diff options
Diffstat (limited to 'io_import_scene_lwo.py')
-rw-r--r-- | io_import_scene_lwo.py | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/io_import_scene_lwo.py b/io_import_scene_lwo.py index be5f55aa..14109366 100644 --- a/io_import_scene_lwo.py +++ b/io_import_scene_lwo.py @@ -1222,12 +1222,12 @@ class IMPORT_OT_lwo(bpy.types.Operator): bl_description= "Import a LightWave Object file" bl_options= {'REGISTER', 'UNDO'} - filepath= StringProperty(name="File Path", description="Filepath used for importing the LWO file", maxlen=1024, default="") + filepath: StringProperty(name="File Path", description="Filepath used for importing the LWO file", maxlen=1024, default="") - ADD_SUBD_MOD= BoolProperty(name="Apply SubD Modifier", description="Apply the Subdivision Surface modifier to layers with Subpatches", default=True) - LOAD_HIDDEN= BoolProperty(name="Load Hidden Layers", description="Load object layers that have been marked as hidden", default=False) - SKEL_TO_ARM= BoolProperty(name="Create Armature", description="Create an armature from an embedded Skelegon rig", default=True) - USE_EXISTING_MATERIALS= BoolProperty(name="Use Existing Materials", description="Use existing materials if a material by that name already exists", default=False) + ADD_SUBD_MOD: BoolProperty(name="Apply SubD Modifier", description="Apply the Subdivision Surface modifier to layers with Subpatches", default=True) + LOAD_HIDDEN: BoolProperty(name="Load Hidden Layers", description="Load object layers that have been marked as hidden", default=False) + SKEL_TO_ARM: BoolProperty(name="Create Armature", description="Create an armature from an embedded Skelegon rig", default=True) + USE_EXISTING_MATERIALS: BoolProperty(name="Use Existing Materials", description="Use existing materials if a material by that name already exists", default=False) def execute(self, context): load_lwo(self.filepath, |