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Diffstat (limited to 'io_mesh_raw')
-rw-r--r--io_mesh_raw/__init__.py68
-rw-r--r--io_mesh_raw/export_raw.py112
-rw-r--r--io_mesh_raw/import_raw.py145
3 files changed, 325 insertions, 0 deletions
diff --git a/io_mesh_raw/__init__.py b/io_mesh_raw/__init__.py
new file mode 100644
index 00000000..67109d21
--- /dev/null
+++ b/io_mesh_raw/__init__.py
@@ -0,0 +1,68 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+bl_info = {
+ "name": "Raw mesh format (.raw)",
+ "author": "Anthony D,Agostino (Scorpius), Aurel Wildfellner",
+ "version": (0, 2),
+ "blender": (2, 5, 7),
+ "api": 36103,
+ "location": "File > Import-Export > Raw Faces (.raw) ",
+ "description": "Import-Export Raw Faces",
+ "warning": "",
+ "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
+ "Scripts/Import-Export/Raw_Mesh_IO",
+ "tracker_url": "https://projects.blender.org/tracker/index.php?"\
+ "func=detail&aid=25692",
+ "category": "Import-Export"}
+
+if "bpy" in locals():
+ import imp
+ imp.reload(import_raw)
+ imp.reload(export_raw)
+else:
+ from . import import_raw
+ from . import export_raw
+
+
+import bpy
+
+def menu_import(self, context):
+ self.layout.operator(import_raw.RawImporter.bl_idname, text="Raw Faces (.raw)").filepath = "*.raw"
+
+
+def menu_export(self, context):
+ import os
+ default_path = os.path.splitext(bpy.data.filepath)[0] + ".raw"
+ self.layout.operator(export_raw.RawExporter.bl_idname, text="Raw Faces (.raw)").filepath = default_path
+
+
+def register():
+ bpy.utils.register_module(__name__)
+
+ bpy.types.INFO_MT_file_import.append(menu_import)
+ bpy.types.INFO_MT_file_export.append(menu_export)
+
+def unregister():
+ bpy.utils.unregister_module(__name__)
+
+ bpy.types.INFO_MT_file_import.remove(menu_import)
+ bpy.types.INFO_MT_file_export.remove(menu_export)
+
+if __name__ == "__main__":
+ register()
diff --git a/io_mesh_raw/export_raw.py b/io_mesh_raw/export_raw.py
new file mode 100644
index 00000000..3bc79461
--- /dev/null
+++ b/io_mesh_raw/export_raw.py
@@ -0,0 +1,112 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+__author__ = ["Aurel Wildfellner"]
+__version__ = '0.2'
+__bpydoc__ = """\
+This script exports a Mesh to a RAW triangle format file.
+
+The raw triangle format is very simple; it has no verts or faces lists.
+It's just a simple ascii text file with the vertices of each triangle
+listed on each line. In addition, also quads can be exported as a line
+of 12 values (this was the default before blender 2.5). Now default
+settings will triangulate the mesh.
+
+Usage:
+Execute this script from the "File->Export" menu. You can select
+whether modifiers should be applied and if the mesh is triangulated.
+
+"""
+
+import bpy
+
+
+def faceToTriangles(face):
+ triangles = []
+ if (len(face) == 4): #quad
+ triangles.append( [ face[0], face[1], face[2] ] )
+ triangles.append( [ face[2], face[3], face[0] ] )
+ else:
+ triangles.append(face)
+
+ return triangles
+
+
+def faceValues(face, mesh, matrix):
+ fv = []
+ for verti in face.vertices:
+ fv.append(mesh.vertices[verti].co * matrix)
+ return fv
+
+
+def faceToLine(face):
+ line = ""
+ for v in face:
+ line += str(v[0]) + " " + str(v[1]) + " " + str(v[2]) + " "
+ return line[:-1] + "\n"
+
+
+def export_raw(filepath, applyMods, triangulate):
+ faces = []
+ for obj in bpy.context.selected_objects:
+ if obj.type == 'MESH':
+ matrix = obj.matrix_world
+
+ if (applyMods):
+ me = obj.to_mesh(bpy.context.scene, True, "PREVIEW")
+ else:
+ me = obj.data
+
+ for face in me.faces:
+ fv = faceValues(face, me, matrix)
+ if triangulate:
+ faces.extend(faceToTriangles(fv))
+ else:
+ faces.append(fv)
+
+ # write the faces to a file
+ file = open(filepath, "w")
+ for face in faces:
+ file.write(faceToLine(face))
+ file.close()
+
+
+from bpy.props import *
+
+
+class RawExporter(bpy.types.Operator):
+ '''Save Raw triangle mesh data'''
+ bl_idname = "export_mesh.raw"
+ bl_label = "Export RAW"
+
+ filepath = StringProperty(name="File Path", description="Filepath used for exporting the RAW file", maxlen= 1024, default= "", subtype='FILE_PATH')
+ check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'})
+
+ apply_modifiers = BoolProperty(name="Apply Modifiers", description="Use transformed mesh data from each object", default=True)
+ triangulate = BoolProperty(name="Triangulate", description="Triangulate quads.", default=True)
+
+ def execute(self, context):
+ export_raw(self.filepath, self.apply_modifiers, self.triangulate)
+ return {'FINISHED'}
+
+ def invoke(self, context, event):
+ wm = context.window_manager
+ wm.fileselect_add(self)
+ return {'RUNNING_MODAL'}
+
+# package manages registering
diff --git a/io_mesh_raw/import_raw.py b/io_mesh_raw/import_raw.py
new file mode 100644
index 00000000..eb772585
--- /dev/null
+++ b/io_mesh_raw/import_raw.py
@@ -0,0 +1,145 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+__author__ = ["Anthony D'Agostino (Scorpius)", "Aurel Wildfellner"]
+__version__ = '0.2'
+__bpydoc__ = """\
+This script imports Raw Triangle File format files to Blender.
