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Diffstat (limited to 'io_scene_3ds/import_3ds.py')
-rw-r--r--io_scene_3ds/import_3ds.py900
1 files changed, 900 insertions, 0 deletions
diff --git a/io_scene_3ds/import_3ds.py b/io_scene_3ds/import_3ds.py
new file mode 100644
index 00000000..856698a7
--- /dev/null
+++ b/io_scene_3ds/import_3ds.py
@@ -0,0 +1,900 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+# Script copyright (C) Bob Holcomb
+# Contributors: Bob Holcomb, Richard L?rk?ng, Damien McGinnes, Campbell Barton, Mario Lapin, Dominique Lorre
+
+import os
+import time
+import struct
+
+from io_utils import load_image
+
+import bpy
+import mathutils
+
+BOUNDS_3DS = []
+
+
+######################################################
+# Data Structures
+######################################################
+
+#Some of the chunks that we will see
+#----- Primary Chunk, at the beginning of each file
+PRIMARY = 0x4D4D
+
+#------ Main Chunks
+OBJECTINFO = 0x3D3D # This gives the version of the mesh and is found right before the material and object information
+VERSION = 0x0002 # This gives the version of the .3ds file
+EDITKEYFRAME = 0xB000 # This is the header for all of the key frame info
+
+#------ sub defines of OBJECTINFO
+MATERIAL = 0xAFFF # This stored the texture info
+OBJECT = 0x4000 # This stores the faces, vertices, etc...
+
+#>------ sub defines of MATERIAL
+#------ sub defines of MATERIAL_BLOCK
+MAT_NAME = 0xA000 # This holds the material name
+MAT_AMBIENT = 0xA010 # Ambient color of the object/material
+MAT_DIFFUSE = 0xA020 # This holds the color of the object/material
+MAT_SPECULAR = 0xA030 # SPecular color of the object/material
+MAT_SHINESS = 0xA040 # ??
+MAT_TRANSPARENCY = 0xA050 # Transparency value of material
+MAT_SELF_ILLUM = 0xA080 # Self Illumination value of material
+MAT_WIRE = 0xA085 # Only render's wireframe
+
+MAT_TEXTURE_MAP = 0xA200 # This is a header for a new texture map
+MAT_SPECULAR_MAP = 0xA204 # This is a header for a new specular map
+MAT_OPACITY_MAP = 0xA210 # This is a header for a new opacity map
+MAT_REFLECTION_MAP = 0xA220 # This is a header for a new reflection map
+MAT_BUMP_MAP = 0xA230 # This is a header for a new bump map
+MAT_MAP_FILEPATH = 0xA300 # This holds the file name of the texture
+
+MAT_FLOAT_COLOR = 0x0010 # color defined as 3 floats
+MAT_24BIT_COLOR = 0x0011 # color defined as 3 bytes
+
+#>------ sub defines of OBJECT
+OBJECT_MESH = 0x4100 # This lets us know that we are reading a new object
+OBJECT_LAMP = 0x4600 # This lets un know we are reading a light object
+OBJECT_LAMP_SPOT = 0x4610 # The light is a spotloght.
+OBJECT_LAMP_OFF = 0x4620 # The light off.
+OBJECT_LAMP_ATTENUATE = 0x4625
+OBJECT_LAMP_RAYSHADE = 0x4627
+OBJECT_LAMP_SHADOWED = 0x4630
+OBJECT_LAMP_LOCAL_SHADOW = 0x4640
+OBJECT_LAMP_LOCAL_SHADOW2 = 0x4641
+OBJECT_LAMP_SEE_CONE = 0x4650
+OBJECT_LAMP_SPOT_RECTANGULAR = 0x4651
+OBJECT_LAMP_SPOT_OVERSHOOT = 0x4652
+OBJECT_LAMP_SPOT_PROJECTOR = 0x4653
+OBJECT_LAMP_EXCLUDE = 0x4654
+OBJECT_LAMP_RANGE = 0x4655
+OBJECT_LAMP_ROLL = 0x4656
+OBJECT_LAMP_SPOT_ASPECT = 0x4657
+OBJECT_LAMP_RAY_BIAS = 0x4658
+OBJECT_LAMP_INNER_RANGE = 0x4659
+OBJECT_LAMP_OUTER_RANGE = 0x465A
+OBJECT_LAMP_MULTIPLIER = 0x465B
+OBJECT_LAMP_AMBIENT_LIGHT = 0x4680
+
+OBJECT_CAMERA = 0x4700 # This lets un know we are reading a camera object
+
+#>------ sub defines of CAMERA
+OBJECT_CAM_RANGES = 0x4720 # The camera range values
+
+#>------ sub defines of OBJECT_MESH
+OBJECT_VERTICES = 0x4110 # The objects vertices
+OBJECT_FACES = 0x4120 # The objects faces
+OBJECT_MATERIAL = 0x4130 # This is found if the object has a material, either texture map or color
+OBJECT_UV = 0x4140 # The UV texture coordinates
+OBJECT_TRANS_MATRIX = 0x4160 # The Object Matrix
+
+#>------ sub defines of EDITKEYFRAME
+ED_KEY_AMBIENT_NODE = 0xB001
+ED_KEY_OBJECT_NODE = 0xB002
