diff options
Diffstat (limited to 'io_scene_fbx/export_fbx_bin.py')
-rw-r--r-- | io_scene_fbx/export_fbx_bin.py | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py index d1ba96bb..970fc721 100644 --- a/io_scene_fbx/export_fbx_bin.py +++ b/io_scene_fbx/export_fbx_bin.py @@ -1307,9 +1307,9 @@ def fbx_data_material_elements(root, ma, scene_data): elem_props_template_set(tmpl, props, "p_color", b"DiffuseColor", ma_wrap.base_color) # Not in Principled BSDF, so assuming always 1 elem_props_template_set(tmpl, props, "p_number", b"DiffuseFactor", 1.0) - # Not in Principled BSDF, so assuming always 0 - elem_props_template_set(tmpl, props, "p_color", b"EmissiveColor", ma_wrap.base_color) - elem_props_template_set(tmpl, props, "p_number", b"EmissiveFactor", 0.0) + # Principled BSDF only has an emissive color, so we assume factor to be always 1.0. + elem_props_template_set(tmpl, props, "p_color", b"EmissiveColor", ma_wrap.emission_color) + elem_props_template_set(tmpl, props, "p_number", b"EmissiveFactor", 1.0) # Not in Principled BSDF, so assuming always 0 elem_props_template_set(tmpl, props, "p_color", b"AmbientColor", ambient_color) elem_props_template_set(tmpl, props, "p_number", b"AmbientFactor", 0.0) @@ -1809,7 +1809,7 @@ PRINCIPLED_TEXTURE_SOCKETS_TO_FBX = ( ("alpha_texture", b"TransparencyFactor"), # Will be inverted in fact, not much we can do really... # ("base_color_texture", b"TransparentColor"), # Uses diffuse color in Blender! # ("emit", "emit", b"EmissiveFactor"), - # ("diffuse", "diffuse", b"EmissiveColor"), # Uses diffuse color in Blender! + ("emission_color_texture", b"EmissiveColor"), # ("ambient", "ambient", b"AmbientFactor"), # ("", "", b"AmbientColor"), # World stuff in Blender, for now ignore... ("normalmap_texture", b"NormalMap"), |