+
+The raw triangle format is very simple; it has no verts or faces lists.
+It's just a simple ascii text file with the vertices of each triangle
+listed on each line. In addition, a line with 12 values will be
+imported as a quad. This may be in conflict with some other
+applications, which use a raw format, but this is how it was
+implemented back in blender 2.42.
+
+Usage:
+Execute this script from the "File->Import" menu and choose a Raw file to
+open.
+
+Notes:
+Generates the standard verts and faces lists, but without duplicate
+verts. Only *exact* duplicates are removed, there is no way to specify a
+tolerance.
+"""
+
+
+
+import bpy
+
+# move those to a utility modul
+from io_utils import unpack_face_list, unpack_list # TODO, make generic
+
+
+def readMesh(filename, objName):
+ file = open(filename, "rb")
+
+ def line_to_face(line):
+ # Each triplet is an xyz float
+ line_split = []
+ try:
+ line_split = list(map(float, line.split()))
+ except:
+ return None
+
+ if len(line_split) == 9: # Tri
+ f1, f2, f3, f4, f5, f6, f7, f8, f9 = line_split
+ return [(f1, f2, f3), (f4, f5, f6), (f7, f8, f9)]
+ elif len(line_split) == 12: # Quad
+ f1, f2, f3, f4, f5, f6, f7, f8, f9, A, B, C = line_split
+ return [(f1, f2, f3), (f4, f5, f6), (f7, f8, f9), (A, B, C)]
+ else:
+ return None
+
+
+ faces = []
+ for line in file.readlines():
+ face = line_to_face(line)
+ if face:
+ faces.append(face)
+
+ file.close()
+
+ # Generate verts and faces lists, without duplicates
+ verts = []
+ coords = {}
+ index_tot = 0
+ faces_indices = []
+
+ for f in faces:
+ fi = []
+ for i, v in enumerate(f):
+ index = coords.get(v)
+
+ if index is None:
+ index = coords[v] = index_tot
+ index_tot += 1
+ verts.append(v)
+
+ fi.append(index)
+
+ faces_indices.append(fi)
+
+ mesh = bpy.data.meshes.new(objName)
+ mesh.from_pydata(verts, [], faces_indices)
+
+ return mesh
+
+
+def addMeshObj(mesh, objName):
+ scn = bpy.context.scene
+
+ for o in scn.objects:
+ o.select = False
+
+ mesh.update()
+ mesh.validate()
+
+ nobj = bpy.data.objects.new(objName, mesh)
+ scn.objects.link(nobj)
+ nobj.select = True
+
+ if scn.objects.active is None or scn.objects.active.mode == 'OBJECT':
+ scn.objects.active = nobj
+
+
+from bpy.props import *
+
+class RawImporter(bpy.types.Operator):
+ '''Load Raw triangle mesh data'''
+ bl_idname = "import_mesh.raw"
+ bl_label = "Import RAW"
+
+ filepath = StringProperty(name="File Path", description="Filepath used for importing the RAW file", maxlen=1024, default="", subtype='FILE_PATH')
+
+ def execute(self, context):
+
+ #convert the filename to an object name
+ objName = bpy.path.display_name(self.filepath.split("\\")[-1].split("/")[-1])
+
+ mesh = readMesh(self.filepath, objName)
+ addMeshObj(mesh, objName)
+
+ return {'FINISHED'}
+
+ def invoke(self, context, event):
+ wm = context.window_manager
+ wm.fileselect_add(self)
+ return {'RUNNING_MODAL'}
+
+# package manages registering