+ED_KEY_CAMERA_NODE = 0xB003
+ED_KEY_TARGET_NODE = 0xB004
+ED_KEY_LIGHT_NODE = 0xB005
+ED_KEY_L_TARGET_NODE = 0xB006
+ED_KEY_SPOTLIGHT_NODE = 0xB007
+#>------ sub defines of ED_KEY_OBJECT_NODE
+# EK_OB_KEYFRAME_SEG = 0xB008
+# EK_OB_KEYFRAME_CURTIME = 0xB009
+# EK_OB_KEYFRAME_HEADER = 0xB00A
+EK_OB_NODE_HEADER = 0xB010
+EK_OB_INSTANCE_NAME = 0xB011
+# EK_OB_PRESCALE = 0xB012
+EK_OB_PIVOT = 0xB013
+# EK_OB_BOUNDBOX = 0xB014
+# EK_OB_MORPH_SMOOTH = 0xB015
+EK_OB_POSITION_TRACK = 0xB020
+EK_OB_ROTATION_TRACK = 0xB021
+EK_OB_SCALE_TRACK = 0xB022
+# EK_OB_CAMERA_FOV_TRACK = 0xB023
+# EK_OB_CAMERA_ROLL_TRACK = 0xB024
+# EK_OB_COLOR_TRACK = 0xB025
+# EK_OB_MORPH_TRACK = 0xB026
+# EK_OB_HOTSPOT_TRACK = 0xB027
+# EK_OB_FALLOF_TRACK = 0xB028
+# EK_OB_HIDE_TRACK = 0xB029
+# EK_OB_NODE_ID = 0xB030
+
+ROOT_OBJECT = 0xFFFF
+
+global scn
+scn = None
+
+object_dictionary = {}
+object_matrix = {}
+
+
+#the chunk class
+class chunk:
+ ID = 0
+ length = 0
+ bytes_read = 0
+
+ #we don't read in the bytes_read, we compute that
+ binary_format = "<HI"
+
+ def __init__(self):
+ self.ID = 0
+ self.length = 0
+ self.bytes_read = 0
+
+ def dump(self):
+ print('ID: ', self.ID)
+ print('ID in hex: ', hex(self.ID))
+ print('length: ', self.length)
+ print('bytes_read: ', self.bytes_read)
+
+
+def read_chunk(file, chunk):
+ temp_data = file.read(struct.calcsize(chunk.binary_format))
+ data = struct.unpack(chunk.binary_format, temp_data)
+ chunk.ID = data[0]
+ chunk.length = data[1]
+ #update the bytes read function
+ chunk.bytes_read = 6
+
+ #if debugging
+ #chunk.dump()
+
+
+def read_string(file):
+ #read in the characters till we get a null character
+ s = b''
+ while True:
+ c = struct.unpack('<c', file.read(1))[0]
+ if c == b'\x00':
+ break
+ s += c
+ #print 'string: ',s
+
+ #remove the null character from the string
+# print("read string", s)
+ return str(s, "utf-8", "replace"), len(s) + 1
+
+######################################################
+# IMPORT
+######################################################
+
+
+def process_next_object_chunk(file, previous_chunk):
+ new_chunk = chunk()
+ temp_chunk = chunk()
+
+ while (previous_chunk.bytes_read < previous_chunk.length):
+ #read the next chunk
+ read_chunk(file, new_chunk)
+
+
+def skip_to_end(file, skip_chunk):
+ buffer_size = skip_chunk.length - skip_chunk.bytes_read
+ binary_format = "%ic" % buffer_size
+ temp_data = file.read(struct.calcsize(binary_format))
+ skip_chunk.bytes_read += buffer_size
+
+
+def add_texture_to_material(image, texture, material, mapto):
+ #print('assigning %s to %s' % (texture, material))
+
+ if mapto not in ("COLOR", "SPECULARITY", "ALPHA", "NORMAL"):
+ print('/tError: Cannot map to "%s"\n\tassuming diffuse color. modify material "%s" later.' % (mapto, material.name))
+ mapto = "COLOR"
+
+ if image:
+ texture.image = image
+
+ mtex = material.texture_slots.add()
+ mtex.texture = texture
+ mtex.texture_coords = 'UV'
+ mtex.use_map_color_diffuse = False
+
+ if mapto == 'COLOR':
+ mtex.use_map_color_diffuse = True
+ elif mapto == 'SPECULARITY':
+ mtex.use_map_specular = True
+ elif mapto == 'ALPHA':
+ mtex.use_map_alpha = True
+ elif mapto == 'NORMAL':
+ mtex.use_map_normal = True
+
+
+def process_next_chunk(file, previous_chunk, importedObjects, IMAGE_SEARCH):
+ #print previous_chunk.bytes_read, 'BYTES READ'
+ contextObName = None
+ contextLamp = [None, None] # object, Data
+ contextMaterial = None
+ contextMatrix_rot = None # Blender.mathutils.Matrix(); contextMatrix.identity()
+ #contextMatrix_tx = None # Blender.mathutils.Matrix(); contextMatrix.identity()
+ contextMesh_vertls = None # flat array: (verts * 3)
+ contextMesh_facels = None
+ contextMeshMaterials = {} # matname:[face_idxs]
+ contextMeshUV = None # flat array (verts * 2)
+
+ TEXTURE_DICT = {}
+ MATDICT = {}
+# TEXMODE = Mesh.FaceModes['TEX']
+
+ # Localspace variable names, faster.
