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Diffstat (limited to 'io_mesh_ply/export_ply.py')
-rw-r--r--io_mesh_ply/export_ply.py203
1 files changed, 203 insertions, 0 deletions
diff --git a/io_mesh_ply/export_ply.py b/io_mesh_ply/export_ply.py
new file mode 100644
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+++ b/io_mesh_ply/export_ply.py
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+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+# Copyright (C) 2004, 2005: Bruce Merry, bmerry@cs.uct.ac.za
+# Contributors: Bruce Merry, Campbell Barton
+
+"""
+This script exports Stanford PLY files from Blender. It supports normals,
+colours, and texture coordinates per face or per vertex.
+Only one mesh can be exported at a time.
+"""
+
+import bpy
+import os
+
+
+def save(operator, context, filepath="", use_modifiers=True, use_normals=True, use_uv_coords=True, use_colors=True):
+
+ def rvec3d(v):
+ return round(v[0], 6), round(v[1], 6), round(v[2], 6)
+
+ def rvec2d(v):
+ return round(v[0], 6), round(v[1], 6)
+
+ scene = context.scene
+ obj = context.object
+
+ if not obj:
+ raise Exception("Error, Select 1 active object")
+
+ file = open(filepath, "w", encoding="utf8", newline="\n")
+
+ if scene.objects.active:
+ bpy.ops.object.mode_set(mode='OBJECT')
+
+ if use_modifiers:
+ mesh = obj.to_mesh(scene, True, 'PREVIEW')
+ else:
+ mesh = obj.data
+
+ if not mesh:
+ raise Exception("Error, could not get mesh data from active object")
+
+ # mesh.transform(obj.matrix_world) # XXX
+
+ faceUV = (len(mesh.uv_textures) > 0)
+ vertexUV = (len(mesh.sticky) > 0)
+ vertexColors = len(mesh.vertex_colors) > 0
+
+ if (not faceUV) and (not vertexUV):
+ use_uv_coords = False
+ if not vertexColors:
+ use_colors = False
+
+ if not use_uv_coords:
+ faceUV = vertexUV = False
+ if not use_colors:
+ vertexColors = False
+
+ if faceUV:
+ active_uv_layer = mesh.uv_textures.active
+ if not active_uv_layer:
+ use_uv_coords = False
+ faceUV = None
+ else:
+ active_uv_layer = active_uv_layer.data
+
+ if vertexColors:
+ active_col_layer = mesh.vertex_colors.active
+ if not active_col_layer:
+ use_colors = False
+ vertexColors = None
+ else:
+ active_col_layer = active_col_layer.data
+
+ # incase
+ color = uvcoord = uvcoord_key = normal = normal_key = None
+
+ mesh_verts = mesh.vertices # save a lookup
+ ply_verts = [] # list of dictionaries
+ # vdict = {} # (index, normal, uv) -> new index
+ vdict = [{} for i in range(len(mesh_verts))]
+ ply_faces = [[] for f in range(len(mesh.faces))]
+ vert_count = 0
+ for i, f in enumerate(mesh.faces):
+
+ smooth = f.use_smooth
+ if not smooth:
+ normal = tuple(f.normal)
+ normal_key = rvec3d(normal)
+
+ if faceUV:
+ uv = active_uv_layer[i]
+ uv = uv.uv1, uv.uv2, uv.uv3, uv.uv4 # XXX - crufty :/
+ if vertexColors:
+ col = active_col_layer[i]
+ col = col.color1[:], col.color2[:], col.color3[:], col.color4[:]
+
+ f_verts = f.vertices
+
+ pf = ply_faces[i]
+ for j, vidx in enumerate(f_verts):
+ v = mesh_verts[vidx]
+
+ if smooth:
+ normal = tuple(v.normal)
+ normal_key = rvec3d(normal)
+
+ if faceUV:
+ uvcoord = uv[j][0], 1.0 - uv[j][1]
+ uvcoord_key = rvec2d(uvcoord)
+ elif vertexUV:
+ uvcoord = v.uvco[0], 1.0 - v.uvco[1]
+ uvcoord_key = rvec2d(uvcoord)
+
+ if vertexColors:
+ color = col[j]
+ color = int(color[0] * 255.0), int(color[1] * 255.0), int(color[2] * 255.0)
+
+ key = normal_key, uvcoord_key, color
+
+ vdict_local = vdict[vidx]
+ pf_vidx = vdict_local.get(key) # Will be None initially
+
+ if pf_vidx is None: # same as vdict_local.has_key(key)
+ pf_vidx = vdict_local[key] = vert_count
+ ply_verts.append((vidx, normal, uvcoord, color))
+ vert_count += 1
+
+ pf.append(pf_vidx)
+
+ file.write('ply\n')
+ file.write('format ascii 1.0\n')
+ file.write('comment Created by Blender %s - www.blender.org, source file: %r\n' % (bpy.app.version_string, os.path.basename(bpy.data.filepath)))
+
+ file.write('element vertex %d\n' % len(ply_verts))
+
+ file.write('property float x\n')
+ file.write('property float y\n')
+ file.write('property float z\n')
+
+ if use_normals:
+ file.write('property float nx\n')
+ file.write('property float ny\n')
+ file.write('property float nz\n')
+ if use_uv_coords:
+ file.write('property float s\n')
+ file.write('property float t\n')
+ if use_colors:
+ file.write('property uchar red\n')
+ file.write('property uchar green\n')
+ file.write('property uchar blue\n')
+
+ file.write('element face %d\n' % len(mesh.faces))
+ file.write('property list uchar uint vertex_indices\n')
+ file.write('end_header\n')
+
+ for i, v in enumerate(ply_verts):
+ file.write('%.6f %.6f %.6f ' % mesh_verts[v[0]].co[:]) # co
+ if use_normals:
+ file.write('%.6f %.6f %.6f ' % v[1]) # no
+ if use_uv_coords:
+ file.write('%.6f %.6f ' % v[2]) # uv
+ if use_colors:
+ file.write('%u %u %u' % v[3]) # col
+ file.write('\n')
+
+ for pf in ply_faces:
+ if len(pf) == 3:
+ file.write('3 %d %d %d\n' % tuple(pf))
+ else:
+ file.write('4 %d %d %d %d\n' % tuple(pf))
+
+ file.close()
+ print("writing %r done" % filepath)
+
+ if use_modifiers:
+ bpy.data.meshes.remove(mesh)
+
+ # XXX
+ """
+ if is_editmode:
+ Blender.Window.EditMode(1, '', 0)
+ """
+
+ return {'FINISHED'}