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Diffstat (limited to 'io_import_scene_lwo.py')
-rw-r--r--io_import_scene_lwo.py10
1 files changed, 5 insertions, 5 deletions
diff --git a/io_import_scene_lwo.py b/io_import_scene_lwo.py
index be5f55aa..14109366 100644
--- a/io_import_scene_lwo.py
+++ b/io_import_scene_lwo.py
@@ -1222,12 +1222,12 @@ class IMPORT_OT_lwo(bpy.types.Operator):
bl_description= "Import a LightWave Object file"
bl_options= {'REGISTER', 'UNDO'}
- filepath= StringProperty(name="File Path", description="Filepath used for importing the LWO file", maxlen=1024, default="")
+ filepath: StringProperty(name="File Path", description="Filepath used for importing the LWO file", maxlen=1024, default="")
- ADD_SUBD_MOD= BoolProperty(name="Apply SubD Modifier", description="Apply the Subdivision Surface modifier to layers with Subpatches", default=True)
- LOAD_HIDDEN= BoolProperty(name="Load Hidden Layers", description="Load object layers that have been marked as hidden", default=False)
- SKEL_TO_ARM= BoolProperty(name="Create Armature", description="Create an armature from an embedded Skelegon rig", default=True)
- USE_EXISTING_MATERIALS= BoolProperty(name="Use Existing Materials", description="Use existing materials if a material by that name already exists", default=False)
+ ADD_SUBD_MOD: BoolProperty(name="Apply SubD Modifier", description="Apply the Subdivision Surface modifier to layers with Subpatches", default=True)
+ LOAD_HIDDEN: BoolProperty(name="Load Hidden Layers", description="Load object layers that have been marked as hidden", default=False)
+ SKEL_TO_ARM: BoolProperty(name="Create Armature", description="Create an armature from an embedded Skelegon rig", default=True)
+ USE_EXISTING_MATERIALS: BoolProperty(name="Use Existing Materials", description="Use existing materials if a material by that name already exists", default=False)
def execute(self, context):
load_lwo(self.filepath,