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Diffstat (limited to 'io_mesh_ply')
-rw-r--r--io_mesh_ply/__init__.py134
-rw-r--r--io_mesh_ply/export_ply.py203
-rw-r--r--io_mesh_ply/import_ply.py326
3 files changed, 663 insertions, 0 deletions
diff --git a/io_mesh_ply/__init__.py b/io_mesh_ply/__init__.py
new file mode 100644
index 00000000..eabfc54e
--- /dev/null
+++ b/io_mesh_ply/__init__.py
@@ -0,0 +1,134 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+bl_info = {
+ "name": "Stanford PLY format",
+ "author": "Bruce Merry, Campbell Barton",
+ "blender": (2, 5, 7),
+ "api": 35622,
+ "location": "File > Import-Export",
+ "description": "Import-Export PLY mesh data withs UV's and vertex colors",
+ "warning": "",
+ "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
+ "Scripts/Import-Export/Stanford_PLY",
+ "tracker_url": "",
+ "support": 'OFFICIAL',
+ "category": "Import-Export"}
+
+# To support reload properly, try to access a package var, if it's there, reload everything
+if "bpy" in locals():
+ import imp
+ if "export_ply" in locals():
+ imp.reload(export_ply)
+ if "import_ply" in locals():
+ imp.reload(import_ply)
+
+
+import os
+import bpy
+from bpy.props import CollectionProperty, StringProperty, BoolProperty
+from io_utils import ImportHelper, ExportHelper
+
+
+class ImportPLY(bpy.types.Operator, ImportHelper):
+ '''Load a PLY geometry file'''
+ bl_idname = "import_mesh.ply"
+ bl_label = "Import PLY"
+
+ files = CollectionProperty(name="File Path",
+ description="File path used for importing "
+ "the PLY file",
+ type=bpy.types.OperatorFileListElement)
+
+ directory = StringProperty()
+
+ filename_ext = ".ply"
+ filter_glob = StringProperty(default="*.ply", options={'HIDDEN'})
+
+ def execute(self, context):
+ paths = [os.path.join(self.directory, name.name) for name in self.files]
+ if not paths:
+ paths.append(self.filepath)
+
+ from . import import_ply
+
+ for path in paths:
+ import_ply.load(self, context, path)
+
+ return {'FINISHED'}
+
+
+class ExportPLY(bpy.types.Operator, ExportHelper):
+ '''Export a single object as a stanford PLY with normals, colours and texture coordinates.'''
+ bl_idname = "export_mesh.ply"
+ bl_label = "Export PLY"
+
+ filename_ext = ".ply"
+ filter_glob = StringProperty(default="*.ply", options={'HIDDEN'})
+
+ use_modifiers = BoolProperty(name="Apply Modifiers", description="Apply Modifiers to the exported mesh", default=True)
+ use_normals = BoolProperty(name="Normals", description="Export Normals for smooth and hard shaded faces", default=True)
+ use_uv_coords = BoolProperty(name="UVs", description="Exort the active UV layer", default=True)
+ use_colors = BoolProperty(name="Vertex Colors", description="Exort the active vertex color layer", default=True)
+
+ @classmethod
+ def poll(cls, context):
+ return context.active_object != None
+
+ def execute(self, context):
+ filepath = self.filepath
+ filepath = bpy.path.ensure_ext(filepath, self.filename_ext)
+ from . import export_ply
+ return export_ply.save(self, context, **self.as_keywords(ignore=("check_existing", "filter_glob")))
+
+ def draw(self, context):
+ layout = self.layout
+
+ row = layout.row()
+ row.prop(self, "use_modifiers")
+ row.prop(self, "use_normals")
+ row = layout.row()
+ row.prop(self, "use_uv_coords")
+ row.prop(self, "use_colors")
+
+
+def menu_func_import(self, context):
+ self.layout.operator(ImportPLY.bl_idname, text="Stanford (.ply)")
+
+
+def menu_func_export(self, context):
+ self.layout.operator(ExportPLY.bl_idname, text="Stanford (.ply)")
+
+
+def register():
+ bpy.utils.register_module(__name__)
+
+ bpy.types.INFO_MT_file_import.append(menu_func_import)
+ bpy.types.INFO_MT_file_export.append(menu_func_export)
+
+
+def unregister():
+ bpy.utils.unregister_module(__name__)
+
+ bpy.types.INFO_MT_file_import.remove(menu_func_import)
+ bpy.types.INFO_MT_file_export.remove(menu_func_export)
+
+if __name__ == "__main__":
+ register()
diff --git a/io_mesh_ply/export_ply.py b/io_mesh_ply/export_ply.py
new file mode 100644
index 00000000..6e2f43db
--- /dev/null
+++ b/io_mesh_ply/export_ply.py
@@ -0,0 +1,203 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+# Copyright (C) 2004, 2005: Bruce Merry, bmerry@cs.uct.ac.za
+# Contributors: Bruce Merry, Campbell Barton
+
+"""
+This script exports Stanford PLY files from Blender. It supports normals,
+colours, and texture coordinates per face or per vertex.