+ STRUCT_SIZE_1CHAR = struct.calcsize('c')
+ STRUCT_SIZE_2FLOAT = struct.calcsize('2f')
+ STRUCT_SIZE_3FLOAT = struct.calcsize('3f')
+ STRUCT_SIZE_4FLOAT = struct.calcsize('4f')
+ STRUCT_SIZE_UNSIGNED_SHORT = struct.calcsize('H')
+ STRUCT_SIZE_4UNSIGNED_SHORT = struct.calcsize('4H')
+ STRUCT_SIZE_4x3MAT = struct.calcsize('ffffffffffff')
+ _STRUCT_SIZE_4x3MAT = struct.calcsize('fffffffffffff')
+ # STRUCT_SIZE_4x3MAT = calcsize('ffffffffffff')
+ # print STRUCT_SIZE_4x3MAT, ' STRUCT_SIZE_4x3MAT'
+ # only init once
+ object_list = [] # for hierarchy
+ object_parent = [] # index of parent in hierarchy, 0xFFFF = no parent
+ pivot_list = [] # pivots with hierarchy handling
+
+ def putContextMesh(myContextMesh_vertls, myContextMesh_facels, myContextMeshMaterials):
+ bmesh = bpy.data.meshes.new(contextObName)
+
+ if myContextMesh_facels is None:
+ myContextMesh_facels = []
+
+ if myContextMesh_vertls:
+
+ bmesh.vertices.add(len(myContextMesh_vertls) // 3)
+ bmesh.faces.add(len(myContextMesh_facels))
+ bmesh.vertices.foreach_set("co", myContextMesh_vertls)
+
+ eekadoodle_faces = []
+ for v1, v2, v3 in myContextMesh_facels:
+ eekadoodle_faces.extend([v3, v1, v2, 0] if v3 == 0 else [v1, v2, v3, 0])
+ bmesh.faces.foreach_set("vertices_raw", eekadoodle_faces)
+
+ if bmesh.faces and contextMeshUV:
+ bmesh.uv_textures.new()
+ uv_faces = bmesh.uv_textures.active.data[:]
+ else:
+ uv_faces = None
+
+ for mat_idx, (matName, faces) in enumerate(myContextMeshMaterials.items()):
+ if matName is None:
+ bmat = None
+ else:
+ bmat = MATDICT[matName][1]
+ img = TEXTURE_DICT.get(bmat.name)
+
+ bmesh.materials.append(bmat) # can be None
+
+ if uv_faces and img:
+ for fidx in faces:
+ bmesh.faces[fidx].material_index = mat_idx
+ uf = uv_faces[fidx]
+ uf.image = img
+ uf.use_image = True
+ else:
+ for fidx in faces:
+ bmesh.faces[fidx].material_index = mat_idx
+
+ if uv_faces:
+ for fidx, uf in enumerate(uv_faces):
+ face = myContextMesh_facels[fidx]
+ v1, v2, v3 = face
+
+ # eekadoodle
+ if v3 == 0:
+ v1, v2, v3 = v3, v1, v2
+
+ uf.uv1 = contextMeshUV[v1 * 2:(v1 * 2) + 2]
+ uf.uv2 = contextMeshUV[v2 * 2:(v2 * 2) + 2]
+ uf.uv3 = contextMeshUV[v3 * 2:(v3 * 2) + 2]
+ # always a tri
+
+ bmesh.validate()
+ bmesh.update()
+
+ ob = bpy.data.objects.new(contextObName, bmesh)
+ object_dictionary[contextObName] = ob
+ SCN.objects.link(ob)
+
+ '''
+ if contextMatrix_tx:
+ ob.setMatrix(contextMatrix_tx)
+ '''
+
+ if contextMatrix_rot:
+ ob.matrix_local = contextMatrix_rot
+ object_matrix[ob] = contextMatrix_rot.copy()
+
+ importedObjects.append(ob)
+
+ #a spare chunk
+ new_chunk = chunk()
+ temp_chunk = chunk()
+
+ CreateBlenderObject = False
+
+ def read_float_color(temp_chunk):
+ temp_data = file.read(struct.calcsize('3f'))
+ temp_chunk.bytes_read += 12
+ return [float(col) for col in struct.unpack('<3f', temp_data)]
+
+ def read_byte_color(temp_chunk):
+ temp_data = file.read(struct.calcsize('3B'))
+ temp_chunk.bytes_read += 3
+ return [float(col) / 255 for col in struct.unpack('<3B', temp_data)] # data [0,1,2] == rgb
+
+ def read_texture(new_chunk, temp_chunk, name, mapto):
+ new_texture = bpy.data.textures.new(name, type='IMAGE')
+
+ img = None
+ while (new_chunk.bytes_read < new_chunk.length):
+ #print 'MAT_TEXTURE_MAP..while', new_chunk.bytes_read, new_chunk.length
+ read_chunk(file, temp_chunk)
+
+ if (temp_chunk.ID == MAT_MAP_FILEPATH):
+ texture_name, read_str_len = read_string(file)
+ img = TEXTURE_DICT[contextMaterial.name] = load_image(texture_name, dirname)
+ new_chunk.bytes_read += read_str_len # plus one for the null character that gets removed
+
+ else:
+ skip_to_end(file, temp_chunk)
+
+ new_chunk.bytes_read += temp_chunk.bytes_read
+
+ # add the map to the material in the right channel
+ if img:
+ add_texture_to_material(img, new_texture, contextMaterial, mapto)
+
+ dirname = os.path.dirname(file.name)
+
+ #loop through all the data for this chunk (previous chunk) and see what it is
+ while (previous_chunk.bytes_read < previous_chunk.length):
+ #print '\t', previous_chunk.bytes_read, 'keep going'
+ #read the next chunk
+ #print 'reading a chunk'
+ read_chunk(file, new_chunk)
+
+ #is it a Version chunk?
