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Diffstat (limited to 'io_scene_gltf2/__init__.py')
-rwxr-xr-xio_scene_gltf2/__init__.py8
1 files changed, 4 insertions, 4 deletions
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 10577813..d6b7fd02 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -74,11 +74,11 @@ class ExportGLTF2_Base:
export_format: EnumProperty(
name='Format',
- items=(('GLB', 'Binary (.glb)', 'Exports a single file, with all data packed in binary form. Most efficient and portable, but more difficult to edit later'),
- ('GLTF', 'JSON (.gltf)', 'Exports a single file, with all data packed in JSON. Less efficient than binary, but easier to edit later'),
- ('GLTF_SEPARATE', 'JSON (.gltf + .bin + textures)', 'Exports multiple files, with separate JSON (.gltf), binary (.bin), and texture data. Easiest to edit later')),
+ items=(('GLB', 'glb', 'Exports a single file, with all data packed in binary form. Most efficient and portable, but more difficult to edit later'),
+ ('GLTF_EMBEDDED', 'glTF embedded)', 'Exports a single file, with all data packed in JSON. Less efficient than binary, but easier to edit later'),
+ ('GLTF', 'glTF', 'Exports multiple files, with separate JSON (.gltf), binary (.bin), and texture data. Easiest to edit later')),
description='Output format and embedding options. Binary is most efficient, but JSON (embedded or separate) may be easier to edit later',
- default='GLB'
+ default='GLTF'
)
export_copyright: StringProperty(