+Only one mesh can be exported at a time.
+"""
+
+import bpy
+import os
+
+
+def save(operator, context, filepath="", use_modifiers=True, use_normals=True, use_uv_coords=True, use_colors=True):
+
+ def rvec3d(v):
+ return round(v[0], 6), round(v[1], 6), round(v[2], 6)
+
+ def rvec2d(v):
+ return round(v[0], 6), round(v[1], 6)
+
+ scene = context.scene
+ obj = context.object
+
+ if not obj:
+ raise Exception("Error, Select 1 active object")
+
+ file = open(filepath, "w", encoding="utf8", newline="\n")
+
+ if scene.objects.active:
+ bpy.ops.object.mode_set(mode='OBJECT')
+
+ if use_modifiers:
+ mesh = obj.to_mesh(scene, True, 'PREVIEW')
+ else:
+ mesh = obj.data
+
+ if not mesh:
+ raise Exception("Error, could not get mesh data from active object")
+
+ # mesh.transform(obj.matrix_world) # XXX
+
+ faceUV = (len(mesh.uv_textures) > 0)
+ vertexUV = (len(mesh.sticky) > 0)
+ vertexColors = len(mesh.vertex_colors) > 0
+
+ if (not faceUV) and (not vertexUV):
+ use_uv_coords = False
+ if not vertexColors:
+ use_colors = False
+
+ if not use_uv_coords:
+ faceUV = vertexUV = False
+ if not use_colors:
+ vertexColors = False
+
+ if faceUV:
+ active_uv_layer = mesh.uv_textures.active
+ if not active_uv_layer:
+ use_uv_coords = False
+ faceUV = None
+ else:
+ active_uv_layer = active_uv_layer.data
+
+ if vertexColors:
+ active_col_layer = mesh.vertex_colors.active
+ if not active_col_layer:
+ use_colors = False
+ vertexColors = None
+ else:
+ active_col_layer = active_col_layer.data
+
+ # incase
+ color = uvcoord = uvcoord_key = normal = normal_key = None
+
+ mesh_verts = mesh.vertices # save a lookup
+ ply_verts = [] # list of dictionaries
+ # vdict = {} # (index, normal, uv) -> new index
+ vdict = [{} for i in range(len(mesh_verts))]
+ ply_faces = [[] for f in range(len(mesh.faces))]
+ vert_count = 0
+ for i, f in enumerate(mesh.faces):
+
+ smooth = f.use_smooth
+ if not smooth:
+ normal = tuple(f.normal)
+ normal_key = rvec3d(normal)
+
+ if faceUV:
+ uv = active_uv_layer[i]
+ uv = uv.uv1, uv.uv2, uv.uv3, uv.uv4 # XXX - crufty :/
+ if vertexColors:
+ col = active_col_layer[i]
+ col = col.color1[:], col.color2[:], col.color3[:], col.color4[:]
+
+ f_verts = f.vertices
+
+ pf = ply_faces[i]
+ for j, vidx in enumerate(f_verts):
+ v = mesh_verts[vidx]
+
+ if smooth:
+ normal = tuple(v.normal)
+ normal_key = rvec3d(normal)
+
+ if faceUV:
+ uvcoord = uv[j][0], 1.0 - uv[j][1]
+ uvcoord_key = rvec2d(uvcoord)
+ elif vertexUV:
+ uvcoord = v.uvco[0], 1.0 - v.uvco[1]
+ uvcoord_key = rvec2d(uvcoord)
+
+ if vertexColors:
+ color = col[j]
+ color = int(color[0] * 255.0), int(color[1] * 255.0), int(color[2] * 255.0)
+
+ key = normal_key, uvcoord_key, color
+
+ vdict_local = vdict[vidx]
+ pf_vidx = vdict_local.get(key) # Will be None initially
+
+ if pf_vidx is None: # same as vdict_local.has_key(key)
+ pf_vidx = vdict_local[key] = vert_count
+ ply_verts.append((vidx, normal, uvcoord, color))
+ vert_count += 1
+
+ pf.append(pf_vidx)
+
+ file.write('ply\n')
+ file.write('format ascii 1.0\n')
