diff options
Diffstat (limited to 'io_mesh_uv_layout/export_uv_png.py')
-rw-r--r-- | io_mesh_uv_layout/export_uv_png.py | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/io_mesh_uv_layout/export_uv_png.py b/io_mesh_uv_layout/export_uv_png.py new file mode 100644 index 00000000..7a453f5a --- /dev/null +++ b/io_mesh_uv_layout/export_uv_png.py @@ -0,0 +1,149 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> + +import bpy + +def write(fw, mesh_source, image_width, image_height, opacity, face_iter_func): + filepath = fw.__self__.name + fw.__self__.close() + + material_solids = [bpy.data.materials.new("uv_temp_solid") for i in range(max(1, len(mesh_source.materials)))] + material_wire = bpy.data.materials.new("uv_temp_wire") + + scene = bpy.data.scenes.new("uv_temp") + mesh = bpy.data.meshes.new("uv_temp") + for mat_solid in material_solids: + mesh.materials.append(mat_solid) + + tot_verts = 0 + face_lens = [] + for f in mesh_source.faces: + tot_verts += len(f.vertices) + + faces_source = mesh_source.faces + + # get unique UV's incase there are many overlapping which slow down filling. + face_hash_3 = set() + face_hash_4 = set() + for i, uv in face_iter_func(): + material_index = faces_source[i].material_index + if len(uv) == 3: + face_hash_3.add((uv[0][0], uv[0][1], uv[1][0], uv[1][1], uv[2][0], uv[2][1], material_index)) + else: + face_hash_4.add((uv[0][0], uv[0][1], uv[1][0], uv[1][1], uv[2][0], uv[2][1], uv[3][0], uv[3][1], material_index)) + + # now set the faces coords and locations + # build mesh data + mesh_new_vertices = [] + mesh_new_materials = [] + mesh_new_face_vertices = [] + + current_vert = 0 + + for face_data in face_hash_3: + mesh_new_vertices.extend([face_data[0], face_data[1], 0.0, face_data[2], face_data[3], 0.0, face_data[4], face_data[5], 0.0]) + mesh_new_face_vertices.extend([current_vert, current_vert + 1, current_vert + 2, 0]) + mesh_new_materials.append(face_data[6]) + current_vert += 3 + for face_data in face_hash_4: + mesh_new_vertices.extend([face_data[0], face_data[1], 0.0, face_data[2], face_data[3], 0.0, face_data[4], face_data[5], 0.0, face_data[6], face_data[7], 0.0]) + mesh_new_face_vertices.extend([current_vert, current_vert + 1, current_vert + 2, current_vert + 3]) + mesh_new_materials.append(face_data[8]) + current_vert += 4 + + mesh.vertices.add(len(mesh_new_vertices) // 3) + mesh.faces.add(len(mesh_new_face_vertices) // 4) + + mesh.vertices.foreach_set("co", mesh_new_vertices) + mesh.faces.foreach_set("vertices_raw", mesh_new_face_vertices) + mesh.faces.foreach_set("material_index", mesh_new_materials) + + mesh.update(calc_edges=True) + + obj_solid = bpy.data.objects.new("uv_temp_solid", mesh) + obj_wire = bpy.data.objects.new("uv_temp_wire", mesh) + base_solid = scene.objects.link(obj_solid) + base_wire = scene.objects.link(obj_wire) + base_solid.layers[0] = True + base_wire.layers[0] = True + + # place behind the wire + obj_solid.location = 0, 0, -1 + + obj_wire.material_slots[0].link = 'OBJECT' + obj_wire.material_slots[0].material = material_wire + + # setup the camera + cam = bpy.data.cameras.new("uv_temp") + cam.type = 'ORTHO' + cam.ortho_scale = 1.0 + obj_cam = bpy.data.objects.new("uv_temp_cam", cam) + obj_cam.location = 0.5, 0.5, 1.0 + scene.objects.link(obj_cam) + scene.camera = obj_cam + + # setup materials + for i, mat_solid in enumerate(material_solids): + if mesh_source.materials and mesh_source.materials[i]: + mat_solid.diffuse_color = mesh_source.materials[i].diffuse_color + + mat_solid.use_shadeless = True + mat_solid.use_transparency = True + mat_solid.alpha = opacity + + material_wire.type = 'WIRE' + material_wire.use_shadeless = True + material_wire.diffuse_color = 0, 0, 0 + + # scene render settings + scene.render.use_raytrace = False + scene.render.alpha_mode = 'STRAIGHT' + scene.render.color_mode = 'RGBA' + + scene.render.resolution_x = image_width + scene.render.resolution_y = image_height + scene.render.resolution_percentage = 100 + + if image_width > image_height: + scene.render.pixel_aspect_y = image_width / image_height + elif image_width < image_height: + scene.render.pixel_aspect_x = image_height / image_width + + scene.frame_start = 1 + scene.frame_end = 1 + + scene.render.file_format = 'PNG' + scene.render.filepath = filepath + + data_context = {"blend_data": bpy.context.blend_data, "scene": scene} + bpy.ops.render.render(data_context, write_still=True) + + # cleanup + bpy.data.scenes.remove(scene) + bpy.data.objects.remove(obj_cam) + bpy.data.objects.remove(obj_solid) + bpy.data.objects.remove(obj_wire) + + bpy.data.cameras.remove(cam) + bpy.data.meshes.remove(mesh) + + bpy.data.materials.remove(material_wire) + for mat_solid in material_solids: + bpy.data.materials.remove(mat_solid) |