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Diffstat (limited to 'io_scene_fbx/__init__.py')
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diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py
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+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8-80 compliant>
+
+bl_info = {
+ "name": "Autodesk FBX format",
+ "author": "Campbell Barton",
+ "blender": (2, 5, 8),
+ "api": 38691,
+ "location": "File > Import-Export",
+ "description": ("Export FBX meshes, UV's, vertex colors, materials, "
+ "textures, cameras, lamps and actions"),
+ "warning": "",
+ "wiki_url": ("http://wiki.blender.org/index.php/Extensions:2.5/Py/"
+ "Scripts/Import-Export/Autodesk_FBX"),
+ "tracker_url": "",
+ "support": 'OFFICIAL',
+ "category": "Import-Export"}
+
+
+if "bpy" in locals():
+ import imp
+ if "export_fbx" in locals():
+ imp.reload(export_fbx)
+
+
+import bpy
+from bpy.props import StringProperty, BoolProperty, FloatProperty, EnumProperty
+
+from bpy_extras.io_utils import (ExportHelper,
+ path_reference_mode,
+ axis_conversion,
+ )
+
+
+class ExportFBX(bpy.types.Operator, ExportHelper):
+ '''Selection to an ASCII Autodesk FBX'''
+ bl_idname = "export_scene.fbx"
+ bl_label = "Export FBX"
+ bl_options = {'PRESET'}
+
+ filename_ext = ".fbx"
+ filter_glob = StringProperty(default="*.fbx", options={'HIDDEN'})
+
+ # List of operator properties, the attributes will be assigned
+ # to the class instance from the operator settings before calling.
+
+ use_selection = BoolProperty(
+ name="Selected Objects",
+ description="Export selected objects on visible layers",
+ default=False,
+ )
+ global_scale = FloatProperty(
+ name="Scale",
+ description=("Scale all data. "
+ "Some importers do not support scaled armatures!"),
+ min=0.01, max=1000.0,
+ soft_min=0.01, soft_max=1000.0,
+ default=1.0,
+ )
+ axis_forward = EnumProperty(
+ name="Forward",
+ items=(('X', "X Forward", ""),
+ ('Y', "Y Forward", ""),
+ ('Z', "Z Forward", ""),
+ ('-X', "-X Forward", ""),
+ ('-Y', "-Y Forward (Blender)", ""),
+ ('-Z', "-Z Forward", ""),
+ ),
+ default='-Z',
+ )
+ axis_up = EnumProperty(
+ name="Up",
+ items=(('X', "X Up", ""),
+ ('Y', "Y Up", ""),
+ ('Z', "Z Up (Blender)", ""),
+ ('-X', "-X Up", ""),
+ ('-Y', "-Y Up", ""),
+ ('-Z', "-Z Up", ""),
+ ),
+ default='Y',
+ )
+
+ object_types = EnumProperty(
+ name="Object Types",
+ options={'ENUM_FLAG'},
+ items=(('EMPTY', "Empty", ""),
+ ('CAMERA', "Camera", ""),
+ ('LAMP', "Lamp", ""),
+ ('ARMATURE', "Armature", ""),
+ ('MESH', "Mesh", ""),
+ ),
+ default={'EMPTY', 'CAMERA', 'LAMP', 'ARMATURE', 'MESH'},
+ )
+
+ use_mesh_modifiers = BoolProperty(
+ name="Apply Modifiers",
+ description="Apply modifiers to mesh objects",
+ default=True,
+ )
+ mesh_smooth_type = EnumProperty(
+ name="Smoothing",
+ items=(('OFF', "Off", "Don't write smoothing"),
+ ('FACE', "Face", "Write face smoothing"),
+ ('EDGE', "Edge", "Write edge smoothing"),
+ ),
+ default='FACE',
+ )
+
+ use_mesh_edges = BoolProperty(
+ name="Include Edges",
+ description=("Edges may not be necessary, can cause import "
+ "pipeline errors with XNA"),
+ default=False,
+ )
+ use_anim = BoolProperty(
+ name="Include Animation",
+ description="Export keyframe animation",
+ default=True,
+ )
+ use_anim_action_all = BoolProperty(
+ name="All Actions",
+ description=("Export all actions for armatures or just the "
+ "currently selected action"),
+ default=True,
+ )
