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Diffstat (limited to 'io_scene_fbx/fbx_utils.py')
-rw-r--r--io_scene_fbx/fbx_utils.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_fbx/fbx_utils.py b/io_scene_fbx/fbx_utils.py
index 82e17fe2..0ed26b6a 100644
--- a/io_scene_fbx/fbx_utils.py
+++ b/io_scene_fbx/fbx_utils.py
@@ -650,7 +650,7 @@ def elem_props_template_finalize(template, elem):
Finalize one element's template/props.
Issue is, some templates might be "needed" by different types (e.g. NodeAttribute is for lights, cameras, etc.),
but values for only *one* subtype can be written as template. So we have to be sure we write those for the other
- subtypes in each and every elements, if they are not overriden by that element.
+ subtypes in each and every elements, if they are not overridden by that element.
Yes, hairy, FBX that is to say. When they could easily support several subtypes per template... :(
"""
for name, (value, ptype_name, animatable, written) in template.items():