diff options
Diffstat (limited to 'io_coat3D')
-rw-r--r-- | io_coat3D/__init__.py | 3 | ||||
-rw-r--r-- | io_coat3D/coat.py | 26 |
2 files changed, 5 insertions, 24 deletions
diff --git a/io_coat3D/__init__.py b/io_coat3D/__init__.py index 17c647a5..df8d5579 100644 --- a/io_coat3D/__init__.py +++ b/io_coat3D/__init__.py @@ -48,7 +48,8 @@ def register(): bpy.coat3D = dict() bpy.coat3D['active_coat'] = '' bpy.coat3D['status'] = 0 - bpy.coat3D['kuva'] = 1 + bpy.coat3D['was'] = '' + bpy.coat3D['exchange'] = '' class coat3D(bpy.types.IDPropertyGroup): pass diff --git a/io_coat3D/coat.py b/io_coat3D/coat.py index c18088a3..3ba1a46f 100644 --- a/io_coat3D/coat.py +++ b/io_coat3D/coat.py @@ -26,13 +26,6 @@ from io_coat3D import tex import os import linecache -bpy.coat3D = dict() -bpy.coat3D['active_coat'] = '' -bpy.coat3D['status'] = 0 -bpy.coat3D['kuva'] = 1 - -#bpy.context.user_preferences.filepaths.use_relative_paths = False - class ObjectButtonsPanel(): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' @@ -51,17 +44,12 @@ class SCENE_PT_Borgleader(ObjectButtonsPanel,bpy.types.Panel): mat_list = [] import_no = 0 coat = bpy.coat3D - coat3D = bpy.context.scene.coat3D - - if(coat['kuva'] == 1): - bpy.context.scene.game_settings.material_mode = 'GLSL' - coat['kuva'] = 0 - + coat3D = bpy.context.scene.coat3D if(os.path.isdir(coat3D.exchangedir)): foldder = coat3D.exchangedir if(foldder.rfind('Exchange') >= 0): - coat3D.exchangedir = foldder + coat['exchange'] = foldder coat['status'] = 1 else: coat['status'] = 0 @@ -125,15 +113,7 @@ class SCENE_PT_Borgleader(ObjectButtonsPanel,bpy.types.Panel): row = layout.row() row.label(text="Object Path:") row = layout.row() - row.prop(coat3D,"objectdir",text="") - if(bpy.context.active_object): - if(bpy.context.active_object.name != coat3D.wasactive): - coat3D.wasactive = bpy.context.active_object.name - if(bpy.context.active_object.coat3D.objpath): - coat3D.objectdir = bpy.context.active_object.coat3D.objpath - else: - bpy.context.active_object.coat3D.objpath = coat3D.objectdir - + row.prop(coat3D,"objectdir",text="") row = layout.row() if(coat['status'] == 1): |