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Diffstat (limited to 'io_coat3D/folders.py')
-rw-r--r--io_coat3D/folders.py106
1 files changed, 106 insertions, 0 deletions
diff --git a/io_coat3D/folders.py b/io_coat3D/folders.py
new file mode 100644
index 00000000..703167ce
--- /dev/null
+++ b/io_coat3D/folders.py
@@ -0,0 +1,106 @@
+import bpy
+import os
+
+def InitFolders():
+
+ # Global variable foundExchangeFolder (True / False) guides these steps
+ # 1. Read Exchange_folder.txt, it not success ->
+ # 2. Try to find exchange folder from system hard drive, if not success -->
+ # 3. Leave foundExchangeFolder = False
+
+ platform = os.sys.platform
+ coat3D = bpy.context.scene.coat3D
+
+ # 1. #################################################################
+
+ if(platform == 'win32' or platform == 'darwin'):
+ exchangeFile = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Exchange_folder.txt'
+ else:
+ exchangeFile = os.path.expanduser("~") + os.sep + '3DC2Blender' + os.sep + 'Exchange_folder.txt'
+ if(os.path.isfile(exchangeFile)):
+ folderPath = ''
+
+ folderPathh = open(exchangeFile)
+ for line in folderPathh:
+ folderPath = line
+ break
+ folderPathh.close()
+
+ if(os.path.isdir(folderPath) and folderPath.rfind('Exchange') >= 0):
+ coat3D.exchangeFolder = folderPath
+ return True, coat3D.exchangeFolder
+
+ # 2. #################################################################
+
+ if(platform == 'win32' or platform == 'darwin'):
+ exchangeFolder = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + 'Applinks' + os.sep + '3D-Coat' + os.sep +'Exchange'
+ else:
+ exchangeFolder = os.path.expanduser("~") + os.sep + '3D-CoatV4' + os.sep + 'Exchange'
+ if not(os.path.isdir(exchangeFolder)):
+ exchangeFolder = os.path.expanduser("~") + os.sep + '3D-CoatV3' + os.sep + 'Exchange'
+ if(os.path.isdir(exchangeFolder)):
+ coat3D.exchangeFolder = exchangeFolder
+
+ Blender_folder = ("%s%sBlender"%(exchangeFolder,os.sep))
+
+ if(not(os.path.isdir(Blender_folder))):
+ os.makedirs(Blender_folder)
+ Blender_folder1 = os.path.join(Blender_folder,"run.txt")
+ file = open(Blender_folder1, "w")
+ file.close()
+
+ Blender_folder2 = os.path.join(Blender_folder, "extension.txt")
+ file = open(Blender_folder2, "w")
+ file.write("fbx")
+ file.close()
+
+ Blender_folder3 = os.path.join(Blender_folder, "preset.txt")
+ file = open(Blender_folder3, "w")
+ file.write("Blender Cycles")
+ file.close()
+
+ file = open(exchangeFile, "w")
+ file.write("%s"%(coat3D.exchangeFolder))
+ file.close()
+
+ return True, coat3D.exchangeFolder
+
+ return False, ''
+
+def updateExchangeFile(newPath):
+
+ platform = os.sys.platform
+
+ if(platform == 'win32' or platform == 'darwin'):
+ exchangeFile = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Exchange_folder.txt'
+ else:
+ exchangeFile = os.path.expanduser("~") + os.sep + '3DC2Blender' + os.sep + 'Exchange_folder.txt'
+ if(os.path.isfile(exchangeFile)):
+ folderPath = ''
+
+ if(os.path.isfile(exchangeFile)):
+ file = open(exchangeFile, "w")
+ file.write("%s"%(newPath))
+ file.close()
+
+def set_working_folders():
+
+ platform = os.sys.platform
+ coat3D = bpy.context.scene.coat3D
+
+ if(platform == 'win32' or platform == 'darwin'):
+ if (coat3D.defaultfolder != '' and os.path.isdir(coat3D.defaultfolder)):
+ return coat3D.defaultfolder
+ else:
+ folder_objects = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'ApplinkObjects'
+ if(not(os.path.isdir(folder_objects))):
+ os.makedirs(folder_objects)
+ else:
+ if (coat3D.defaultfolder != '' and os.path.isdir(coat3D.defaultfolder)):
+ return coat3D.defaultfolder
+ else:
+ folder_objects = os.path.expanduser("~") + os.sep + '3DC2Blender' + os.sep + 'ApplinkObjects'
+ if(not(os.path.isdir(folder_objects))):
+ os.makedirs(folder_objects)
+
+ return folder_objects