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Diffstat (limited to 'io_mesh_raw/export_raw.py')
-rw-r--r--io_mesh_raw/export_raw.py112
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diff --git a/io_mesh_raw/export_raw.py b/io_mesh_raw/export_raw.py
deleted file mode 100644
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--- a/io_mesh_raw/export_raw.py
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-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-__author__ = ["Aurel Wildfellner"]
-__version__ = '0.2'
-__bpydoc__ = """\
-This script exports a Mesh to a RAW triangle format file.
-
-The raw triangle format is very simple; it has no verts or faces lists.
-It's just a simple ascii text file with the vertices of each triangle
-listed on each line. In addition, also quads can be exported as a line
-of 12 values (this was the default before blender 2.5). Now default
-settings will triangulate the mesh.
-
-Usage:<br>
- Execute this script from the "File->Export" menu. You can select
-whether modifiers should be applied and if the mesh is triangulated.
-
-"""
-
-import bpy
-
-
-def faceToTriangles(face):
- triangles = []
- if (len(face) == 4): #quad
- triangles.append( [ face[0], face[1], face[2] ] )
- triangles.append( [ face[2], face[3], face[0] ] )
- else:
- triangles.append(face)
-
- return triangles
-
-
-def faceValues(face, mesh, matrix):
- fv = []
- for verti in face.vertices_raw:
- fv.append(matrix * mesh.vertices[verti].co)
- return fv
-
-
-def faceToLine(face):
- line = ""
- for v in face:
- line += str(v[0]) + " " + str(v[1]) + " " + str(v[2]) + " "
- return line[:-1] + "\n"
-
-
-def export_raw(filepath, applyMods, triangulate):
- faces = []
- for obj in bpy.context.selected_objects:
- if obj.type == 'MESH':
- matrix = obj.matrix_world
-
- if (applyMods):
- me = obj.create_mesh(bpy.context.scene, True, "PREVIEW")
- else:
- me = obj.data
-
- for face in me.faces:
- fv = faceValues(face, me, matrix)
- if triangulate:
- faces.extend(faceToTriangles(fv))
- else:
- faces.append(fv)
-
- # write the faces to a file
- file = open(filepath, "w")
- for face in faces:
- file.write(faceToLine(face))
- file.close()
-
-
-from bpy.props import *
-
-
-class RawExporter(bpy.types.Operator):
- '''Save Raw triangle mesh data'''
- bl_idname = "export_mesh.raw"
- bl_label = "Export RAW"
-
- filepath = StringProperty(name="File Path", description="Filepath used for exporting the RAW file", maxlen= 1024, default= "")
- check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'})
-
- apply_modifiers = BoolProperty(name="Apply Modifiers", description="Use transformed mesh data from each object", default=True)
- triangulate = BoolProperty(name="Triangulate", description="Triangulate quads.", default=True)
-
- def execute(self, context):
- export_raw(self.properties.filepath, self.properties.apply_modifiers, self.properties.triangulate)
- return {'FINISHED'}
-
- def invoke(self, context, event):
- wm = context.window_manager
- wm.add_fileselect(self)
- return {'RUNNING_MODAL'}
-
-# package manages registering