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Diffstat (limited to 'io_scene_fbx/export_fbx_bin.py')
-rw-r--r--io_scene_fbx/export_fbx_bin.py3
1 files changed, 2 insertions, 1 deletions
diff --git a/io_scene_fbx/export_fbx_bin.py b/io_scene_fbx/export_fbx_bin.py
index 6f01ddf8..c8790ada 100644
--- a/io_scene_fbx/export_fbx_bin.py
+++ b/io_scene_fbx/export_fbx_bin.py
@@ -2230,7 +2230,8 @@ def fbx_data_from_scene(scene, depsgraph, settings):
# NOTE: The dependency graph might be re-evaluating multiple times, which could
# potentially free the mesh created early on. So we put those meshes to bmain and
# free them afterwards. Not ideal but ensures correct ownerwhip.
- tmp_me = bpy.data.meshes.new_from_object(ob_to_convert)
+ tmp_me = bpy.data.meshes.new_from_object(
+ ob_to_convert, preserve_all_data_layers=True, depsgraph=depsgraph)
data_meshes[ob_obj] = (get_blenderID_key(tmp_me), tmp_me, True)
# Change armatures back.
for armature, pose_position in backup_pose_positions: