Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'io_scene_fbx/__init__.py')
-rw-r--r--io_scene_fbx/__init__.py165
1 files changed, 165 insertions, 0 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
new file mode 100644
index 00000000..33651d2a
--- /dev/null
+++ b/io_scene_fbx/__init__.py
@@ -0,0 +1,165 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+bl_info = {
+ "name": "Autodesk FBX format",
+ "author": "Campbell Barton",
+ "blender": (2, 5, 7),
+ "api": 35622,
+ "location": "File > Import-Export",
+ "description": "Import-Export FBX meshes, UV's, vertex colors, materials, textures, cameras and lamps",
+ "warning": "",
+ "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
+ "Scripts/Import-Export/Autodesk_FBX",
+ "tracker_url": "",
+ "support": 'OFFICIAL',
+ "category": "Import-Export"}
+
+# To support reload properly, try to access a package var, if it's there, reload everything
+if "bpy" in locals():
+ import imp
+ if "export_fbx" in locals():
+ imp.reload(export_fbx)
+
+
+import bpy
+from bpy.props import StringProperty, BoolProperty, FloatProperty, EnumProperty
+import io_utils
+from io_utils import ExportHelper
+
+
+class ExportFBX(bpy.types.Operator, ExportHelper):
+ '''Selection to an ASCII Autodesk FBX'''
+ bl_idname = "export_scene.fbx"
+ bl_label = "Export FBX"
+ bl_options = {'PRESET'}
+
+ filename_ext = ".fbx"
+ filter_glob = StringProperty(default="*.fbx", options={'HIDDEN'})
+
+ # List of operator properties, the attributes will be assigned
+ # to the class instance from the operator settings before calling.
+
+ use_selection = BoolProperty(name="Selected Objects", description="Export selected objects on visible layers", default=True)
+# EXP_OBS_SCENE = BoolProperty(name="Scene Objects", description="Export all objects in this scene", default=True)
+ global_scale = FloatProperty(name="Scale", description="Scale all data, (Note! some imports dont support scaled armatures)", min=0.01, max=1000.0, soft_min=0.01, soft_max=1000.0, default=1.0)
+
+ global_rotate = EnumProperty(
+ name="Rotate",
+ options={'ENUM_FLAG'},
+ items=(('X_90', "X 90", ""),
+ ('Y_90', "Y 90", ""),
+ ('Z_90', "Z 90", ""),
+ ),
+ default={'X_90'},
+ description="Global rotation to apply to the exported scene",
+ )
+
+ object_types = EnumProperty(
+ name="Object Types",
+ options={'ENUM_FLAG'},
+ items=(('EMPTY', "Empty", ""),
+ ('CAMERA', "Camera", ""),
+ ('LAMP', "Lamp", ""),
+ ('ARMATURE', "Armature", ""),
+ ('MESH', "Mesh", ""),
+ ),
+ default={'EMPTY', 'CAMERA', 'LAMP', 'ARMATURE', 'MESH'},
+ )
+
+ mesh_apply_modifiers = BoolProperty(name="Modifiers", description="Apply modifiers to mesh objects", default=True)
+
+ mesh_smooth_type = EnumProperty(
+ name="Smoothing",
+ items=(('OFF', "Off", "Don't write smoothing"),
+ ('FACE', "Face", "Write face smoothing"),
+ ('EDGE', "Edge", "Write edge smoothing"),
+ ),
+ default='FACE',
+ )
+
+# EXP_MESH_HQ_NORMALS = BoolProperty(name="HQ Normals", description="Generate high quality normals", default=True)
+ # armature animation
+ ANIM_ENABLE = BoolProperty(name="Enable Animation", description="Export keyframe animation", default=True)
+ ANIM_OPTIMIZE = BoolProperty(name="Optimize Keyframes", description="Remove double keyframes", default=True)
+ ANIM_OPTIMIZE_PRECISSION = FloatProperty(name="Precision", description="Tolerence for comparing double keyframes (higher for greater accuracy)", min=1, max=16, soft_min=1, soft_max=16, default=6.0)
+# ANIM_ACTION_ALL = BoolProperty(name="Current Action", description="Use actions currently applied to the armatures (use scene start/end frame)", default=True)
+ ANIM_ACTION_ALL = BoolProperty(name="All Actions", description="Use all actions for armatures, if false, use current action", default=False)
+
+ batch_mode = EnumProperty(
+ name="Batch Mode",
+ items=(('OFF', "Off", "Active scene to file"),
+ ('SCENE', "Scene", "Each scene as a file"),
+ ('GROUP', "Group", "Each group as a file"),
+ ),
+ )
+
+ BATCH_OWN_DIR = BoolProperty(name="Own Dir", description="Create a dir for each exported file", default=True)
+ use_metadata = BoolProperty(name="Use Metadata", default=True, options={'HIDDEN'})
+
+ path_mode = io_utils.path_reference_mode
+
+ @property
+ def check_extension(self):
+ return self.batch_mode == 'OFF'
+
+ def execute(self, context):
+ import math
+ from mathutils import Matrix
+ if not self.filepath:
+ raise Exception("filepath not set")
+
+ mtx4_x90n = Matrix.Rotation(-math.pi / 2.0, 4, 'X')
+ mtx4_y90n = Matrix.Rotation(-math.pi / 2.0, 4, 'Y')
+ mtx4_z90n = Matrix.Rotation(-math.pi / 2.0, 4, 'Z')
+
+ GLOBAL_MATRIX = Matrix()
+ GLOBAL_MATRIX[0][0] = GLOBAL_MATRIX[1][1] = GLOBAL_MATRIX[2][2] = self.global_scale
+ if 'X_90' in self.global_rotate:
+ GLOBAL_MATRIX = mtx4_x90n * GLOBAL_MATRIX
+ if 'Y_90' in self.global_rotate:
+ GLOBAL_MATRIX = mtx4_y90n * GLOBAL_MATRIX
+ if 'Z_90' in self.global_rotate:
+ GLOBAL_MATRIX = mtx4_z90n * GLOBAL_MATRIX
+
+ keywords = self.as_keywords(ignore=("global_rotate", "global_scale", "check_existing", "filter_glob"))
+ keywords["GLOBAL_MATRIX"] = GLOBAL_MATRIX
+
+ from . import export_fbx
+ return export_fbx.save(self, context, **keywords)
+
+
+def menu_func(self, context):
+ self.layout.operator(ExportFBX.bl_idname, text="Autodesk FBX (.fbx)")
+
+
+def register():
+ bpy.utils.register_module(__name__)
+
+ bpy.types.INFO_MT_file_export.append(menu_func)
+
+
+def unregister():
+ bpy.utils.unregister_module(__name__)
+
+ bpy.types.INFO_MT_file_export.remove(menu_func)
+
+if __name__ == "__main__":
+ register()