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Diffstat (limited to 'io_export_unreal_psk_psa.py')
-rw-r--r--io_export_unreal_psk_psa.py8
1 files changed, 4 insertions, 4 deletions
diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py
index ca22ca46..6179470c 100644
--- a/io_export_unreal_psk_psa.py
+++ b/io_export_unreal_psk_psa.py
@@ -169,7 +169,7 @@ from struct import pack
# U = x / sqrt(x^2 + y^2 + z^2)
# V = y / sqrt(x^2 + y^2 + z^2)
#
-# Triangles specifed counter clockwise for front face
+# Triangles specified counter clockwise for front face
#
# defines for sizeofs
SIZE_FQUAT = 16
@@ -804,7 +804,7 @@ def is_1d_face(face, mesh):
# ===========================================================================
# Smoothing group
-# (renamed to seperate it from VVertex.SmoothGroup)
+# (renamed to separate it from VVertex.SmoothGroup)
# ===========================================================================
class SmoothingGroup:
@@ -1540,7 +1540,7 @@ def parse_animation(armature, udk_bones, actions_to_export, psa):
restoreAction = armature.animation_data.action # Q: is animation_data always valid?
# we already do this in export_proxy, but we'll do it here too for now
restoreFrame = context.scene.frame_current
- raw_frame_index = 0 # used to set FirstRawFrame, seperating actions in the raw keyframe array
+ raw_frame_index = 0 # used to set FirstRawFrame, separating actions in the raw keyframe array
# action loop...
for action in actions_to_export:
@@ -2716,7 +2716,7 @@ class OBJECT_OT_ActionSetAnimUpdate(Operator):
# print("remove :",actionlist.name)
removeactions.append(actionlist.name)
# print("Not in the action data list:",len(removeactions))
- # remove list or chnages in the name the template list
+ # remove list or changes in the name the template list
for actname in removeactions:
actioncount = 0
for actionlist in my_sett: