diff options
Diffstat (limited to 'io_import_images_as_planes.py')
-rw-r--r-- | io_import_images_as_planes.py | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/io_import_images_as_planes.py b/io_import_images_as_planes.py index 5783d70e..41d0c3f6 100644 --- a/io_import_images_as_planes.py +++ b/io_import_images_as_planes.py @@ -21,8 +21,8 @@ bl_info = { "name": "Import Images as Planes", "author": "Florian Meyer (tstscr), mont29, matali, Ted Schundler (SpkyElctrc)", - "version": (3, 3, 1), - "blender": (2, 80, 0), + "version": (3, 3, 2), + "blender": (2, 91, 5), "location": "File > Import > Images as Planes or Add > Mesh > Images as Planes", "description": "Imports images and creates planes with the appropriate aspect ratio. " "The images are mapped to the planes.", @@ -1016,24 +1016,24 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper): core_shader = get_shadeless_node(node_tree) else: # Emission Shading core_shader = node_tree.nodes.new('ShaderNodeEmission') - core_shader.inputs[1].default_value = self.emit_strength + core_shader.inputs['Strength'].default_value = self.emit_strength # Connect color from texture - node_tree.links.new(core_shader.inputs[0], tex_image.outputs[0]) + node_tree.links.new(core_shader.inputs[0], tex_image.outputs['Color']) if self.use_transparency: if self.shader == 'PRINCIPLED': - node_tree.links.new(core_shader.inputs[18], tex_image.outputs[1]) + node_tree.links.new(core_shader.inputs['Alpha'], tex_image.outputs['Alpha']) else: bsdf_transparent = node_tree.nodes.new('ShaderNodeBsdfTransparent') mix_shader = node_tree.nodes.new('ShaderNodeMixShader') - node_tree.links.new(mix_shader.inputs[0], tex_image.outputs[1]) - node_tree.links.new(mix_shader.inputs[1], bsdf_transparent.outputs[0]) + node_tree.links.new(mix_shader.inputs['Fac'], tex_image.outputs['Alpha']) + node_tree.links.new(mix_shader.inputs[1], bsdf_transparent.outputs['BSDF']) node_tree.links.new(mix_shader.inputs[2], core_shader.outputs[0]) core_shader = mix_shader - node_tree.links.new(out_node.inputs[0], core_shader.outputs[0]) + node_tree.links.new(out_node.inputs['Surface'], core_shader.outputs[0]) auto_align_nodes(node_tree) return material |