+ if (new_chunk.ID == VERSION):
+ #print 'if (new_chunk.ID == VERSION):'
+ #print 'found a VERSION chunk'
+ #read in the version of the file
+ #it's an unsigned short (H)
+ temp_data = file.read(struct.calcsize('I'))
+ version = struct.unpack('<I', temp_data)[0]
+ new_chunk.bytes_read += 4 # read the 4 bytes for the version number
+ #this loader works with version 3 and below, but may not with 4 and above
+ if (version > 3):
+ print('\tNon-Fatal Error: Version greater than 3, may not load correctly: ', version)
+
+ #is it an object info chunk?
+ elif (new_chunk.ID == OBJECTINFO):
+ #print 'elif (new_chunk.ID == OBJECTINFO):'
+ # print 'found an OBJECTINFO chunk'
+ process_next_chunk(file, new_chunk, importedObjects, IMAGE_SEARCH)
+
+ #keep track of how much we read in the main chunk
+ new_chunk.bytes_read += temp_chunk.bytes_read
+
+ #is it an object chunk?
+ elif (new_chunk.ID == OBJECT):
+
+ if CreateBlenderObject:
+ putContextMesh(contextMesh_vertls, contextMesh_facels, contextMeshMaterials)
+ contextMesh_vertls = []
+ contextMesh_facels = []
+
+ ## preparando para receber o proximo objeto
+ contextMeshMaterials = {} # matname:[face_idxs]
+ contextMeshUV = None
+ #contextMesh.vertexUV = 1 # Make sticky coords.
+ # Reset matrix
+ contextMatrix_rot = None
+ #contextMatrix_tx = None
+
+ CreateBlenderObject = True
+ contextObName, read_str_len = read_string(file)
+ new_chunk.bytes_read += read_str_len
+
+ #is it a material chunk?
+ elif (new_chunk.ID == MATERIAL):
+
+# print("read material")
+
+ #print 'elif (new_chunk.ID == MATERIAL):'
+ contextMaterial = bpy.data.materials.new('Material')
+
+ elif (new_chunk.ID == MAT_NAME):
+ #print 'elif (new_chunk.ID == MAT_NAME):'
+ material_name, read_str_len = read_string(file)
+
+# print("material name", material_name)
+
+ #plus one for the null character that ended the string
+ new_chunk.bytes_read += read_str_len
+
+ contextMaterial.name = material_name.rstrip() # remove trailing whitespace
+ MATDICT[material_name] = (contextMaterial.name, contextMaterial)
+
+ elif (new_chunk.ID == MAT_AMBIENT):
+ #print 'elif (new_chunk.ID == MAT_AMBIENT):'
+ read_chunk(file, temp_chunk)
+ if (temp_chunk.ID == MAT_FLOAT_COLOR):
+ contextMaterial.mirror_color = read_float_color(temp_chunk)
+# temp_data = file.read(struct.calcsize('3f'))
+# temp_chunk.bytes_read += 12
+# contextMaterial.mirCol = [float(col) for col in struct.unpack('<3f', temp_data)]
+ elif (temp_chunk.ID == MAT_24BIT_COLOR):
+ contextMaterial.mirror_color = read_byte_color(temp_chunk)
+# temp_data = file.read(struct.calcsize('3B'))
+# temp_chunk.bytes_read += 3
+# contextMaterial.mirCol = [float(col)/255 for col in struct.unpack('<3B', temp_data)] # data [0,1,2] == rgb
+ else:
+ skip_to_end(file, temp_chunk)
+ new_chunk.bytes_read += temp_chunk.bytes_read
+
+ elif (new_chunk.ID == MAT_DIFFUSE):
+ #print 'elif (new_chunk.ID == MAT_DIFFUSE):'
+ read_chunk(file, temp_chunk)
+ if (temp_chunk.ID == MAT_FLOAT_COLOR):
+ contextMaterial.diffuse_color = read_float_color(temp_chunk)
+# temp_data = file.read(struct.calcsize('3f'))
+# temp_chunk.bytes_read += 12
+# contextMaterial.rgbCol = [float(col) for col in struct.unpack('<3f', temp_data)]
+ elif (temp_chunk.ID == MAT_24BIT_COLOR):
+ contextMaterial.diffuse_color = read_byte_color(temp_chunk)
+# temp_data = file.read(struct.calcsize('3B'))
+# temp_chunk.bytes_read += 3
+# contextMaterial.rgbCol = [float(col)/255 for col in struct.unpack('<3B', temp_data)] # data [0,1,2] == rgb
+ else:
+ skip_to_end(file, temp_chunk)
+
+# print("read material diffuse color", contextMaterial.diffuse_color)
+
+ new_chunk.bytes_read += temp_chunk.bytes_read
+
