diff options
Diffstat (limited to 'io_export_unreal_psk_psa.py')
-rw-r--r-- | io_export_unreal_psk_psa.py | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py index ca22ca46..6179470c 100644 --- a/io_export_unreal_psk_psa.py +++ b/io_export_unreal_psk_psa.py @@ -169,7 +169,7 @@ from struct import pack # U = x / sqrt(x^2 + y^2 + z^2) # V = y / sqrt(x^2 + y^2 + z^2) # -# Triangles specifed counter clockwise for front face +# Triangles specified counter clockwise for front face # # defines for sizeofs SIZE_FQUAT = 16 @@ -804,7 +804,7 @@ def is_1d_face(face, mesh): # =========================================================================== # Smoothing group -# (renamed to seperate it from VVertex.SmoothGroup) +# (renamed to separate it from VVertex.SmoothGroup) # =========================================================================== class SmoothingGroup: @@ -1540,7 +1540,7 @@ def parse_animation(armature, udk_bones, actions_to_export, psa): restoreAction = armature.animation_data.action # Q: is animation_data always valid? # we already do this in export_proxy, but we'll do it here too for now restoreFrame = context.scene.frame_current - raw_frame_index = 0 # used to set FirstRawFrame, seperating actions in the raw keyframe array + raw_frame_index = 0 # used to set FirstRawFrame, separating actions in the raw keyframe array # action loop... for action in actions_to_export: @@ -2716,7 +2716,7 @@ class OBJECT_OT_ActionSetAnimUpdate(Operator): # print("remove :",actionlist.name) removeactions.append(actionlist.name) # print("Not in the action data list:",len(removeactions)) - # remove list or chnages in the name the template list + # remove list or changes in the name the template list for actname in removeactions: actioncount = 0 for actionlist in my_sett: |