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Diffstat (limited to 'io_scene_fbx/__init__.py')
-rw-r--r-- | io_scene_fbx/__init__.py | 165 |
1 files changed, 165 insertions, 0 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py new file mode 100644 index 00000000..33651d2a --- /dev/null +++ b/io_scene_fbx/__init__.py @@ -0,0 +1,165 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> + +bl_info = { + "name": "Autodesk FBX format", + "author": "Campbell Barton", + "blender": (2, 5, 7), + "api": 35622, + "location": "File > Import-Export", + "description": "Import-Export FBX meshes, UV's, vertex colors, materials, textures, cameras and lamps", + "warning": "", + "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\ + "Scripts/Import-Export/Autodesk_FBX", + "tracker_url": "", + "support": 'OFFICIAL', + "category": "Import-Export"} + +# To support reload properly, try to access a package var, if it's there, reload everything +if "bpy" in locals(): + import imp + if "export_fbx" in locals(): + imp.reload(export_fbx) + + +import bpy +from bpy.props import StringProperty, BoolProperty, FloatProperty, EnumProperty +import io_utils +from io_utils import ExportHelper + + +class ExportFBX(bpy.types.Operator, ExportHelper): + '''Selection to an ASCII Autodesk FBX''' + bl_idname = "export_scene.fbx" + bl_label = "Export FBX" + bl_options = {'PRESET'} + + filename_ext = ".fbx" + filter_glob = StringProperty(default="*.fbx", options={'HIDDEN'}) + + # List of operator properties, the attributes will be assigned + # to the class instance from the operator settings before calling. + + use_selection = BoolProperty(name="Selected Objects", description="Export selected objects on visible layers", default=True) +# EXP_OBS_SCENE = BoolProperty(name="Scene Objects", description="Export all objects in this scene", default=True) + global_scale = FloatProperty(name="Scale", description="Scale all data, (Note! some imports dont support scaled armatures)", min=0.01, max=1000.0, soft_min=0.01, soft_max=1000.0, default=1.0) + + global_rotate = EnumProperty( + name="Rotate", + options={'ENUM_FLAG'}, + items=(('X_90', "X 90", ""), + ('Y_90', "Y 90", ""), + ('Z_90', "Z 90", ""), + ), + default={'X_90'}, + description="Global rotation to apply to the exported scene", + ) + + object_types = EnumProperty( + name="Object Types", + options={'ENUM_FLAG'}, + items=(('EMPTY', "Empty", ""), + ('CAMERA', "Camera", ""), + ('LAMP', "Lamp", ""), + ('ARMATURE', "Armature", ""), + ('MESH', "Mesh", ""), + ), + default={'EMPTY', 'CAMERA', 'LAMP', 'ARMATURE', 'MESH'}, + ) + + mesh_apply_modifiers = BoolProperty(name="Modifiers", description="Apply modifiers to mesh objects", default=True) + + mesh_smooth_type = EnumProperty( + name="Smoothing", + items=(('OFF', "Off", "Don't write smoothing"), + ('FACE', "Face", "Write face smoothing"), + ('EDGE', "Edge", "Write edge smoothing"), + ), + default='FACE', + ) + +# EXP_MESH_HQ_NORMALS = BoolProperty(name="HQ Normals", description="Generate high quality normals", default=True) + # armature animation + ANIM_ENABLE = BoolProperty(name="Enable Animation", description="Export keyframe animation", default=True) + ANIM_OPTIMIZE = BoolProperty(name="Optimize Keyframes", description="Remove double keyframes", default=True) + ANIM_OPTIMIZE_PRECISSION = FloatProperty(name="Precision", description="Tolerence for comparing double keyframes (higher for greater accuracy)", min=1, max=16, soft_min=1, soft_max=16, default=6.0) +# ANIM_ACTION_ALL = BoolProperty(name="Current Action", description="Use actions currently applied to the armatures (use scene start/end frame)", default=True) + ANIM_ACTION_ALL = BoolProperty(name="All Actions", description="Use all actions for armatures, if false, use current action", default=False) + + batch_mode = EnumProperty( + name="Batch Mode", + items=(('OFF', "Off", "Active scene to file"), + ('SCENE', "Scene", "Each scene as a file"), + ('GROUP', "Group", "Each group as a file"), + ), + ) + + BATCH_OWN_DIR = BoolProperty(name="Own Dir", description="Create a dir for each exported file", default=True) + use_metadata = BoolProperty(name="Use Metadata", default=True, options={'HIDDEN'}) + + path_mode = io_utils.path_reference_mode + + @property + def check_extension(self): + return self.batch_mode == 'OFF' + + def execute(self, context): + import math + from mathutils import Matrix + if not self.filepath: + raise Exception("filepath not set") + + mtx4_x90n = Matrix.Rotation(-math.pi / 2.0, 4, 'X') + mtx4_y90n = Matrix.Rotation(-math.pi / 2.0, 4, 'Y') + mtx4_z90n = Matrix.Rotation(-math.pi / 2.0, 4, 'Z') + + GLOBAL_MATRIX = Matrix() + GLOBAL_MATRIX[0][0] = GLOBAL_MATRIX[1][1] = GLOBAL_MATRIX[2][2] = self.global_scale + if 'X_90' in self.global_rotate: + GLOBAL_MATRIX = mtx4_x90n * GLOBAL_MATRIX + if 'Y_90' in self.global_rotate: + GLOBAL_MATRIX = mtx4_y90n * GLOBAL_MATRIX + if 'Z_90' in self.global_rotate: + GLOBAL_MATRIX = mtx4_z90n * GLOBAL_MATRIX + + keywords = self.as_keywords(ignore=("global_rotate", "global_scale", "check_existing", "filter_glob")) + keywords["GLOBAL_MATRIX"] = GLOBAL_MATRIX + + from . import export_fbx + return export_fbx.save(self, context, **keywords) + + +def menu_func(self, context): + self.layout.operator(ExportFBX.bl_idname, text="Autodesk FBX (.fbx)") + + +def register(): + bpy.utils.register_module(__name__) + + bpy.types.INFO_MT_file_export.append(menu_func) + + +def unregister(): + bpy.utils.unregister_module(__name__) + + bpy.types.INFO_MT_file_export.remove(menu_func) + +if __name__ == "__main__": + register() |