diff options
Diffstat (limited to 'io_mesh_stl/blender_utils.py')
-rw-r--r-- | io_mesh_stl/blender_utils.py | 26 |
1 files changed, 24 insertions, 2 deletions
diff --git a/io_mesh_stl/blender_utils.py b/io_mesh_stl/blender_utils.py index ff507b31..a5492d07 100644 --- a/io_mesh_stl/blender_utils.py +++ b/io_mesh_stl/blender_utils.py @@ -19,9 +19,11 @@ # <pep8 compliant> import bpy +import array +from itertools import chain -def create_and_link_mesh(name, faces, points, global_matrix): +def create_and_link_mesh(name, faces, face_nors, points, global_matrix): """ Create a blender mesh and object called name from a list of *points* and *faces* and link it in the current scene. @@ -29,10 +31,30 @@ def create_and_link_mesh(name, faces, points, global_matrix): mesh = bpy.data.meshes.new(name) mesh.from_pydata(points, [], faces) + + if face_nors: + # Note: we store 'temp' normals in loops, since validate() may alter final mesh, + # we can only set custom lnors *after* calling it. + mesh.create_normals_split() + lnors = tuple(chain(*chain(*zip(face_nors, face_nors, face_nors)))) + mesh.loops.foreach_set("normal", lnors) + mesh.transform(global_matrix) # update mesh to allow proper display - mesh.validate() + mesh.validate(clean_customdata=False) # *Very* important to not remove lnors here! + + if face_nors: + clnors = array.array('f', [0.0] * (len(mesh.loops) * 3)) + mesh.loops.foreach_get("normal", clnors) + + mesh.polygons.foreach_set("use_smooth", [True] * len(mesh.polygons)) + + mesh.normals_split_custom_set(tuple(zip(*(iter(clnors),) * 3))) + mesh.use_auto_smooth = True + mesh.show_edge_sharp = True + mesh.free_normals_split() + mesh.update() scene = bpy.context.scene |