diff options
Diffstat (limited to 'io_scene_gltf2/__init__.py')
-rwxr-xr-x | io_scene_gltf2/__init__.py | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py index 10577813..d6b7fd02 100755 --- a/io_scene_gltf2/__init__.py +++ b/io_scene_gltf2/__init__.py @@ -74,11 +74,11 @@ class ExportGLTF2_Base: export_format: EnumProperty( name='Format', - items=(('GLB', 'Binary (.glb)', 'Exports a single file, with all data packed in binary form. Most efficient and portable, but more difficult to edit later'), - ('GLTF', 'JSON (.gltf)', 'Exports a single file, with all data packed in JSON. Less efficient than binary, but easier to edit later'), - ('GLTF_SEPARATE', 'JSON (.gltf + .bin + textures)', 'Exports multiple files, with separate JSON (.gltf), binary (.bin), and texture data. Easiest to edit later')), + items=(('GLB', 'glb', 'Exports a single file, with all data packed in binary form. Most efficient and portable, but more difficult to edit later'), + ('GLTF_EMBEDDED', 'glTF embedded)', 'Exports a single file, with all data packed in JSON. Less efficient than binary, but easier to edit later'), + ('GLTF', 'glTF', 'Exports multiple files, with separate JSON (.gltf), binary (.bin), and texture data. Easiest to edit later')), description='Output format and embedding options. Binary is most efficient, but JSON (embedded or separate) may be easier to edit later', - default='GLB' + default='GLTF' ) export_copyright: StringProperty( |