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Diffstat (limited to 'io_scene_gltf2/__init__.py')
-rwxr-xr-xio_scene_gltf2/__init__.py25
1 files changed, 23 insertions, 2 deletions
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index b290f946..7c39ac3f 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -4,7 +4,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
- "version": (3, 2, 9),
+ "version": (3, 2, 10),
'blender': (3, 1, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
@@ -1171,6 +1171,20 @@ class ImportGLTF2(Operator, ImportHelper):
self.loglevel = logging.NOTSET
+class GLTF_AddonPreferences(bpy.types.AddonPreferences):
+ bl_idname = __package__
+
+ settings_node_ui : bpy.props.BoolProperty(
+ default= False,
+ description="Displays glTF Settings node in Shader Editor (Menu Add > Ouput)"
+ )
+
+
+ def draw(self, context):
+ layout = self.layout
+ row = layout.row()
+ row.prop(self, "settings_node_ui", text="Shader Editor Add-ons")
+
def menu_func_import(self, context):
self.layout.operator(ImportGLTF2.bl_idname, text='glTF 2.0 (.glb/.gltf)')
@@ -1188,21 +1202,26 @@ classes = (
GLTF_PT_export_animation_skinning,
GLTF_PT_export_user_extensions,
ImportGLTF2,
- GLTF_PT_import_user_extensions
+ GLTF_PT_import_user_extensions,
+ GLTF_AddonPreferences
)
def register():
+ import io_scene_gltf2.blender.com.gltf2_blender_ui as blender_ui
for c in classes:
bpy.utils.register_class(c)
# bpy.utils.register_module(__name__)
+ blender_ui.register()
+
# add to the export / import menu
bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
bpy.types.TOPBAR_MT_file_import.append(menu_func_import)
def unregister():
+ import io_scene_gltf2.blender.com.gltf2_blender_ui as blender_ui
for c in classes:
bpy.utils.unregister_class(c)
for f in exporter_extension_panel_unregister_functors:
@@ -1213,6 +1232,8 @@ def unregister():
f()
importer_extension_panel_unregister_functors.clear()
+ blender_ui.unregister()
+
# bpy.utils.unregister_module(__name__)
# remove from the export / import menu