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-rw-r--r--io_mesh_ply/__init__.py51
-rw-r--r--io_mesh_ply/export_ply.py248
-rw-r--r--io_mesh_ply/import_ply.py117
3 files changed, 222 insertions, 194 deletions
diff --git a/io_mesh_ply/__init__.py b/io_mesh_ply/__init__.py
index b89732fd..c9a79e1f 100644
--- a/io_mesh_ply/__init__.py
+++ b/io_mesh_ply/__init__.py
@@ -21,11 +21,10 @@
bl_info = {
"name": "Stanford PLY format",
"author": "Bruce Merry, Campbell Barton",
- "version": (1, 0, 0),
- "blender": (2, 81, 6),
+ "version": (1, 1, 0),
+ "blender": (2, 82, 0),
"location": "File > Import-Export",
- "description": "Import-Export PLY mesh data with UV's and vertex colors",
- "warning": "",
+ "description": "Import-Export PLY mesh data with UVs and vertex colors",
"wiki_url": "https://docs.blender.org/manual/en/latest/addons/io_mesh_ply.html",
"support": 'OFFICIAL',
"category": "Import-Export",
@@ -34,8 +33,6 @@ bl_info = {
# Copyright (C) 2004, 2005: Bruce Merry, bmerry@cs.uct.ac.za
# Contributors: Bruce Merry, Campbell Barton
-# To support reload properly, try to access a package var,
-# if it's there, reload everything
if "bpy" in locals():
import importlib
if "export_ply" in locals():
@@ -44,13 +41,11 @@ if "bpy" in locals():
importlib.reload(import_ply)
-import os
import bpy
from bpy.props import (
CollectionProperty,
StringProperty,
BoolProperty,
- EnumProperty,
FloatProperty,
)
from bpy_extras.io_utils import (
@@ -81,6 +76,8 @@ class ImportPLY(bpy.types.Operator, ImportHelper):
filter_glob: StringProperty(default="*.ply", options={'HIDDEN'})
def execute(self, context):
+ import os
+
paths = [os.path.join(self.directory, name.name)
for name in self.files]
if not paths:
@@ -96,14 +93,18 @@ class ImportPLY(bpy.types.Operator, ImportHelper):
@orientation_helper(axis_forward='Y', axis_up='Z')
class ExportPLY(bpy.types.Operator, ExportHelper):
- """Export a single object as a Stanford PLY with normals, """ \
- """colors and texture coordinates"""
bl_idname = "export_mesh.ply"
bl_label = "Export PLY"
+ bl_description = "Export as a Stanford PLY with normals, vertex colors and texture coordinates"
filename_ext = ".ply"
filter_glob: StringProperty(default="*.ply", options={'HIDDEN'})
+ use_selection: BoolProperty(
+ name="Selection Only",
+ description="Export selected objects only",
+ default=False,
+ )
use_mesh_modifiers: BoolProperty(
name="Apply Modifiers",
description="Apply Modifiers to the exported mesh",
@@ -136,10 +137,6 @@ class ExportPLY(bpy.types.Operator, ExportHelper):
default=1.0,
)
- @classmethod
- def poll(cls, context):
- return context.active_object is not None
-
def execute(self, context):
from . import export_ply
@@ -169,6 +166,30 @@ class ExportPLY(bpy.types.Operator, ExportHelper):
pass
+class PLY_PT_export_include(bpy.types.Panel):
+ bl_space_type = 'FILE_BROWSER'
+ bl_region_type = 'TOOL_PROPS'
+ bl_label = "Include"
+ bl_parent_id = "FILE_PT_operator"
+
+ @classmethod
+ def poll(cls, context):
+ sfile = context.space_data
+ operator = sfile.active_operator
+
+ return operator.bl_idname == "EXPORT_MESH_OT_ply"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+ layout.use_property_decorate = False # No animation.
