_list,objekti,scene,export)
-
- if(multires_on):
- temp_file = coat3D.exchangedir
- temp_file += ('%stemp2.btx'%(os.sep))
- if(objekti.modifiers[multires_name].levels == 0):
- objekti.modifiers[multires_name].levels = 1
- bpy.ops.object.multires_external_save(filepath=temp_file)
- objekti.modifiers[multires_name].filepath = multires
- objekti.modifiers[multires_name].levels = 0
-
- else:
- bpy.ops.object.multires_external_save(filepath=temp_file)
- objekti.modifiers[multires_name].filepath = multires
- #bpy.ops.object.multires_external_pack()
- bpy.ops.object.shade_smooth()
-
-
- for act_name in test:
- act_name.select = True
- bpy.context.scene.objects.active = act_first
-
- if(new_object == True):
- coat3D = bpy.context.scene.coat3D
- scene = context.scene
-
- Blender_folder = ("%s%sBlender"%(coat3D.exchangedir,os.sep))
- Blender_export = Blender_folder
- path3b_now = coat3D.exchangedir
- path3b_now += ('last_saved_3b_file.txt')
- Blender_export += ('%sexport.txt'%(os.sep))
-
-
- mat_list = []
- obj_path =''
-
-
- export = new_applink_name
- mod_time = os.path.getmtime(new_applink_name)
- mtl_list = new_applink_name.replace('.obj','.mtl')
- if(os.path.isfile(mtl_list)):
- os.remove(mtl_list)
-
- bpy.ops.import_scene.obj(filepath=new_applink_name,axis_forward='-Z',axis_up='Y')
- bpy.ops.object.transform_apply(rotation=True)
- new_obj = scene.objects[0]
- new_obj.coat3D.applink_name = obj_path
- scene.objects[0].coat3D.applink_name = export #objectdir muutettava
-
- os.remove(Blender_export)
-
- bpy.context.scene.objects.active = new_obj
-
- bpy.ops.object.shade_smooth()
-
- Blender_tex = ("%s%stextures.txt"%(coat3D.exchangedir,os.sep))
- mat_list.append(new_obj.material_slots[0].material)
- tex.gettex(mat_list, new_obj, scene,export)
-
- return {'FINISHED'}
-
-
-
-from bpy import *
-from mathutils import Vector, Matrix
-
-# 3D-Coat Dynamic Menu
-class VIEW3D_MT_Coat_Dynamic_Menu(bpy.types.Menu):
- bl_label = "3D-Coat Applink Menu"
-
- def draw(self, context):
- layout = self.layout
- settings = context.tool_settings
- layout.operator_context = 'INVOKE_REGION_WIN'
- coat3D = bpy.context.scene.coat3D
- Blender_folder = ("%s%sBlender"%(coat3D.exchangedir,os.sep))
- Blender_export = Blender_folder
- Blender_export += ('%sexport.txt'%(os.sep))
-
- ob = context
- if ob.mode == 'OBJECT':
- if(bpy.context.selected_objects):
- for ind_obj in bpy.context.selected_objects:
- if(ind_obj.type == 'MESH'):
- layout.active = True
- break
- layout.active = False
-
- if(layout.active == True):
-
- layout.operator("import_applink.pilgway_3d_coat", text="Import")
- layout.separator()
-
- layout.operator("export_applink.pilgway_3d_coat", text="Export")
- layout.separator()
-
- layout.menu("VIEW3D_MT_ImportMenu")
- layout.separator()
-
- layout.menu("VIEW3D_MT_ExportMenu")
- layout.separator()
-
- layout.menu("VIEW3D_MT_ExtraMenu")
- layout.separator()
-
- if(len(bpy.context.selected_objects) == 1):
- if(os.path.isfile(bpy.context.selected_objects[0].coat3D.path3b)):
- layout.operator("import_applink.pilgway_3d_coat_3b", text="Load 3b")
- layout.separator()
-
- if(os.path.isfile(Blender_export)):
-
- layout.operator("import3b_applink.pilgway_3d_coat", text="Bring from 3D-Coat")
- layout.separator()
- else:
- if(os.path.isfile(Blender_export)):
- layout.active = True
-
- layout.operator("import3b_applink.pilgway_3d_coat", text="Bring from 3D-Coat")
- layout.separator()
- else:
- if(os.path.isfile(Blender_export)):
-
-
- layout.operator("import3b_applink.pilgway_3d_coat", text="Bring from 3D-Coat")
- layout.separator()
-
-class VIEW3D_MT_ImportMenu(bpy.types.Menu):
- bl_label = "Import Settings"
-
- def draw(self, context):
- layout = self.layout
- coat3D = bpy.context.scene.coat3D
- settings = context.tool_settings
- layout.operator_context = 'INVOKE_REGION_WIN'
- layout.prop(coat3D,"importmesh")
- layout.prop(coat3D,"importmod")
- layout.prop(coat3D,"smooth_on")
- layout.prop(coat3D,"importtextures")
-
-class VIEW3D_MT_ExportMenu(bpy.types.Menu):
- bl_label = "Export Settings"
-
- def draw(self, context):
- layout = self.layout
- coat3D = bpy.context.scene.coat3D
- settings = context.tool_settings
- layout.operator_context = 'INVOKE_REGION_WIN'
- layout.prop(coat3D,"exportover")
- if(coat3D.exportover):
- layout.prop(coat3D,"exportmod")
-
-class VIEW3D_MT_ExtraMenu(bpy.types.Menu):
- bl_label = "Extra"
-
- def draw(self, context):
- layout = self.layout
- coat3D = bpy.context.scene.coat3D
- settings = context.tool_settings
- layout.operator_context = 'INVOKE_REGION_WIN'
-
- layout.operator("import_applink.pilgway_3d_deltex",text="Delete all Textures")
- layout.separator()
-
-def register():
- bpy.utils.register_module(__name__)
-
- kc = bpy.context.window_manager.keyconfigs.addon
- if kc:
- km = kc.keymaps.new(name='3D View', space_type='VIEW_3D')
- kmi = km.keymap_items.new('wm.call_menu2', 'Q', 'PRESS')
- kmi.properties.name = "VIEW3D_MT_Coat_Dynamic_Menu"
-
-def unregister():
- bpy.utils.unregister_module(__name__)
-
- kc = bpy.context.window_manager.keyconfigs.addon
- if kc:
- km = kc.keymapskeymaps['3D View']
- for kmi in km.keymap_items:
- if kmi.idname == '':
- if kmi.properties.name == "VIEW3D_MT_Coat_Dynamic_Menu":
- km.keymap_items.remove(kmi)
- break
-
-
-if __name__ == "__main__":
- register()