+ elif (new_chunk.ID == MAT_SPECULAR):
+ #print 'elif (new_chunk.ID == MAT_SPECULAR):'
+ read_chunk(file, temp_chunk)
+ if (temp_chunk.ID == MAT_FLOAT_COLOR):
+ contextMaterial.specular_color = read_float_color(temp_chunk)
+# temp_data = file.read(struct.calcsize('3f'))
+# temp_chunk.bytes_read += 12
+# contextMaterial.mirCol = [float(col) for col in struct.unpack('<3f', temp_data)]
+ elif (temp_chunk.ID == MAT_24BIT_COLOR):
+ contextMaterial.specular_color = read_byte_color(temp_chunk)
+# temp_data = file.read(struct.calcsize('3B'))
+# temp_chunk.bytes_read += 3
+# contextMaterial.mirCol = [float(col)/255 for col in struct.unpack('<3B', temp_data)] # data [0,1,2] == rgb
+ else:
+ skip_to_end(file, temp_chunk)
+ new_chunk.bytes_read += temp_chunk.bytes_read
+
+ elif (new_chunk.ID == MAT_TEXTURE_MAP):
+ read_texture(new_chunk, temp_chunk, "Diffuse", "COLOR")
+
+ elif (new_chunk.ID == MAT_SPECULAR_MAP):
+ read_texture(new_chunk, temp_chunk, "Specular", "SPECULARITY")
+
+ elif (new_chunk.ID == MAT_OPACITY_MAP):
+ read_texture(new_chunk, temp_chunk, "Opacity", "ALPHA")
+
+ elif (new_chunk.ID == MAT_BUMP_MAP):
+ read_texture(new_chunk, temp_chunk, "Bump", "NORMAL")
+
+ elif (new_chunk.ID == MAT_TRANSPARENCY):
+ #print 'elif (new_chunk.ID == MAT_TRANSPARENCY):'
+ read_chunk(file, temp_chunk)
+ temp_data = file.read(STRUCT_SIZE_UNSIGNED_SHORT)
+
+ temp_chunk.bytes_read += 2
+ contextMaterial.alpha = 1 - (float(struct.unpack('<H', temp_data)[0]) / 100)
+ new_chunk.bytes_read += temp_chunk.bytes_read
+
+ elif (new_chunk.ID == OBJECT_LAMP): # Basic lamp support.
+
+ temp_data = file.read(STRUCT_SIZE_3FLOAT)
+
+ x, y, z = struct.unpack('<3f', temp_data)
+ new_chunk.bytes_read += STRUCT_SIZE_3FLOAT
+
+ # no lamp in dict that would be confusing
+ contextLamp[1] = bpy.data.lamps.new("Lamp", 'POINT')
+ contextLamp[0] = ob = bpy.data.objects.new("Lamp", contextLamp[1])
+
+ SCN.objects.link(ob)
+ importedObjects.append(contextLamp[0])
+
+ #print 'number of faces: ', num_faces
+ #print x,y,z
+ contextLamp[0].location = (x, y, z)
+# contextLamp[0].setLocation(x,y,z)
+
+ # Reset matrix
+ contextMatrix_rot = None
+ #contextMatrix_tx = None
+ #print contextLamp.name,
+
+ elif (new_chunk.ID == OBJECT_MESH):
+ # print 'Found an OBJECT_MESH chunk'
+ pass
+ elif (new_chunk.ID == OBJECT_VERTICES):
+ '''
+ Worldspace vertex locations
+ '''
+ # print 'elif (new_chunk.ID == OBJECT_VERTICES):'
+ temp_data = file.read(STRUCT_SIZE_UNSIGNED_SHORT)
+ num_verts = struct.unpack('<H', temp_data)[0]
+ new_chunk.bytes_read += 2
+
+ # print 'number of verts: ', num_verts
+ contextMesh_vertls = struct.unpack('<%df' % (num_verts * 3), file.read(STRUCT_SIZE_3FLOAT * num_verts))
+ new_chunk.bytes_read += STRUCT_SIZE_3FLOAT * num_verts
+ # dummyvert is not used atm!
+
+ #print 'object verts: bytes read: ', new_chunk.bytes_read
+
+ elif (new_chunk.ID == OBJECT_FACES):
+ # print 'elif (new_chunk.ID == OBJECT_FACES):'
+ temp_data = file.read(STRUCT_SIZE_UNSIGNED_SHORT)
+ num_faces = struct.unpack('<H', temp_data)[0]
+ new_chunk.bytes_read += 2
+ #print 'number of faces: ', num_faces
+
+ # print '\ngetting a face'
+ temp_data = file.read(STRUCT_SIZE_4UNSIGNED_SHORT * num_faces)
+ new_chunk.bytes_read += STRUCT_SIZE_4UNSIGNED_SHORT * num_faces # 4 short ints x 2 bytes each
+ contextMesh_facels = struct.unpack('<%dH' % (num_faces * 4), temp_data)
+ contextMesh_facels = [contextMesh_facels[i - 3:i] for i in range(3, (num_faces * 4) + 3, 4)]
+
+ elif (new_chunk.ID == OBJECT_MATERIAL):
+ # print 'elif (new_chunk.ID == OBJECT_MATERIAL):'
+ material_name, read_str_len = read_string(file)
+ new_chunk.bytes_read += read_str_len # remove 1 null character.
