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Diffstat (limited to 'io_mesh_ply/import_ply.py')
-rw-r--r--io_mesh_ply/import_ply.py337
1 files changed, 337 insertions, 0 deletions
diff --git a/io_mesh_ply/import_ply.py b/io_mesh_ply/import_ply.py
new file mode 100644
index 00000000..1ec4c073
--- /dev/null
+++ b/io_mesh_ply/import_ply.py
@@ -0,0 +1,337 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+import re
+import struct
+
+
+class element_spec(object):
+ __slots__ = ("name",
+ "count",
+ "properties",
+ )
+
+ def __init__(self, name, count):
+ self.name = name
+ self.count = count
+ self.properties = []
+
+ def load(self, format, stream):
+ if format == b'ascii':
+ stream = re.split(b'\s+', stream.readline())
+ return [x.load(format, stream) for x in self.properties]
+
+ def index(self, name):
+ for i, p in enumerate(self.properties):
+ if p.name == name:
+ return i
+ return -1
+
+
+class property_spec(object):
+ __slots__ = ("name",
+ "list_type",
+ "numeric_type",
+ )
+
+ def __init__(self, name, list_type, numeric_type):
+ self.name = name
+ self.list_type = list_type
+ self.numeric_type = numeric_type
+
+ def read_format(self, format, count, num_type, stream):
+ if format == b'ascii':
+ if num_type == 's':
+ ans = []
+ for i in range(count):
+ s = stream[i]
+ if len(s) < 2 or s[0] != '"' or s[-1] != '"':
+ print('Invalid string', s)
+ print('Note: ply_import.py does not handle whitespace in strings')
+ return None
+ ans.append(s[1:-1])
+ stream[:count] = []
+ return ans
+ if num_type == 'f' or num_type == 'd':
+ mapper = float
+ else:
+ mapper = int
+ ans = [mapper(x) for x in stream[:count]]
+ stream[:count] = []
+ return ans
+ else:
+ if num_type == 's':
+ ans = []
+ for i in range(count):
+ fmt = format + 'i'
+ data = stream.read(struct.calcsize(fmt))
+ length = struct.unpack(fmt, data)[0]
+ fmt = '%s%is' % (format, length)
+ data = stream.read(struct.calcsize(fmt))
+ s = struct.unpack(fmt, data)[0]
+ ans.append(s[:-1]) # strip the NULL
+ return ans
+ else:
+ fmt = '%s%i%s' % (format, count, num_type)
+ data = stream.read(struct.calcsize(fmt))
+ return struct.unpack(fmt, data)
+
+ def load(self, format, stream):
+ if self.list_type is not None:
+ count = int(self.read_format(format, 1, self.list_type, stream)[0])
+ return self.read_format(format, count, self.numeric_type, stream)
+ else:
+ return self.read_format(format, 1, self.numeric_type, stream)[0]
+
+
+class object_spec(object):
+ __slots__ = ("specs",
+ )
+ 'A list of element_specs'
+ def __init__(self):
+ self.specs = []
+
+ def load(self, format, stream):
+ return dict([(i.name, [i.load(format, stream) for j in range(i.count)]) for i in self.specs])
+
+ '''
+ # Longhand for above LC
+ answer = {}
+ for i in self.specs:
+ answer[i.name] = []
+ for j in range(i.count):
+ if not j % 100 and meshtools.show_progress:
+ Blender.Window.DrawProgressBar(float(j) / i.count, 'Loading ' + i.name)
+ answer[i.name].append(i.load(format, stream))
+ return answer
+ '''
+
+
+def read(filepath):
+ format = b''
+ version = b'1.0'
+ format_specs = {b'binary_little_endian': '<',
+ b'binary_big_endian': '>',
+ b'ascii': b'ascii'}
+ type_specs = {b'char': 'b',
+ b'uchar': 'B',
+ b'int8': 'b',
+ b'uint8': 'B',
+ b'int16': 'h',
+ b'uint16': 'H',
+ b'ushort': 'H',
+ b'int': 'i',
+ b'int32': 'i',
+ b'uint': 'I',
+ b'uint32': 'I',
+ b'float': 'f',
+ b'float32': 'f',
+ b'float64': 'd',
+ b'double': 'd',
+ b'string': 's'}
+ obj_spec = object_spec()
+
+ file = open(filepath, 'rb') # Only for parsing the header, not binary data
+ signature = file.readline()
+
+ if not signature.startswith(b'ply'):
+ print('Signature line was invalid')
+ return None
+
+ while 1:
+ tokens = re.split(br'[ \r\n]+', file.readline())
+
+ if len(tokens) == 0:
+ continue
+ if tokens[0] == b'end_header':
+ break
+ elif tokens[0] == b'comment' or tokens[0] == b'obj_info':
+ continue
+ elif tokens[0] == b'format':
+ if len(tokens) < 3:
+ print('Invalid format line')
+ return None
+ if tokens[1] not in format_specs: # .keys(): # keys is implicit
+ print('Unknown format', tokens[1])
+ return None
+ if tokens[2] != version:
+ print('Unknown version', tokens[2])
+ return None
+ format = tokens[1]
+ elif tokens[0] == b'element':
+ if len(tokens) < 3:
+ print(b'Invalid element line')
+ return None
+ obj_spec.specs.append(element_spec(tokens[1], int(tokens[2])))
+ elif tokens[0] == b'property':
+ if not len(obj_spec.specs):
+ print('Property without element')
+ return None
+ if tokens[1] == b'list':
+ obj_spec.specs[-1].properties.append(property_spec(tokens[4], type_specs[tokens[2]], type_specs[tokens[3]]))
+ else:
+ obj_spec.specs[-1].properties.append(property_spec(tokens[2], None, type_specs[tokens[1]]))
+
+ if format != b'ascii':
+ file.close() # was ascii, now binary
+ file = open(filepath, 'rb')
+
+ # skip the header...
