diff options
Diffstat (limited to 'io_scene_fbx/export_fbx_bin.py')
-rw-r--r-- | io_scene_fbx/export_fbx_bin.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py index 9dad8f01..50aefe03 100644 --- a/io_scene_fbx/export_fbx_bin.py +++ b/io_scene_fbx/export_fbx_bin.py @@ -1000,7 +1000,7 @@ def fbx_data_mesh_elements(root, me_obj, scene_data, done_meshes): for e in me.edges: if e.key not in edges_map: continue # Only loose edges, in theory! - # Blender squares those values before sending them to OpenSubdiv, when other softwares don't, + # Blender squares those values before sending them to OpenSubdiv, when other software don't, # so we need to compensate that to get similar results through FBX... t_ec[edges_map[e.key]] = e.crease * e.crease |