+
+ temp_data = file.read(STRUCT_SIZE_UNSIGNED_SHORT)
+ num_faces_using_mat = struct.unpack('<H', temp_data)[0]
+ new_chunk.bytes_read += STRUCT_SIZE_UNSIGNED_SHORT
+
+ temp_data = file.read(STRUCT_SIZE_UNSIGNED_SHORT * num_faces_using_mat)
+ new_chunk.bytes_read += STRUCT_SIZE_UNSIGNED_SHORT * num_faces_using_mat
+
+ contextMeshMaterials[material_name] = struct.unpack("<%dH" % (num_faces_using_mat), temp_data)
+
+ #look up the material in all the materials
+
+ elif (new_chunk.ID == OBJECT_UV):
+ temp_data = file.read(STRUCT_SIZE_UNSIGNED_SHORT)
+ num_uv = struct.unpack('<H', temp_data)[0]
+ new_chunk.bytes_read += 2
+
+ temp_data = file.read(STRUCT_SIZE_2FLOAT * num_uv)
+ new_chunk.bytes_read += STRUCT_SIZE_2FLOAT * num_uv
+ contextMeshUV = struct.unpack('<%df' % (num_uv * 2), temp_data)
+
+ elif (new_chunk.ID == OBJECT_TRANS_MATRIX):
+ # How do we know the matrix size? 54 == 4x4 48 == 4x3
+ temp_data = file.read(STRUCT_SIZE_4x3MAT)
+ data = list(struct.unpack('<ffffffffffff', temp_data))
+ new_chunk.bytes_read += STRUCT_SIZE_4x3MAT
+
+ contextMatrix_rot = mathutils.Matrix((data[:3] + [0], \
+ data[3:6] + [0], \
+ data[6:9] + [0], \
+ data[9:] + [1], \
+ ))
+
+ elif (new_chunk.ID == MAT_MAP_FILEPATH):
+ texture_name, read_str_len = read_string(file)
+ try:
+ TEXTURE_DICT[contextMaterial.name]
+ except:
+ #img = TEXTURE_DICT[contextMaterial.name]= BPyImage.comprehensiveImageLoad(texture_name, FILEPATH)
+ img = TEXTURE_DICT[contextMaterial.name] = load_image(texture_name, dirname)
+# img = TEXTURE_DICT[contextMaterial.name]= BPyImage.comprehensiveImageLoad(texture_name, FILEPATH, PLACE_HOLDER=False, RECURSIVE=IMAGE_SEARCH)
+
+ new_chunk.bytes_read += read_str_len # plus one for the null character that gets removed
+ elif new_chunk.ID == EDITKEYFRAME:
+ pass
+
+ # including these here means their EK_OB_NODE_HEADER are scanned
+ elif new_chunk.ID in {ED_KEY_AMBIENT_NODE,
+ ED_KEY_OBJECT_NODE,
+ ED_KEY_CAMERA_NODE,
+ ED_KEY_TARGET_NODE,
+ ED_KEY_LIGHT_NODE,
+ ED_KEY_L_TARGET_NODE,
+ ED_KEY_SPOTLIGHT_NODE}: # another object is being processed
+ child = None
+
+ elif new_chunk.ID == EK_OB_NODE_HEADER:
+ object_name, read_str_len = read_string(file)
+ new_chunk.bytes_read += read_str_len
+ temp_data = file.read(STRUCT_SIZE_UNSIGNED_SHORT * 2)
+ new_chunk.bytes_read += 4
+ temp_data = file.read(STRUCT_SIZE_UNSIGNED_SHORT)
+ hierarchy = struct.unpack('<H', temp_data)[0]
+ new_chunk.bytes_read += 2
+
+ child = object_dictionary.get(object_name)
+
+ if child is None:
+ child = bpy.data.objects.new(object_name, None) # create an empty object
+ SCN.objects.link(child)
+
+ object_list.append(child)
+ object_parent.append(hierarchy)
+ pivot_list.append(mathutils.Vector((0.0, 0.0, 0.0)))
+
+ elif new_chunk.ID == EK_OB_INSTANCE_NAME:
+ object_name, read_str_len = read_string(file)
+ # child.name = object_name
+ child.name += "." + object_name
+ object_dictionary[object_name] = child
+ new_chunk.bytes_read += read_str_len
+ # print("new instance object:", object_name)
+
+ elif new_chunk.ID == EK_OB_PIVOT: # translation
+ temp_data = file.read(STRUCT_SIZE_3FLOAT)
+ pivot = struct.unpack('<3f', temp_data)
+ new_chunk.bytes_read += STRUCT_SIZE_3FLOAT
+ pivot_list[len(pivot_list) - 1] = mathutils.Vector(pivot)
+
+ elif new_chunk.ID == EK_OB_POSITION_TRACK: # translation
+ new_chunk.bytes_read += STRUCT_SIZE_UNSIGNED_SHORT * 5
+ temp_data = file.read(STRUCT_SIZE_UNSIGNED_SHORT * 5)
+ temp_data = file.read(STRUCT_SIZE_UNSIGNED_SHORT)
+ nkeys = struct.unpack('<H', temp_data)[0]
