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Diffstat (limited to 'io_mesh_stl/blender_utils.py')
-rw-r--r--io_mesh_stl/blender_utils.py53
1 files changed, 0 insertions, 53 deletions
diff --git a/io_mesh_stl/blender_utils.py b/io_mesh_stl/blender_utils.py
deleted file mode 100644
index 76dc86b9..00000000
--- a/io_mesh_stl/blender_utils.py
+++ /dev/null
@@ -1,53 +0,0 @@
-import bpy
-
-
-def create_and_link_mesh(name, faces, points):
- '''
- Create a blender mesh and object called name from a list of
- *points* and *faces* and link it in the current scene.
- '''
-
- mesh = bpy.data.meshes.new(name)
- mesh.from_pydata(points, [], faces)
-
- ob = bpy.data.objects.new(name, mesh)
- bpy.context.scene.objects.link(ob)
-
- # update mesh to allow proper display
- mesh.update()
-
-
-def faces_from_mesh(ob, apply_modifier=False, triangulate=True):
- '''
- From an object, return a generator over a list of faces.
-
- Each faces is a list of his vertexes. Each vertex is a tuple of
- his coordinate.
-
- apply_modifier
- Apply the preview modifier to the returned liste
-
- triangulate
- Split the quad into two triangles
- '''
-
- # get the modifiers
- try:
- mesh = ob.create_mesh(bpy.context.scene,
- apply_modifier, "PREVIEW")
- except SystemError:
- return ()
-
- def iter_face_index():
- '''
- From a list of faces, return the face triangulated if needed.
- '''
- for face in mesh.faces:
- if triangulate and len(face.vertices) == 4:
- yield face.vertices[:3]
- yield face.vertices[2:] + [face.vertices[0]]
- else:
- yield list(face.vertices)
-
- return ([tuple(ob.matrix_world * mesh.vertices[index].co)
- for index in indexes] for indexes in iter_face_index())