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Diffstat (limited to 'io_import_images_as_planes.py')
-rw-r--r--io_import_images_as_planes.py16
1 files changed, 8 insertions, 8 deletions
diff --git a/io_import_images_as_planes.py b/io_import_images_as_planes.py
index 5783d70e..41d0c3f6 100644
--- a/io_import_images_as_planes.py
+++ b/io_import_images_as_planes.py
@@ -21,8 +21,8 @@
bl_info = {
"name": "Import Images as Planes",
"author": "Florian Meyer (tstscr), mont29, matali, Ted Schundler (SpkyElctrc)",
- "version": (3, 3, 1),
- "blender": (2, 80, 0),
+ "version": (3, 3, 2),
+ "blender": (2, 91, 5),
"location": "File > Import > Images as Planes or Add > Mesh > Images as Planes",
"description": "Imports images and creates planes with the appropriate aspect ratio. "
"The images are mapped to the planes.",
@@ -1016,24 +1016,24 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper):
core_shader = get_shadeless_node(node_tree)
else: # Emission Shading
core_shader = node_tree.nodes.new('ShaderNodeEmission')
- core_shader.inputs[1].default_value = self.emit_strength
+ core_shader.inputs['Strength'].default_value = self.emit_strength
# Connect color from texture
- node_tree.links.new(core_shader.inputs[0], tex_image.outputs[0])
+ node_tree.links.new(core_shader.inputs[0], tex_image.outputs['Color'])
if self.use_transparency:
if self.shader == 'PRINCIPLED':
- node_tree.links.new(core_shader.inputs[18], tex_image.outputs[1])
+ node_tree.links.new(core_shader.inputs['Alpha'], tex_image.outputs['Alpha'])
else:
bsdf_transparent = node_tree.nodes.new('ShaderNodeBsdfTransparent')
mix_shader = node_tree.nodes.new('ShaderNodeMixShader')
- node_tree.links.new(mix_shader.inputs[0], tex_image.outputs[1])
- node_tree.links.new(mix_shader.inputs[1], bsdf_transparent.outputs[0])
+ node_tree.links.new(mix_shader.inputs['Fac'], tex_image.outputs['Alpha'])
+ node_tree.links.new(mix_shader.inputs[1], bsdf_transparent.outputs['BSDF'])
node_tree.links.new(mix_shader.inputs[2], core_shader.outputs[0])
core_shader = mix_shader
- node_tree.links.new(out_node.inputs[0], core_shader.outputs[0])
+ node_tree.links.new(out_node.inputs['Surface'], core_shader.outputs[0])
auto_align_nodes(node_tree)
return material