+ use_default_take = BoolProperty(
+ name="Include Default Take",
+ description=("Export currently assigned object and armature "
+ "animations into a default take from the scene "
+ "start/end frames"),
+ default=False
+ )
+ use_anim_optimize = BoolProperty(
+ name="Optimize Keyframes",
+ description="Remove double keyframes",
+ default=True,
+ )
+ anim_optimize_precision = FloatProperty(
+ name="Precision",
+ description=("Tolerence for comparing double keyframes "
+ "(higher for greater accuracy)"),
+ min=1, max=16,
+ soft_min=1, soft_max=16,
+ default=6.0,
+ )
+ path_mode = path_reference_mode
+ use_rotate_workaround = BoolProperty(
+ name="Rotate Animation Fix",
+ description="Disable global rotation, for XNA compatibility",
+ default=False,
+ )
+ xna_validate = BoolProperty(
+ name="XNA Strict Options",
+ description="Make sure options are compatible with Microsoft XNA",
+ default=False,
+ )
+ batch_mode = EnumProperty(
+ name="Batch Mode",
+ items=(('OFF', "Off", "Active scene to file"),
+ ('SCENE', "Scene", "Each scene as a file"),
+ ('GROUP', "Group", "Each group as a file"),
+ ),
+ )
+ use_batch_own_dir = BoolProperty(
+ name="Own Dir",
+ description="Create a dir for each exported file",
+ default=True,
+ )
+ use_metadata = BoolProperty(
+ name="Use Metadata",
+ default=True,
+ options={'HIDDEN'},
+ )
+
+ # Validate that the options are compatible with XNA (JCB)
+ def _validate_xna_options(self):
+ if not self.xna_validate:
+ return False
+ changed = False
+ if not self.use_rotate_workaround:
+ changed = True
+ self.use_rotate_workaround = True
+ if self.global_scale != 1.0:
+ changed = True
+ self.global_scale = 1.0
+ if self.mesh_smooth_type != 'OFF':
+ changed = True
+ self.mesh_smooth_type = 'OFF'
+ if self.use_anim_optimize:
+ changed = True
+ self.use_anim_optimize = False
+ if self.use_mesh_edges:
+ changed = True
+ self.use_mesh_edges = False
+ if self.use_default_take:
+ changed = True
+ self.use_default_take = False
+ if self.object_types & {'CAMERA', 'LAMP', 'EMPTY'}:
+ changed = True
+ self.object_types -= {'CAMERA', 'LAMP', 'EMPTY'}
+ if self.path_mode != 'STRIP':
+ changed = True
+ self.path_mode = 'STRIP'
+ return changed
+
+ @property
+ def check_extension(self):
+ return self.batch_mode == 'OFF'
+
+ def check(self, context):
+ is_def_change = super().check(context)
+ is_xna_change = self._validate_xna_options()
+ return (is_xna_change or is_def_change)
+
+ def execute(self, context):
+ from mathutils import Matrix
+ if not self.filepath:
+ raise Exception("filepath not set")
+
+ global_matrix = Matrix()
+
+ global_matrix[0][0] = \
+ global_matrix[1][1] = \
+ global_matrix[2][2] = self.global_scale
+
+ if not self.use_rotate_workaround:
+ global_matrix = (global_matrix *
+ axis_conversion(to_forward=self.axis_forward,
+ to_up=self.axis_up,
+ ).to_4x4())
+
+ keywords = self.as_keywords(ignore=("axis_forward",
+ "axis_up",
+ "global_scale",
+ "check_existing",
+ "filter_glob",
+ "xna_validate",
+ ))
+
+ keywords["global_matrix"] = global_matrix
+
+ from . import export_fbx
+ return export_fbx.save(self, context, **keywords)
+
+
+def menu_func(self, context):
+ self.layout.operator(ExportFBX.bl_idname, text="Autodesk FBX (.fbx)")
+
+
+def register():
+ bpy.utils.register_module(__name__)
+
+ bpy.types.INFO_MT_file_export.append(menu_func)
+
+
+def unregister():
+ bpy.utils.unregister_module(__name__)
+
+ bpy.types.INFO_MT_file_export.remove(menu_func)
+
+if __name__ == "__main__":
+ register()