+
+ sfile = context.space_data
+ operator = sfile.active_operator
+
+ layout.prop(operator, "use_selection")
+
+
class PLY_PT_export_transform(bpy.types.Panel):
bl_space_type = 'FILE_BROWSER'
bl_region_type = 'TOOL_PROPS'
@@ -233,6 +254,7 @@ def menu_func_export(self, context):
classes = (
ImportPLY,
ExportPLY,
+ PLY_PT_export_include,
PLY_PT_export_transform,
PLY_PT_export_geometry,
)
@@ -253,5 +275,6 @@ def unregister():
bpy.types.TOPBAR_MT_file_import.remove(menu_func_import)
bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
+
if __name__ == "__main__":
register()
diff --git a/io_mesh_ply/export_ply.py b/io_mesh_ply/export_ply.py
index db79e950..812aeb54 100644
--- a/io_mesh_ply/export_ply.py
+++ b/io_mesh_ply/export_ply.py
@@ -21,20 +21,12 @@
"""
This script exports Stanford PLY files from Blender. It supports normals,
colors, and texture coordinates per face or per vertex.
-Only one mesh can be exported at a time.
"""
-import bpy
-import os
-
-def save_mesh(
- filepath,
- mesh,
- use_normals=True,
- use_uv_coords=True,
- use_colors=True,
-):
+def save_mesh(filepath, mesh, use_normals=True, use_uv_coords=True, use_colors=True):
+ import os
+ import bpy
def rvec3d(v):
return round(v[0], 6), round(v[1], 6), round(v[2], 6)
@@ -42,47 +34,26 @@ def save_mesh(
def rvec2d(v):
return round(v[0], 6), round(v[1], 6)
- file = open(filepath, "w", encoding="utf8", newline="\n")
- fw = file.write
-
- has_uv = bool(mesh.uv_layers)
- has_vcol = bool(mesh.vertex_colors)
-
- if not has_uv:
+ if use_uv_coords and mesh.uv_layers:
+ active_uv_layer = mesh.uv_layers.active.data
+ else:
use_uv_coords = False
- if not has_vcol:
- use_colors = False
- if not use_uv_coords:
- has_uv = False
- if not use_colors:
- has_vcol = False
-
- if has_uv:
- active_uv_layer = mesh.uv_layers.active
- if not active_uv_layer:
- use_uv_coords = False
- has_uv = False
- else:
- active_uv_layer = active_uv_layer.data
-
- if has_vcol:
- active_col_layer = mesh.vertex_colors.active
- if not active_col_layer:
- use_colors = False
- has_vcol = False
- else:
- active_col_layer = active_col_layer.data
+ if use_colors and mesh.vertex_colors:
+ active_col_layer = mesh.vertex_colors.active.data
+ else:
+ use_colors = False
# in case
color = uvcoord = uvcoord_key = normal = normal_key = None
- mesh_verts = mesh.vertices # save a lookup
- ply_verts = [] # list of dictionaries
+ mesh_verts = mesh.vertices
# vdict = {} # (index, normal, uv) -> new index
vdict = [{} for i in range(len(mesh_verts))]
+ ply_verts = []
ply_faces = [[] for f in range(len(mesh.polygons))]
vert_count = 0
+
for i, f in enumerate(mesh.polygons):
smooth = not use_normals or f.use_smooth
@@ -90,12 +61,12 @@ def save_mesh(
normal = f.normal[:]
normal_key = rvec3d(normal)
- if has_uv:
+ if use_uv_coords:
uv = [
active_uv_layer[l].uv[:]
for l in range(f.loop_start, f.loop_start + f.loop_total)
]
- if has_vcol:
+ if use_colors:
col = [
active_col_layer[l].color[:]
for l in range(f.loop_start, f.loop_start + f.loop_total)
@@ -109,11 +80,11 @@ def save_mesh(
normal = v.normal[:]
normal_key = rvec3d(normal)
- if has_uv:
+ if use_uv_coords:
uvcoord = uv[j][0], uv[j][1]
uvcoord_key = rvec2d(uvcoord)
- if has_vcol:
+ if use_colors:
color = col[j]
color = (
int(color[0] * 255.0),
@@ -126,106 +97,141 @@ def save_mesh(
vdict_local = vdict[vidx]
pf_vidx = vdict_local.get(key) # Will be None initially
- if pf_vidx is None: # same as vdict_local.has_key(key)
+ if pf_vidx is None: # Same as vdict_local.has_key(key)
pf_vidx = vdict_local[key] = vert_count
ply_verts.append((vidx, normal, uvcoord, color))
vert_count += 1
pf.append(pf_vidx)
- fw("ply\n")