+ file.write('comment Created by Blender %s - www.blender.org, source file: %r\n' % (bpy.app.version_string, os.path.basename(bpy.data.filepath)))
+
+ file.write('element vertex %d\n' % len(ply_verts))
+
+ file.write('property float x\n')
+ file.write('property float y\n')
+ file.write('property float z\n')
+
+ if use_normals:
+ file.write('property float nx\n')
+ file.write('property float ny\n')
+ file.write('property float nz\n')
+ if use_uv_coords:
+ file.write('property float s\n')
+ file.write('property float t\n')
+ if use_colors:
+ file.write('property uchar red\n')
+ file.write('property uchar green\n')
+ file.write('property uchar blue\n')
+
+ file.write('element face %d\n' % len(mesh.faces))
+ file.write('property list uchar uint vertex_indices\n')
+ file.write('end_header\n')
+
+ for i, v in enumerate(ply_verts):
+ file.write('%.6f %.6f %.6f ' % mesh_verts[v[0]].co[:]) # co
+ if use_normals:
+ file.write('%.6f %.6f %.6f ' % v[1]) # no
+ if use_uv_coords:
+ file.write('%.6f %.6f ' % v[2]) # uv
+ if use_colors:
+ file.write('%u %u %u' % v[3]) # col
+ file.write('\n')
+
+ for pf in ply_faces:
+ if len(pf) == 3:
+ file.write('3 %d %d %d\n' % tuple(pf))
+ else:
+ file.write('4 %d %d %d %d\n' % tuple(pf))
+
+ file.close()
+ print("writing %r done" % filepath)
+
+ if use_modifiers:
+ bpy.data.meshes.remove(mesh)
+
+ # XXX
+ """
+ if is_editmode:
+ Blender.Window.EditMode(1, '', 0)
+ """
+
+ return {'FINISHED'}
diff --git a/io_mesh_ply/import_ply.py b/io_mesh_ply/import_ply.py
new file mode 100644
index 00000000..8e5db68e
--- /dev/null
+++ b/io_mesh_ply/import_ply.py
@@ -0,0 +1,326 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+import re
+import struct
+
+
+class element_spec(object):
+ __slots__ = ("name",
+ "count",
+ "properties",
+ )
+
+ def __init__(self, name, count):
+ self.name = name
+ self.count = count
+ self.properties = []
+
+ def load(self, format, stream):
+ if format == b'ascii':
+ stream = re.split(b'\s+', stream.readline())
+ return [x.load(format, stream) for x in self.properties]
+
+ def index(self, name):
+ for i, p in enumerate(self.properties):
+ if p.name == name:
+ return i
+ return -1
+
+
+class property_spec(object):
+ __slots__ = ("name",
+ "list_type",
+ "numeric_type",
+ )
+
+ def __init__(self, name, list_type, numeric_type):
+ self.name = name
+ self.list_type = list_type
+ self.numeric_type = numeric_type
+
+ def read_format(self, format, count, num_type, stream):
+ if format == b'ascii':
+ if num_type == 's':
+ ans = []
+ for i in range(count):
+ s = stream[i]
+ if len(s) < 2 or s[0] != '"' or s[-1] != '"':
+ print('Invalid string', s)
+ print('Note: ply_import.py does not handle whitespace in strings')
+ return None
+ ans.append(s[1:-1])
+ stream[:count] = []
+ return ans
+ if num_type == 'f' or num_type == 'd':
+ mapper = float
+ else:
+ mapper = int
+ ans = [mapper(x) for x in stream[:count]]
+ stream[:count] = []
+ return ans
+ else:
+ if num_type == 's':
+ ans = []
+ for i in range(count):
+ fmt = format + 'i'
+ data = stream.read(struct.calcsize(fmt))
