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Diffstat (limited to 'io_scene_fbx/__init__.py')
-rw-r--r-- | io_scene_fbx/__init__.py | 279 |
1 files changed, 279 insertions, 0 deletions
diff --git a/io_scene_fbx/__init__.py b/io_scene_fbx/__init__.py new file mode 100644 index 00000000..724001e5 --- /dev/null +++ b/io_scene_fbx/__init__.py @@ -0,0 +1,279 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8-80 compliant> + +bl_info = { + "name": "Autodesk FBX format", + "author": "Campbell Barton", + "blender": (2, 5, 8), + "api": 38691, + "location": "File > Import-Export", + "description": ("Export FBX meshes, UV's, vertex colors, materials, " + "textures, cameras, lamps and actions"), + "warning": "", + "wiki_url": ("http://wiki.blender.org/index.php/Extensions:2.5/Py/" + "Scripts/Import-Export/Autodesk_FBX"), + "tracker_url": "", + "support": 'OFFICIAL', + "category": "Import-Export"} + + +if "bpy" in locals(): + import imp + if "export_fbx" in locals(): + imp.reload(export_fbx) + + +import bpy +from bpy.props import StringProperty, BoolProperty, FloatProperty, EnumProperty + +from bpy_extras.io_utils import (ExportHelper, + path_reference_mode, + axis_conversion, + ) + + +class ExportFBX(bpy.types.Operator, ExportHelper): + '''Selection to an ASCII Autodesk FBX''' + bl_idname = "export_scene.fbx" + bl_label = "Export FBX" + bl_options = {'PRESET'} + + filename_ext = ".fbx" + filter_glob = StringProperty(default="*.fbx", options={'HIDDEN'}) + + # List of operator properties, the attributes will be assigned + # to the class instance from the operator settings before calling. + + use_selection = BoolProperty( + name="Selected Objects", + description="Export selected objects on visible layers", + default=False, + ) + global_scale = FloatProperty( + name="Scale", + description=("Scale all data. " + "Some importers do not support scaled armatures!"), + min=0.01, max=1000.0, + soft_min=0.01, soft_max=1000.0, + default=1.0, + ) + axis_forward = EnumProperty( + name="Forward", + items=(('X', "X Forward", ""), + ('Y', "Y Forward", ""), + ('Z', "Z Forward", ""), + ('-X', "-X Forward", ""), + ('-Y', "-Y Forward (Blender)", ""), + ('-Z', "-Z Forward", ""), + ), + default='-Z', + ) + axis_up = EnumProperty( + name="Up", + items=(('X', "X Up", ""), + ('Y', "Y Up", ""), + ('Z', "Z Up (Blender)", ""), + ('-X', "-X Up", ""), + ('-Y', "-Y Up", ""), + ('-Z', "-Z Up", ""), + ), + default='Y', + ) + + object_types = EnumProperty( + name="Object Types", + options={'ENUM_FLAG'}, + items=(('EMPTY', "Empty", ""), + ('CAMERA', "Camera", ""), + ('LAMP', "Lamp", ""), + ('ARMATURE', "Armature", ""), + ('MESH', "Mesh", ""), + ), + default={'EMPTY', 'CAMERA', 'LAMP', 'ARMATURE', 'MESH'}, + ) + + use_mesh_modifiers = BoolProperty( + name="Apply Modifiers", + description="Apply modifiers to mesh objects", + default=True, + ) + mesh_smooth_type = EnumProperty( + name="Smoothing", + items=(('OFF', "Off", "Don't write smoothing"), + ('FACE', "Face", "Write face smoothing"), + ('EDGE', "Edge", "Write edge smoothing"), + ), + default='FACE', + ) + + use_mesh_edges = BoolProperty( + name="Include Edges", + description=("Edges may not be necessary, can cause import " + "pipeline errors with XNA"), + default=False, + ) + use_anim = BoolProperty( + name="Include Animation", + description="Export keyframe animation", + default=True, + ) + use_anim_action_all = BoolProperty( + name="All Actions", + description=("Export all actions for armatures or just the " + "currently selected action"), + default=True, + ) + use_default_take = BoolProperty( + name="Include Default Take", + description=("Export currently assigned object and armature " + "animations into a default take from the scene " + "start/end frames"), + default=False + ) + use_anim_optimize = BoolProperty( + name="Optimize Keyframes", + description="Remove double keyframes", + default=True, + ) + anim_optimize_precision = FloatProperty( + name="Precision", + description=("Tolerence for comparing double keyframes " + "(higher for greater accuracy)"), + min=1, max=16, + soft_min=1, soft_max=16, + default=6.0, + ) + path_mode = path_reference_mode + use_rotate_workaround = BoolProperty( + name="Rotate Animation Fix", + description="Disable global rotation, for XNA compatibility", + default=False, + ) + xna_validate = BoolProperty( + name="XNA Strict Options", + description="Make sure options are compatible with Microsoft XNA", + default=False, + ) + batch_mode = EnumProperty( + name="Batch Mode", + items=(('OFF', "Off", "Active scene to file"), + ('SCENE', "Scene", "Each scene as a file"), + ('GROUP', "Group", "Each group as a file"), + ), + ) + use_batch_own_dir = BoolProperty( + name="Own Dir", + description="Create a dir for each exported file", + default=True, + ) + use_metadata = BoolProperty( + name="Use Metadata", + default=True, + options={'HIDDEN'}, + ) + + # Validate that the options are compatible with XNA (JCB) + def _validate_xna_options(self): + if not self.xna_validate: + return False + changed = False + if not self.use_rotate_workaround: + changed = True + self.use_rotate_workaround = True + if self.global_scale != 1.0: + changed = True + self.global_scale = 1.0 + if self.mesh_smooth_type != 'OFF': + changed = True + self.mesh_smooth_type = 'OFF' + if self.use_anim_optimize: + changed = True + self.use_anim_optimize = False + if self.use_mesh_edges: + changed = True + self.use_mesh_edges = False + if self.use_default_take: + changed = True + self.use_default_take = False + if self.object_types & {'CAMERA', 'LAMP', 'EMPTY'}: + changed = True + self.object_types -= {'CAMERA', 'LAMP', 'EMPTY'} + if self.path_mode != 'STRIP': + changed = True + self.path_mode = 'STRIP' + return changed + + @property + def check_extension(self): + return self.batch_mode == 'OFF' + + def check(self, context): + is_def_change = super().check(context) + is_xna_change = self._validate_xna_options() + return (is_xna_change or is_def_change) + + def execute(self, context): + from mathutils import Matrix + if not self.filepath: + raise Exception("filepath not set") + + global_matrix = Matrix() + + global_matrix[0][0] = \ + global_matrix[1][1] = \ + global_matrix[2][2] = self.global_scale + + if not self.use_rotate_workaround: + global_matrix = (global_matrix * + axis_conversion(to_forward=self.axis_forward, + to_up=self.axis_up, + ).to_4x4()) + + keywords = self.as_keywords(ignore=("axis_forward", + "axis_up", + "global_scale", + "check_existing", + "filter_glob", + "xna_validate", + )) + + keywords["global_matrix"] = global_matrix + + from . import export_fbx + return export_fbx.save(self, context, **keywords) + + +def menu_func(self, context): + self.layout.operator(ExportFBX.bl_idname, text="Autodesk FBX (.fbx)") + + +def register(): + bpy.utils.register_module(__name__) + + bpy.types.INFO_MT_file_export.append(menu_func) + + +def unregister(): + bpy.utils.unregister_module(__name__) + + bpy.types.INFO_MT_file_export.remove(menu_func) + +if __name__ == "__main__": + register() |