diff options
Diffstat (limited to 'io_scene_fbx/fbx_utils.py')
-rw-r--r-- | io_scene_fbx/fbx_utils.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_fbx/fbx_utils.py b/io_scene_fbx/fbx_utils.py index 82e17fe2..0ed26b6a 100644 --- a/io_scene_fbx/fbx_utils.py +++ b/io_scene_fbx/fbx_utils.py @@ -650,7 +650,7 @@ def elem_props_template_finalize(template, elem): Finalize one element's template/props. Issue is, some templates might be "needed" by different types (e.g. NodeAttribute is for lights, cameras, etc.), but values for only *one* subtype can be written as template. So we have to be sure we write those for the other - subtypes in each and every elements, if they are not overriden by that element. + subtypes in each and every elements, if they are not overridden by that element. Yes, hairy, FBX that is to say. When they could easily support several subtypes per template... :( """ for name, (value, ptype_name, animatable, written) in template.items(): |