+ length = struct.unpack(fmt, data)[0]
+ fmt = '%s%is' % (format, length)
+ data = stream.read(struct.calcsize(fmt))
+ s = struct.unpack(fmt, data)[0]
+ ans.append(s[:-1]) # strip the NULL
+ return ans
+ else:
+ fmt = '%s%i%s' % (format, count, num_type)
+ data = stream.read(struct.calcsize(fmt))
+ return struct.unpack(fmt, data)
+
+ def load(self, format, stream):
+ if self.list_type is not None:
+ count = int(self.read_format(format, 1, self.list_type, stream)[0])
+ return self.read_format(format, count, self.numeric_type, stream)
+ else:
+ return self.read_format(format, 1, self.numeric_type, stream)[0]
+
+
+class object_spec(object):
+ __slots__ = ("specs",
+ )
+ 'A list of element_specs'
+ def __init__(self):
+ self.specs = []
+
+ def load(self, format, stream):
+ return dict([(i.name, [i.load(format, stream) for j in range(i.count)]) for i in self.specs])
+
+ '''
+ # Longhand for above LC
+ answer = {}
+ for i in self.specs:
+ answer[i.name] = []
+ for j in range(i.count):
+ if not j % 100 and meshtools.show_progress:
+ Blender.Window.DrawProgressBar(float(j) / i.count, 'Loading ' + i.name)
+ answer[i.name].append(i.load(format, stream))
+ return answer
+ '''
+
+
+def read(filepath):
+ format = b''
+ version = b'1.0'
+ format_specs = {b'binary_little_endian': '<',
+ b'binary_big_endian': '>',
+ b'ascii': b'ascii'}
+ type_specs = {b'char': 'b',
+ b'uchar': 'B',
+ b'int8': 'b',
+ b'uint8': 'B',
+ b'int16': 'h',
+ b'uint16': 'H',
+ b'ushort': 'H',
+ b'int': 'i',
+ b'int32': 'i',
+ b'uint': 'I',
+ b'uint32': 'I',
+ b'float': 'f',
+ b'float32': 'f',
+ b'float64': 'd',
+ b'double': 'd',
+ b'string': 's'}
+ obj_spec = object_spec()
+
+ file = open(filepath, 'rb') # Only for parsing the header, not binary data
+ signature = file.readline()
+
+ if not signature.startswith(b'ply'):
+ print('Signature line was invalid')
+ return None
+
+ while 1:
+ tokens = re.split(r'[ \n]+'.encode("ASCII"), file.readline())
+
+ if len(tokens) == 0:
+ continue
+ if tokens[0] == b'end_header':
+ break
+ elif tokens[0] == b'comment' or tokens[0] == b'obj_info':
+ continue
+ elif tokens[0] == b'format':
+ if len(tokens) < 3:
+ print('Invalid format line')
+ return None
+ if tokens[1] not in format_specs: # .keys(): # keys is implicit
+ print('Unknown format', tokens[1])
+ return None
+ if tokens[2] != version:
+ print('Unknown version', tokens[2])
+ return None
+ format = tokens[1]
+ elif tokens[0] == b'element':
+ if len(tokens) < 3:
+ print(b'Invalid element line')
+ return None
+ obj_spec.specs.append(element_spec(tokens[1], int(tokens[2])))
+ elif tokens[0] == b'property':
+ if not len(obj_spec.specs):
+ print('Property without element')
+ return None
+ if tokens[1] == b'list':
+ obj_spec.specs[-1].properties.append(property_spec(tokens[4], type_specs[tokens[2]], type_specs[tokens[3]]))
+ else:
+ obj_spec.specs[-1].properties.append(property_spec(tokens[2], None, type_specs[tokens[1]]))
+
+ if format != b'ascii':
+ file.close() # was ascii, now binary
+ file = open(filepath, 'rb')
+
+ # skip the header...
