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Diffstat (limited to 'io_scene_3ds/__init__.py')
-rw-r--r-- | io_scene_3ds/__init__.py | 210 |
1 files changed, 210 insertions, 0 deletions
diff --git a/io_scene_3ds/__init__.py b/io_scene_3ds/__init__.py new file mode 100644 index 00000000..ef3ad111 --- /dev/null +++ b/io_scene_3ds/__init__.py @@ -0,0 +1,210 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8-80 compliant> + +bl_info = { + "name": "Autodesk 3DS format", + "author": "Bob Holcomb, Campbell Barton", + "blender": (2, 5, 7), + "api": 35622, + "location": "File > Import-Export", + "description": ("Import-Export 3DS, meshes, uvs, materials, textures, " + "cameras & lamps"), + "warning": "", + "wiki_url": ("http://wiki.blender.org/index.php/Extensions:2.5/Py/" + "Scripts/Import-Export/Autodesk_3DS"), + "tracker_url": "", + "support": 'OFFICIAL', + "category": "Import-Export"} + +if "bpy" in locals(): + import imp + if "import_3ds" in locals(): + imp.reload(import_3ds) + if "export_3ds" in locals(): + imp.reload(export_3ds) + + +import bpy +from bpy.props import StringProperty, FloatProperty, BoolProperty, EnumProperty + +from bpy_extras.io_utils import (ImportHelper, + ExportHelper, + axis_conversion, + ) + + +class Import3DS(bpy.types.Operator, ImportHelper): + '''Import from 3DS file format (.3ds)''' + bl_idname = "import_scene.autodesk_3ds" + bl_label = 'Import 3DS' + + filename_ext = ".3ds" + filter_glob = StringProperty(default="*.3ds", options={'HIDDEN'}) + + constrain_size = FloatProperty( + name="Size Constraint", + description=("Scale the model by 10 until it reacehs the " + "size constraint. Zero Disables."), + min=0.0, max=1000.0, + soft_min=0.0, soft_max=1000.0, + default=10.0, + ) + use_image_search = BoolProperty( + name="Image Search", + description=("Search subdirectories for any assosiated images " + "(Warning, may be slow)"), + default=True, + ) + use_apply_transform = BoolProperty( + name="Apply Transform", + description=("Workaround for object transformations " + "importing incorrectly"), + default=True, + ) + + axis_forward = EnumProperty( + name="Forward", + items=(('X', "X Forward", ""), + ('Y', "Y Forward", ""), + ('Z', "Z Forward", ""), + ('-X', "-X Forward", ""), + ('-Y', "-Y Forward", ""), + ('-Z', "-Z Forward", ""), + ), + default='Y', + ) + + axis_up = EnumProperty( + name="Up", + items=(('X', "X Up", ""), + ('Y', "Y Up", ""), + ('Z', "Z Up", ""), + ('-X', "-X Up", ""), + ('-Y', "-Y Up", ""), + ('-Z', "-Z Up", ""), + ), + default='Z', + ) + + def execute(self, context): + from . import import_3ds + + keywords = self.as_keywords(ignore=("axis_forward", + "axis_up", + "filter_glob", + )) + + global_matrix = axis_conversion(from_forward=self.axis_forward, + from_up=self.axis_up, + ).to_4x4() + keywords["global_matrix"] = global_matrix + + return import_3ds.load(self, context, **keywords) + + +class Export3DS(bpy.types.Operator, ExportHelper): + '''Export to 3DS file format (.3ds)''' + bl_idname = "export_scene.autodesk_3ds" + bl_label = 'Export 3DS' + + filename_ext = ".3ds" + filter_glob = StringProperty( + default="*.3ds", + options={'HIDDEN'}, + ) + + use_selection = BoolProperty( + name="Selection Only", + description="Export selected objects only", + default=False, + ) + + axis_forward = EnumProperty( + name="Forward", + items=(('X', "X Forward", ""), + ('Y', "Y Forward", ""), + ('Z', "Z Forward", ""), + ('-X', "-X Forward", ""), + ('-Y', "-Y Forward", ""), + ('-Z', "-Z Forward", ""), + ), + default='Y', + ) + + axis_up = EnumProperty( + name="Up", + items=(('X', "X Up", ""), + ('Y', "Y Up", ""), + ('Z', "Z Up", ""), + ('-X', "-X Up", ""), + ('-Y', "-Y Up", ""), + ('-Z', "-Z Up", ""), + ), + default='Z', + ) + + def execute(self, context): + from . import export_3ds + + keywords = self.as_keywords(ignore=("axis_forward", + "axis_up", + "filter_glob", + "check_existing", + )) + global_matrix = axis_conversion(to_forward=self.axis_forward, + to_up=self.axis_up, + ).to_4x4() + keywords["global_matrix"] = global_matrix + + return export_3ds.save(self, context, **keywords) + + +# Add to a menu +def menu_func_export(self, context): + self.layout.operator(Export3DS.bl_idname, text="3D Studio (.3ds)") + + +def menu_func_import(self, context): + self.layout.operator(Import3DS.bl_idname, text="3D Studio (.3ds)") + + +def register(): + bpy.utils.register_module(__name__) + + bpy.types.INFO_MT_file_import.append(menu_func_import) + bpy.types.INFO_MT_file_export.append(menu_func_export) + + +def unregister(): + bpy.utils.unregister_module(__name__) + + bpy.types.INFO_MT_file_import.remove(menu_func_import) + bpy.types.INFO_MT_file_export.remove(menu_func_export) + +# NOTES: +# why add 1 extra vertex? and remove it when done? - +# "Answer - eekadoodle - would need to re-order UV's without this since face +# order isnt always what we give blender, BMesh will solve :D" +# +# disabled scaling to size, this requires exposing bb (easy) and understanding +# how it works (needs some time) + +if __name__ == "__main__": + register() |