- fw("format ascii 1.0\n")
- fw("comment Created by Blender %s - "
- "www.blender.org, source file: %r\n" %
- (bpy.app.version_string, os.path.basename(bpy.data.filepath)))
-
- fw("element vertex %d\n" % len(ply_verts))
-
- fw("property float x\n"
- "property float y\n"
- "property float z\n")
-
- if use_normals:
- fw("property float nx\n"
- "property float ny\n"
- "property float nz\n")
- if use_uv_coords:
- fw("property float s\n"
- "property float t\n")
- if use_colors:
- fw("property uchar red\n"
- "property uchar green\n"
- "property uchar blue\n"
- "property uchar alpha\n")
-
- fw("element face %d\n" % len(mesh.polygons))
- fw("property list uchar uint vertex_indices\n")
- fw("end_header\n")
-
- for i, v in enumerate(ply_verts):
- fw("%.6f %.6f %.6f" % mesh_verts[v[0]].co[:]) # co
+ with open(filepath, "w", encoding="utf-8", newline="\n") as file:
+ fw = file.write
+
+ # Header
+ # ---------------------------
+
+ fw("ply\n")
+ fw("format ascii 1.0\n")
+ fw(
+ f"comment Created by Blender {bpy.app.version_string} - "
+ f"www.blender.org, source file: {os.path.basename(bpy.data.filepath)!r}\n"
+ )
+
+ fw(f"element vertex {len(ply_verts)}\n")
+ fw(
+ "property float x\n"
+ "property float y\n"
+ "property float z\n"
+ )
if use_normals:
- fw(" %.6f %.6f %.6f" % v[1]) # no
+ fw(
+ "property float nx\n"
+ "property float ny\n"
+ "property float nz\n"
+ )
if use_uv_coords:
- fw(" %.6f %.6f" % v[2]) # uv
+ fw(
+ "property float s\n"
+ "property float t\n"
+ )
if use_colors:
- fw(" %u %u %u %u" % v[3]) # col
- fw("\n")
-
- for pf in ply_faces:
- # fw(f"{len(pf)} {' '.join(str(x) for x in pf)}\n")
- fw("%d" % len(pf))
- for v in pf:
- fw(" %d" % v)
- fw("\n")
-
- file.close()
- print("writing %r done" % filepath)
+ fw(
+ "property uchar red\n"
+ "property uchar green\n"
+ "property uchar blue\n"
+ "property uchar alpha\n"
+ )
+
+ fw(f"element face {len(mesh.polygons)}\n")
+ fw("property list uchar uint vertex_indices\n")
+
+ fw("end_header\n")
+
+ # Vertex data
+ # ---------------------------
+
+ for i, v in enumerate(ply_verts):
+ fw("%.6f %.6f %.6f" % mesh_verts[v[0]].co[:])
+ if use_normals:
+ fw(" %.6f %.6f %.6f" % v[1])
+ if use_uv_coords:
+ fw(" %.6f %.6f" % v[2])
+ if use_colors:
+ fw(" %u %u %u %u" % v[3])
+ fw("\n")
+
+ # Face data
+ # ---------------------------
+
+ for pf in ply_faces:
+ fw(f"{len(pf)}")
+ for v in pf:
+ fw(f" {v}")
+ fw("\n")
+
+ print(f"Writing {filepath!r} done")
return {'FINISHED'}
def save(
- operator,
- context,
- filepath="",
- use_mesh_modifiers=True,
- use_normals=True,
- use_uv_coords=True,
- use_colors=True,
- global_matrix=None
+ operator,
+ context,
+ filepath="",
+ use_selection=False,
+ use_mesh_modifiers=True,
+ use_normals=True,
+ use_uv_coords=True,
+ use_colors=True,
+ global_matrix=None
):
- obj = context.active_object
-
- if global_matrix is None:
- from mathutils import Matrix
- global_matrix = Matrix()
+ import bpy
+ import bmesh
if bpy.ops.object.mode_set.poll():
bpy.ops.object.mode_set(mode='OBJECT')
- mesh_owner_object = None
- if use_mesh_modifiers and obj.modifiers:
- depsgraph = context.evaluated_depsgraph_get()
- mesh_owner_object = obj.evaluated_get(depsgraph)
- mesh = mesh_owner_object.to_mesh()
+ if use_selection:
+ obs = context.selected_objects
else:
- mesh_owner_object = obj
- mesh = mesh_owner_object.to_mesh()
+ obs = context.scene.objects
- if not mesh:
- raise Exception("Error, could not get mesh data from active object")
+ depsgraph = context.evaluated_depsgraph_get()
+ bm = bmesh.new()
+
+ for ob in obs:
+ if use_mesh_modifiers:
+ ob_eval = ob.evaluated_get(depsgraph)
+ else:
+ ob_eval = ob
+
+ try:
+ me = ob_eval.to_mesh()
+ except RuntimeError:
+ continue
+
+ me.transform(ob.matrix_world)
+ bm.from_mesh(me)
+ ob_eval.to_mesh_clear()
+
+ mesh = bpy.data.meshes.new("TMP PLY EXPORT")
+ bm.to_mesh(mesh)
+ bm.free()
+
+ if global_matrix is not None:
+ mesh.transform(global_matrix)
- mesh.transform(global_matrix @ obj.matrix_world)
if use_normals:
mesh.calc_normals()
- ret = save_mesh(filepath, mesh,
- use_normals=use_normals,
- use_uv_coords=use_uv_coords,
- use_colors=use_colors,
- )
+ ret = save_mesh(
+ filepath,
+ mesh,
+ use_normals=use_normals,
+ use_uv_coords=use_uv_coords,
+ use_colors=use_colors,
+ )
- mesh_owner_object.to_mesh_clear()
+ bpy.data.meshes.remove(mesh)
return ret
diff --git a/io_mesh_ply/import_ply.py b/io_mesh_ply/import_ply.py
index 5da7f9d6..2bf91442 100644
--- a/io_mesh_ply/import_ply.py
+++ b/io_mesh_ply/import_ply.py
@@ -18,11 +18,8 @@
# <pep8 compliant>
-import re
-import struct
-
-class element_spec(object):
+class ElementSpec:
__slots__ = (
"name",
"count",
@@ -46,7 +43,7 @@ class element_spec(object):
return -1
-class property_spec(object):
+class PropertySpec:
__slots__ = (
"name",
"list_type",
@@ -59,14 +56,16 @@ class property_spec(object):
self.numeric_type = numeric_type
def read_format(self, format, count, num_type, stream):
+ import struct
+
if format == b'ascii':
if num_type == 's':
ans = []
for i in range(count):
s = stream[i]
if not (len(s) >= 2 and s.startswith(b'"') and s.endswith(b'"')):
- print('Invalid string', s)
- print('Note: ply_import.py does not handle whitespace in strings')
+ print("Invalid string", s)
+ print("Note: ply_import.py does not handle whitespace in strings")
return None
ans.append(s[1:-1])
stream[:count] = []
@@ -103,18 +102,18 @@ class property_spec(object):
return self.read_format(format, 1, self.numeric_type, stream)[0]
-class object_spec(object):
- __slots__ = ("specs",
- )
- 'A list of element_specs'
+class ObjectSpec:
+ __slots__ = ("specs",)
+
def __init__(self):
+ # A list of element_specs
self.specs = []
def load(self, format, stream):
return dict([(i.name, [i.load(format, stream) for j in range(i.count)]) for i in self.specs])
- '''
# Longhand for above LC
+ """
answer = {}
for i in self.specs:
answer[i.name] = []
@@ -123,10 +122,12 @@ class object_spec(object):
Blender.Window.DrawProgressBar(float(j) / i.count, 'Loading ' + i.name)
answer[i.name].append(i.load(format, stream))
return answer
- '''
+ """
def read(filepath):
+ import re
+
format = b''
texture = b''
version = b'1.0'
@@ -154,14 +155,14 @@ def read(filepath):
b'double': 'd',
b'string': 's',
}
- obj_spec = object_spec()
+ obj_spec = ObjectSpec()
invalid_ply = (None, None, None)
with open(filepath, 'rb') as plyf:
signature = plyf.readline()
if not signature.startswith(b'ply'):
- print('Signature line was invalid')
+ print("Signature line was invalid")
return invalid_ply
valid_header = False
@@ -178,7 +179,7 @@ def read(filepath):
continue
elif tokens[1] == b'TextureFile':
if len(tokens) < 4:
- print('Invalid texture line')
+ print("Invalid texture line")
else:
texture = tokens[2]
continue
@@ -187,34 +188,34 @@ def read(filepath):
continue
elif tokens[0] == b'format':
if len(tokens) < 3:
- print('Invalid format line')
+ print("Invalid format line")
return invalid_ply
if tokens[1] not in format_specs:
- print('Unknown format', tokens[1])
+ print("Unknown format", tokens[1])
return invalid_ply
try:
version_test = float(tokens[2])
except Exception as ex:
- print('Unknown version', ex)
+ print("Unknown version", ex)
version_test = None
if version_test != float(version):
- print('Unknown version', tokens[2])
+ print("Unknown version", tokens[2])