+ while not file.readline().startswith(b'end_header'):
+ pass
+
+ obj = obj_spec.load(format_specs[format], file)
+
+ return obj_spec, obj
+
+
+import bpy
+
+
+def load_ply(filepath):
+ import time
+ from io_utils import load_image, unpack_list, unpack_face_list
+
+ t = time.time()
+ obj_spec, obj = read(filepath)
+ if obj is None:
+ print('Invalid file')
+ return
+
+ uvindices = colindices = None
+ # noindices = None # Ignore normals
+
+ for el in obj_spec.specs:
+ if el.name == b'vertex':
+ vindices = vindices_x, vindices_y, vindices_z = (el.index(b'x'), el.index(b'y'), el.index(b'z'))
+ # noindices = (el.index('nx'), el.index('ny'), el.index('nz'))
+ # if -1 in noindices: noindices = None
+ uvindices = (el.index(b's'), el.index(b't'))
+ if -1 in uvindices:
+ uvindices = None
+ colindices = (el.index(b'red'), el.index(b'green'), el.index(b'blue'))
+ if -1 in colindices:
+ colindices = None
+ elif el.name == b'face':
+ findex = el.index(b'vertex_indices')
+
+ mesh_faces = []
+ mesh_uvs = []
+ mesh_colors = []
+
+ def add_face(vertices, indices, uvindices, colindices):
+ mesh_faces.append(indices)
+ if uvindices:
+ mesh_uvs.append([(vertices[index][uvindices[0]], 1.0 - vertices[index][uvindices[1]]) for index in indices])
+ if colindices:
+ mesh_colors.append([(vertices[index][colindices[0]] / 255.0, vertices[index][colindices[1]] / 255.0, vertices[index][colindices[2]] / 255.0) for index in indices])
+
+ if uvindices or colindices:
+ # If we have Cols or UVs then we need to check the face order.
+ add_face_simple = add_face
+
+ # EVIL EEKADOODLE - face order annoyance.
+ def add_face(vertices, indices, uvindices, colindices):
+ if len(indices) == 4:
+ if indices[2] == 0 or indices[3] == 0:
+ indices = indices[2], indices[3], indices[0], indices[1]
+ elif len(indices) == 3:
+ if indices[2] == 0:
+ indices = indices[1], indices[2], indices[0]
+
+ add_face_simple(vertices, indices, uvindices, colindices)
+
+ verts = obj[b'vertex']
+
+ if b'face' in obj:
+ for f in obj[b'face']:
+ ind = f[findex]
+ len_ind = len(ind)
+ if len_ind <= 4:
+ add_face(verts, ind, uvindices, colindices)
+ else:
+ # Fan fill the face
+ for j in range(len_ind - 2):
+ add_face(verts, (ind[0], ind[j + 1], ind[j + 2]), uvindices, colindices)
+
+ ply_name = bpy.path.display_name_from_filepath(filepath)
+
+ mesh = bpy.data.meshes.new(name=ply_name)
+
+ mesh.vertices.add(len(obj[b'vertex']))
+
+ mesh.vertices.foreach_set("co", [a for v in obj[b'vertex'] for a in (v[vindices_x], v[vindices_y], v[vindices_z])])
+
+ if mesh_faces:
+ mesh.faces.add(len(mesh_faces))
+ mesh.faces.foreach_set("vertices_raw", unpack_face_list(mesh_faces))
+
+ if uvindices or colindices:
+ if uvindices:
+ uvlay = mesh.uv_textures.new()
+ if colindices:
+ vcol_lay = mesh.vertex_colors.new()
+
+ if uvindices:
+ for i, f in enumerate(uvlay.data):
+ ply_uv = mesh_uvs[i]
+ for j, uv in enumerate(f.uv):
+ uv[0], uv[1] = ply_uv[j]
+
+ if colindices:
+ for i, f in enumerate(vcol_lay.data):
+ # XXX, colors dont come in right, needs further investigation.
+ ply_col = mesh_colors[i]
+ if len(ply_col) == 4:
+ f_col = f.color1, f.color2, f.color3, f.color4
+ else:
+ f_col = f.color1, f.color2, f.color3
+
+ for j, col in enumerate(f_col):
+ col.r, col.g, col.b = ply_col[j]
+
+ mesh.validate()
+ mesh.update()
+
+ scn = bpy.context.scene
+ #scn.objects.selected = [] # XXX25
+
+ obj = bpy.data.objects.new(ply_name, mesh)
+ scn.objects.link(obj)
+ scn.objects.active = obj
+ obj.select = True
+
+ print('\nSuccessfully imported %r in %.3f sec' % (filepath, time.time() - t))
+
+
+def load(operator, context, filepath=""):
+ load_ply(filepath)
+ return {'FINISHED'}