diff options
Diffstat (limited to 'io_export_unreal_psk_psa.py')
-rw-r--r-- | io_export_unreal_psk_psa.py | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/io_export_unreal_psk_psa.py b/io_export_unreal_psk_psa.py index 987bf2a6..8428ea87 100644 --- a/io_export_unreal_psk_psa.py +++ b/io_export_unreal_psk_psa.py @@ -2282,17 +2282,17 @@ class OBJECT_OT_UTRebuildArmature(Operator): class UDKActionSetListPG(PropertyGroup): - bool = BoolProperty(default=False) - string = StringProperty() - actionname = StringProperty() - bmatch = BoolProperty( + bool: BoolProperty(default=False) + string: StringProperty() + actionname: StringProperty() + bmatch: BoolProperty( default=False, name="Match", options={"HIDDEN"}, description="This check against bone names and action group " "names matches and override boolean if true" ) - bexport = BoolProperty( + bexport: BoolProperty( default=False, name="Export", description="Check this to export the animation" @@ -2307,21 +2307,21 @@ class UL_UDKActionSetList(UIList): class UDKObjListPG(PropertyGroup): - bool = BoolProperty(default=False) - string = StringProperty() - bexport = BoolProperty( + bool: BoolProperty(default=False) + string: StringProperty() + bexport: BoolProperty( default=False, name="Export", options={"HIDDEN"}, description="This will be ignore when exported" ) - bselect = BoolProperty( + bselect: BoolProperty( default=False, name="Select", options={"HIDDEN"}, description="This will be ignore when exported" ) - otype = StringProperty( + otype: StringProperty( name="Type", description="This will be ignore when exported" ) @@ -2335,23 +2335,23 @@ class UL_UDKObjList(UIList): class UDKMeshListPG(PropertyGroup): - bool = BoolProperty( + bool: BoolProperty( default=False ) - string = StringProperty() - bexport = BoolProperty( + string: StringProperty() + bexport: BoolProperty( default=False, name="Export", options={"HIDDEN"}, description="This object will be export when true" ) - bselect = BoolProperty( + bselect: BoolProperty( default=False, name="Select", options={"HIDDEN"}, description="Make sure you have Mesh is parent to Armature" ) - otype = StringProperty( + otype: StringProperty( name="Type", description="This will be ignore when exported" ) @@ -2365,21 +2365,21 @@ class UL_UDKMeshList(UIList): class UDKArmListPG(PropertyGroup): - bool = BoolProperty(default=False) - string = StringProperty() - bexport = BoolProperty( + bool: BoolProperty(default=False) + string: StringProperty() + bexport: BoolProperty( default=False, name="Export", options={"HIDDEN"}, description="This will be ignore when exported" ) - bselect = BoolProperty( + bselect: BoolProperty( default=False, name="Select", options={"HIDDEN"}, description="This will be ignore when exported" ) - otype = StringProperty( + otype: StringProperty( name="Type", description="This will be ignore when exported" ) @@ -2547,7 +2547,7 @@ class OBJECT_OT_UDKObjUpdate(Operator): bl_idname = "object.selobjectpdate" bl_label = "Update Object(s)" - actionname = bpy.props.StringProperty() + actionname: bpy.props.StringProperty() def execute(self, context): udkupdateobjects() @@ -2646,7 +2646,7 @@ class OBJECT_OT_ActionSetAnimUpdate(Operator): bl_idname = "action.setanimupdate" bl_label = "Update Action Set(s)" - actionname = bpy.props.StringProperty() + actionname: bpy.props.StringProperty() def execute(self, context): my_sett = bpy.context.scene.udkas_list @@ -2737,20 +2737,20 @@ class ExportUDKAnimData(Operator): # List of operator properties, the attributes will be assigned # to the class instance from the operator settings before calling. - filepath = StringProperty( + filepath: StringProperty( subtype='FILE_PATH', ) - filter_glob = StringProperty( + filter_glob: StringProperty( default="*.psk;*.psa", options={'HIDDEN'}, ) - udk_option_scale = FloatProperty( + udk_option_scale: FloatProperty( name="UDK Scale", description="In case you don't want to scale objects manually - " "This will just scale position when on export for the skeleton mesh and animation data", default=1 ) - udk_option_rebuildobjects = BoolProperty( + udk_option_rebuildobjects: BoolProperty( name="Rebuild Objects", description="In case of deform skeleton mesh and animations data - " "This will rebuild objects from raw format on export when checked", @@ -2843,7 +2843,7 @@ class PskAddonPreferences(AddonPreferences): # when defining this in a submodule of a python package. bl_idname = __name__ - category = StringProperty( + category: StringProperty( name="Tab Category", description="Choose a name for the category of the panel", default="File I/O", |