+ temp_data = file.read(STRUCT_SIZE_UNSIGNED_SHORT)
+ new_chunk.bytes_read += STRUCT_SIZE_UNSIGNED_SHORT * 2
+ for i in range(nkeys):
+ temp_data = file.read(STRUCT_SIZE_UNSIGNED_SHORT)
+ nframe = struct.unpack('<H', temp_data)[0]
+ new_chunk.bytes_read += STRUCT_SIZE_UNSIGNED_SHORT
+ temp_data = file.read(STRUCT_SIZE_UNSIGNED_SHORT * 2)
+ new_chunk.bytes_read += STRUCT_SIZE_UNSIGNED_SHORT * 2
+ temp_data = file.read(STRUCT_SIZE_3FLOAT)
+ loc = struct.unpack('<3f', temp_data)
+ new_chunk.bytes_read += STRUCT_SIZE_3FLOAT
+ if nframe == 0:
+ child.location = loc
+
+ elif new_chunk.ID == EK_OB_ROTATION_TRACK: # rotation
+ new_chunk.bytes_read += STRUCT_SIZE_UNSIGNED_SHORT * 5
+ temp_data = file.read(STRUCT_SIZE_UNSIGNED_SHORT * 5)
+ temp_data = file.read(STRUCT_SIZE_UNSIGNED_SHORT)
+ nkeys = struct.unpack('<H', temp_data)[0]
+ temp_data = file.read(STRUCT_SIZE_UNSIGNED_SHORT)
+ new_chunk.bytes_read += STRUCT_SIZE_UNSIGNED_SHORT * 2
+ for i in range(nkeys):
+ temp_data = file.read(STRUCT_SIZE_UNSIGNED_SHORT)
+ nframe = struct.unpack('<H', temp_data)[0]
+ new_chunk.bytes_read += STRUCT_SIZE_UNSIGNED_SHORT
+ temp_data = file.read(STRUCT_SIZE_UNSIGNED_SHORT * 2)
+ new_chunk.bytes_read += STRUCT_SIZE_UNSIGNED_SHORT * 2
+ temp_data = file.read(STRUCT_SIZE_4FLOAT)
+ rad, axis_x, axis_y, axis_z = struct.unpack("<4f", temp_data)
+ new_chunk.bytes_read += STRUCT_SIZE_4FLOAT
+ if nframe == 0:
+ child.rotation_euler = mathutils.Quaternion((axis_x, axis_y, axis_z), -rad).to_euler() # why negative?
+
+ elif new_chunk.ID == EK_OB_SCALE_TRACK: # translation
+ new_chunk.bytes_read += STRUCT_SIZE_UNSIGNED_SHORT * 5
+ temp_data = file.read(STRUCT_SIZE_UNSIGNED_SHORT * 5)
+ temp_data = file.read(STRUCT_SIZE_UNSIGNED_SHORT)
+ nkeys = struct.unpack('<H', temp_data)[0]
+ temp_data = file.read(STRUCT_SIZE_UNSIGNED_SHORT)
+ new_chunk.bytes_read += STRUCT_SIZE_UNSIGNED_SHORT * 2
+ for i in range(nkeys):
+ temp_data = file.read(STRUCT_SIZE_UNSIGNED_SHORT)
+ nframe = struct.unpack('<H', temp_data)[0]
+ new_chunk.bytes_read += STRUCT_SIZE_UNSIGNED_SHORT
+ temp_data = file.read(STRUCT_SIZE_UNSIGNED_SHORT * 2)
+ new_chunk.bytes_read += STRUCT_SIZE_UNSIGNED_SHORT * 2
+ temp_data = file.read(STRUCT_SIZE_3FLOAT)
+ sca = struct.unpack('<3f', temp_data)
+ new_chunk.bytes_read += STRUCT_SIZE_3FLOAT
+ if nframe == 0:
+ child.scale = sca
+
+ else: # (new_chunk.ID!=VERSION or new_chunk.ID!=OBJECTINFO or new_chunk.ID!=OBJECT or new_chunk.ID!=MATERIAL):
+ # print 'skipping to end of this chunk'
+ #print("unknown chunk: "+hex(new_chunk.ID))
+ buffer_size = new_chunk.length - new_chunk.bytes_read
+ binary_format = "%ic" % buffer_size
+ temp_data = file.read(struct.calcsize(binary_format))
+ new_chunk.bytes_read += buffer_size
+
+ #update the previous chunk bytes read
+ # print 'previous_chunk.bytes_read += new_chunk.bytes_read'
+ # print previous_chunk.bytes_read, new_chunk.bytes_read
+ previous_chunk.bytes_read += new_chunk.bytes_read
+ ## print 'Bytes left in this chunk: ', previous_chunk.length - previous_chunk.bytes_read
+
+ # FINISHED LOOP
+ # There will be a number of objects still not added
+ if CreateBlenderObject:
+ putContextMesh(contextMesh_vertls, contextMesh_facels, contextMeshMaterials)
+
+ # Assign parents to objects
+ for ind, ob in enumerate(object_list):
+ parent = object_parent[ind]
+ if parent == ROOT_OBJECT:
+ ob.parent = None
+ else:
+ ob.parent = object_list[parent]
+ # pivot_list[ind] += pivot_list[parent] # XXX, not sure this is correct, should parent space matrix be applied before combining?