+ while not file.readline().startswith(b'end_header'):
+ pass
+
+ obj = obj_spec.load(format_specs[format], file)
+
+ file.close()
+
+ return obj_spec, obj
+
+
+import bpy
+
+
+def load_ply(filepath):
+ import time
+ from bpy_extras.io_utils import unpack_list, unpack_face_list
+ from bpy_extras.image_utils import load_image
+
+ t = time.time()
+ obj_spec, obj = read(filepath)
+ if obj is None:
+ print('Invalid file')
+ return
+
+ uvindices = colindices = None
+ colmultiply = None
+
+ # noindices = None # Ignore normals
+
+ for el in obj_spec.specs:
+ if el.name == b'vertex':
+ vindices = vindices_x, vindices_y, vindices_z = el.index(b'x'), el.index(b'y'), el.index(b'z')
+ # noindices = (el.index('nx'), el.index('ny'), el.index('nz'))
+ # if -1 in noindices: noindices = None
+ uvindices = (el.index(b's'), el.index(b't'))
+ if -1 in uvindices:
+ uvindices = None
+ colindices = el.index(b'red'), el.index(b'green'), el.index(b'blue')
+ if -1 in colindices:
+ colindices = None
+ else: # if not a float assume uchar
+ colmultiply = [1.0 if el.properties[i].numeric_type in ('f', 'd') else (1.0 / 256.0) for i in colindices]
+
+ elif el.name == b'face':
+ findex = el.index(b'vertex_indices')
+
+ mesh_faces = []
+ mesh_uvs = []
+ mesh_colors = []
+
+ def add_face(vertices, indices, uvindices, colindices):
+ mesh_faces.append(indices)
+ if uvindices:
+ mesh_uvs.append([(vertices[index][uvindices[0]], 1.0 - vertices[index][uvindices[1]]) for index in indices])
+ if colindices:
+ mesh_colors.append([(vertices[index][colindices[0]] * colmultiply[0],
+ vertices[index][colindices[1]] * colmultiply[1],
+ vertices[index][colindices[2]] * colmultiply[2],
+ ) for index in indices])
+
+ if uvindices or colindices:
+ # If we have Cols or UVs then we need to check the face order.
+ add_face_simple = add_face
+
+ # EVIL EEKADOODLE - face order annoyance.
+ def add_face(vertices, indices, uvindices, colindices):
+ if len(indices) == 4:
+ if indices[2] == 0 or indices[3] == 0:
+ indices = indices[2], indices[3], indices[0], indices[1]
+ elif len(indices) == 3:
+ if indices[2] == 0:
+ indices = indices[1], indices[2], indices[0]
+
+ add_face_simple(vertices, indices, uvindices, colindices)
+
+ verts = obj[b'vertex']
+
+ if b'face' in obj:
+ for f in obj[b'face']:
+ ind = f[findex]
+ len_ind = len(ind)
+ if len_ind <= 4:
+ add_face(verts, ind, uvindices, colindices)
+ else:
+ # Fan fill the face
+ for j in range(len_ind - 2):
+ add_face(verts, (ind[0], ind[j + 1], ind[j + 2]), uvindices, colindices)
+
+ ply_name = bpy.path.display_name_from_filepath(filepath)
+
+ mesh = bpy.data.meshes.new(name=ply_name)
+
+ mesh.vertices.add(len(obj[b'vertex']))
+
+ mesh.vertices.foreach_set("co", [a for v in obj[b'vertex'] for a in (v[vindices_x], v[vindices_y], v[vindices_z])])
+
+ if mesh_faces:
+ mesh.faces.add(len(mesh_faces))
+ mesh.faces.foreach_set("vertices_raw", unpack_face_list(mesh_faces))
+
+ if uvindices or colindices:
+ if uvindices:
+ uvlay = mesh.uv_textures.new()
+ if colindices:
+ vcol_lay = mesh.vertex_colors.new()
+
+ if uvindices:
+ for i, f in enumerate(uvlay.data):
+ ply_uv = mesh_uvs[i]
+ for j, uv in enumerate(f.uv):
+ uv[0], uv[1] = ply_uv[j]
+
+ if colindices:
+ for i, f in enumerate(vcol_lay.data):
+ # XXX, colors dont come in right, needs further investigation.
+ ply_col = mesh_colors[i]
+ if len(ply_col) == 4:
+ f_col = f.color1, f.color2, f.color3, f.color4
+ else:
+ f_col = f.color1, f.color2, f.color3
+
+ for j, col in enumerate(f_col):
+ col.r, col.g, col.b = ply_col[j]
+
+ mesh.validate()
+ mesh.update()
+
+ scn = bpy.context.scene
+ #scn.objects.selected = [] # XXX25
+
+ obj = bpy.data.objects.new(ply_name, mesh)
+ scn.objects.link(obj)
+ scn.objects.active = obj
+ obj.select = True
+
+ print('\nSuccessfully imported %r in %.3f sec' % (filepath, time.time() - t))
+
+
+def load(operator, context, filepath=""):
+ load_ply(filepath)
+ return {'FINISHED'}