return invalid_ply
del version_test
format = tokens[1]
elif tokens[0] == b'element':
if len(tokens) < 3:
- print(b'Invalid element line')
+ print("Invalid element line")
return invalid_ply
- obj_spec.specs.append(element_spec(tokens[1], int(tokens[2])))
+ obj_spec.specs.append(ElementSpec(tokens[1], int(tokens[2])))
elif tokens[0] == b'property':
if not len(obj_spec.specs):
- print('Property without element')
+ print("Property without element")
return invalid_ply
if tokens[1] == b'list':
- obj_spec.specs[-1].properties.append(property_spec(tokens[4], type_specs[tokens[2]], type_specs[tokens[3]]))
+ obj_spec.specs[-1].properties.append(PropertySpec(tokens[4], type_specs[tokens[2]], type_specs[tokens[3]]))
else:
- obj_spec.specs[-1].properties.append(property_spec(tokens[2], None, type_specs[tokens[1]]))
+ obj_spec.specs[-1].properties.append(PropertySpec(tokens[2], None, type_specs[tokens[1]]))
if not valid_header:
print("Invalid header ('end_header' line not found!)")
return invalid_ply
@@ -224,22 +225,20 @@ def read(filepath):
return obj_spec, obj, texture
-import bpy
-
-
def load_ply_mesh(filepath, ply_name):
- from bpy_extras.io_utils import unpack_face_list
+ import bpy
obj_spec, obj, texture = read(filepath)
# XXX28: use texture
if obj is None:
- print('Invalid file')
+ print("Invalid file")
return
uvindices = colindices = None
colmultiply = None
- # noindices = None # Ignore normals
+ # TODO import normals
+ # noindices = None
for el in obj_spec.specs:
if el.name == b'vertex':
@@ -375,39 +374,39 @@ def load_ply_mesh(filepath, ply_name):
if texture and uvindices:
pass
- # XXX28: add support for using texture.
- '''
- import os
- import sys
- from bpy_extras.image_utils import load_image
-
- encoding = sys.getfilesystemencoding()
- encoded_texture = texture.decode(encoding=encoding)
- name = bpy.path.display_name_from_filepath(texture)
- image = load_image(encoded_texture, os.path.dirname(filepath), recursive=True, place_holder=True)
-
- if image:
- texture = bpy.data.textures.new(name=name, type='IMAGE')
- texture.image = image
-
- material = bpy.data.materials.new(name=name)
- material.use_shadeless = True
-
- mtex = material.texture_slots.add()
- mtex.texture = texture
- mtex.texture_coords = 'UV'
- mtex.use_map_color_diffuse = True
-
- mesh.materials.append(material)
- for face in mesh.uv_textures[0].data:
- face.image = image
- '''
+ # TODO add support for using texture.
+
+ # import os
+ # import sys
+ # from bpy_extras.image_utils import load_image
+
+ # encoding = sys.getfilesystemencoding()
+ # encoded_texture = texture.decode(encoding=encoding)
+ # name = bpy.path.display_name_from_filepath(texture)
+ # image = load_image(encoded_texture, os.path.dirname(filepath), recursive=True, place_holder=True)
+
+ # if image:
+ # texture = bpy.data.textures.new(name=name, type='IMAGE')
+ # texture.image = image
+
+ # material = bpy.data.materials.new(name=name)
+ # material.use_shadeless = True
+
+ # mtex = material.texture_slots.add()
+ # mtex.texture = texture
+ # mtex.texture_coords = 'UV'
+ # mtex.use_map_color_diffuse = True
+
+ # mesh.materials.append(material)
+ # for face in mesh.uv_textures[0].data:
+ # face.image = image
return mesh
def load_ply(filepath):
import time
+ import bpy
t = time.time()
ply_name = bpy.path.display_name_from_filepath(filepath)
@@ -421,7 +420,7 @@ def load_ply(filepath):
bpy.context.view_layer.objects.active = obj
obj.select_set(True)
- print('\nSuccessfully imported %r in %.3f sec' % (filepath, time.time() - t))
+ print("\nSuccessfully imported %r in %.3f sec" % (filepath, time.time() - t))
return {'FINISHED'}