+ # fix pivots
+ for ind, ob in enumerate(object_list):
+ if ob.type == 'MESH':
+ pivot = pivot_list[ind]
+ pivot_matrix = object_matrix.get(ob, mathutils.Matrix()) # unlikely to fail
+ pivot_matrix = mathutils.Matrix.Translation(-pivot * pivot_matrix.to_3x3())
+ ob.data.transform(pivot_matrix)
+
+
+def load_3ds(filepath, context, IMPORT_CONSTRAIN_BOUNDS=10.0, IMAGE_SEARCH=True, APPLY_MATRIX=True):
+ global SCN
+
+ # XXX
+# if BPyMessages.Error_NoFile(filepath):
+# return
+
+ print("importing 3DS: %r..." % (filepath), end="")
+
+ time1 = time.clock()
+# time1 = Blender.sys.time()
+
+ current_chunk = chunk()
+
+ file = open(filepath, 'rb')
+
+ #here we go!
+ # print 'reading the first chunk'
+ read_chunk(file, current_chunk)
+ if (current_chunk.ID != PRIMARY):
+ print('\tFatal Error: Not a valid 3ds file: %r' % filepath)
+ file.close()
+ return
+
+ if IMPORT_CONSTRAIN_BOUNDS:
+ BOUNDS_3DS[:] = [1 << 30, 1 << 30, 1 << 30, -1 << 30, -1 << 30, -1 << 30]
+ else:
+ BOUNDS_3DS[:] = []
+
+ ##IMAGE_SEARCH
+
+ # fixme, make unglobal, clear incase
+ object_dictionary.clear()
+ object_matrix.clear()
+
+ scn = context.scene
+# scn = bpy.data.scenes.active
+ SCN = scn
+# SCN_OBJECTS = scn.objects
+# SCN_OBJECTS.selected = [] # de select all
+
+ importedObjects = [] # Fill this list with objects
+ process_next_chunk(file, current_chunk, importedObjects, IMAGE_SEARCH)
+
+ # fixme, make unglobal
+ object_dictionary.clear()
+ object_matrix.clear()
+
+ # Link the objects into this scene.
+ # Layers = scn.Layers
+
+ # REMOVE DUMMYVERT, - remove this in the next release when blenders internal are fixed.
+
+ if APPLY_MATRIX:
+ for ob in importedObjects:
+ if ob.type == 'MESH':
+ me = ob.data
+ me.transform(ob.matrix_local.inverted())
+
+ # Done DUMMYVERT
+ """
+ if IMPORT_AS_INSTANCE:
+ name = filepath.split('\\')[-1].split('/')[-1]
+ # Create a group for this import.
+ group_scn = Scene.New(name)
+ for ob in importedObjects:
+ group_scn.link(ob) # dont worry about the layers
+
+ grp = Blender.Group.New(name)
+ grp.objects = importedObjects
+
+ grp_ob = Object.New('Empty', name)
+ grp_ob.enableDupGroup = True
+ grp_ob.DupGroup = grp
+ scn.link(grp_ob)
+ grp_ob.Layers = Layers
+ grp_ob.sel = 1
+ else:
+ # Select all imported objects.
+ for ob in importedObjects:
+ scn.link(ob)
+ ob.Layers = Layers
+ ob.sel = 1
+ """
+
+ if 0:
+# if IMPORT_CONSTRAIN_BOUNDS!=0.0:
+ # Set bounds from objecyt bounding box
+ for ob in importedObjects:
+ if ob.type == 'MESH':
+# if ob.type=='Mesh':
+ ob.makeDisplayList() # Why dosnt this update the bounds?
+ for v in ob.getBoundBox():
+ for i in (0, 1, 2):
+ if v[i] < BOUNDS_3DS[i]:
+ BOUNDS_3DS[i] = v[i] # min
+
+ if v[i] > BOUNDS_3DS[i + 3]:
+ BOUNDS_3DS[i + 3] = v[i] # min
+
+ # Get the max axis x/y/z
+ max_axis = max(BOUNDS_3DS[3] - BOUNDS_3DS[0], BOUNDS_3DS[4] - BOUNDS_3DS[1], BOUNDS_3DS[5] - BOUNDS_3DS[2])
+ # print max_axis
+ if max_axis < 1 << 30: # Should never be false but just make sure.
+
+ # Get a new scale factor if set as an option
+ SCALE = 1.0
+ while (max_axis * SCALE) > IMPORT_CONSTRAIN_BOUNDS:
+ SCALE /= 10.0
+
+ # SCALE Matrix
+ SCALE_MAT = mathutils.Matrix.Scale(SCALE, 4)
+
+ for ob in importedObjects:
+ if ob.parent is None:
+ ob.matrix_world = ob.matrix_world * SCALE_MAT
+
+ # Done constraining to bounds.
+
+ # Select all new objects.
+ print(" done in %.4f sec." % (time.clock() - time1))
+ file.close()
+
+
+def load(operator, context, filepath="", constrain_size=0.0, use_image_search=True, use_apply_transform=True):
+ load_3ds(filepath, context, IMPORT_CONSTRAIN_BOUNDS=constrain_size, IMAGE_SEARCH=use_image_search, APPLY_MATRIX=use_apply_transform)
+ return {'FINISHED'}