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Diffstat (limited to 'io_mesh_raw/import_raw.py')
-rw-r--r-- | io_mesh_raw/import_raw.py | 143 |
1 files changed, 0 insertions, 143 deletions
diff --git a/io_mesh_raw/import_raw.py b/io_mesh_raw/import_raw.py deleted file mode 100644 index d6b70e0b..00000000 --- a/io_mesh_raw/import_raw.py +++ /dev/null @@ -1,143 +0,0 @@ -# ##### BEGIN GPL LICENSE BLOCK ##### -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -# -# ##### END GPL LICENSE BLOCK ##### - -__author__ = ["Anthony D'Agostino (Scorpius)", "Aurel Wildfellner"] -__version__ = '0.2' -__bpydoc__ = """\ -This script imports Raw Triangle File format files to Blender. - -The raw triangle format is very simple; it has no verts or faces lists. -It's just a simple ascii text file with the vertices of each triangle -listed on each line. In addition, a line with 12 values will be -imported as a quad. This may be in conflict with some other -applications, which use a raw format, but this is how it was -implemented back in blender 2.42. - -Usage:<br> - Execute this script from the "File->Import" menu and choose a Raw file to -open. - -Notes:<br> - Generates the standard verts and faces lists, but without duplicate -verts. Only *exact* duplicates are removed, there is no way to specify a -tolerance. -""" - - - -import bpy - -# move those to a utility modul -from io_utils import unpack_face_list, unpack_list # TODO, make generic - - -def readMesh(filename, objName): - file = open(filename, "rb") - - def line_to_face(line): - # Each triplet is an xyz float - line_split = [] - try: - line_split = list(map(float, line.split())) - except: - return None - - if len(line_split) == 9: # Tri - f1, f2, f3, f4, f5, f6, f7, f8, f9 = line_split - return [(f1, f2, f3), (f4, f5, f6), (f7, f8, f9)] - elif len(line_split) == 12: # Quad - f1, f2, f3, f4, f5, f6, f7, f8, f9, A, B, C = line_split - return [(f1, f2, f3), (f4, f5, f6), (f7, f8, f9), (A, B, C)] - else: - return None - - - faces = [] - for line in file.readlines(): - face = line_to_face(line) - if face: - faces.append(face) - - file.close() - - # Generate verts and faces lists, without duplicates - verts = [] - coords = {} - index_tot = 0 - - for f in faces: - for i, v in enumerate(f): - index = coords.get(v) - - if index is None: - index = coords[v] = index_tot - index_tot += 1 - verts.append(v) - - fi[i] = index - - mesh = bpy.data.meshes.new(objName) - mesh.vertices.add(len(verts)) - mesh.faces.add(len(faces)) - mesh.vertices.foreach_set("co", unpack_list(verts)) - mesh.faces.foreach_set("vertices_raw", unpack_face_list(faces)) - - return mesh - - -def addMeshObj(mesh, objName): - scn = bpy.context.scene - - for o in scn.objects: - o.select = False - - mesh.update() - nobj = bpy.data.objects.new(objName, mesh) - scn.objects.link(nobj) - nobj.select = True - - if scn.objects.active == None or scn.objects.active.mode == 'OBJECT': - scn.objects.active = nobj - - -from bpy.props import * - -class RawImporter(bpy.types.Operator): - '''Load Raw triangle mesh data''' - bl_idname = "import_mesh.raw" - bl_label = "Import RAW" - - filepath = StringProperty(name="File Path", description="Filepath used for importing the RAW file", maxlen=1024, default="") - filename = StringProperty(name="File Name", description="Name of the file.") - - def execute(self, context): - - #convert the filename to an object name - objName = bpy.path.display_name(self.properties.filename) - - mesh = readMesh(self.properties.filepath, objName) - addMeshObj(mesh, objName) - - return {'FINISHED'} - - def invoke(self, context, event): - wm = context.window_manager - wm.add_fileselect(self) - return {'RUNNING_MODAL'} - -# package manages registering |