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Diffstat (limited to 'io_scene_gltf2/__init__.py')
-rwxr-xr-xio_scene_gltf2/__init__.py49
1 files changed, 43 insertions, 6 deletions
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 2d44644b..8b7439e0 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
- "version": (1, 0, 5),
+ "version": (1, 1, 0),
'blender': (2, 81, 6),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
@@ -57,7 +57,8 @@ import bpy
from bpy.props import (StringProperty,
BoolProperty,
EnumProperty,
- IntProperty)
+ IntProperty,
+ CollectionProperty)
from bpy.types import Operator
from bpy_extras.io_utils import ImportHelper, ExportHelper
@@ -256,6 +257,12 @@ class ExportGLTF2_Base:
default=True
)
+ export_def_bones: BoolProperty(
+ name='Export Deformation bones only',
+ description='Export Deformation bones only (and needed bones for hierarchy)',
+ default=False
+ )
+
export_current_frame: BoolProperty(
name='Use Current Frame',
description='Export the scene in the current animation frame',
@@ -389,11 +396,16 @@ class ExportGLTF2_Base:
if self.export_animations:
export_settings['gltf_frame_range'] = self.export_frame_range
export_settings['gltf_force_sampling'] = self.export_force_sampling
+ if self.export_force_sampling:
+ export_settings['gltf_def_bones'] = self.export_def_bones
+ else:
+ export_settings['gltf_def_bones'] = False
export_settings['gltf_nla_strips'] = self.export_nla_strips
else:
export_settings['gltf_frame_range'] = False
export_settings['gltf_move_keyframes'] = False
export_settings['gltf_force_sampling'] = False
+ export_settings['gltf_def_bones'] = False
export_settings['gltf_skins'] = self.export_skins
if self.export_skins:
export_settings['gltf_all_vertex_influences'] = self.export_all_influences
@@ -642,6 +654,10 @@ class GLTF_PT_export_animation_export(bpy.types.Panel):
layout.prop(operator, 'export_force_sampling')
layout.prop(operator, 'export_nla_strips')
+ row = layout.row()
+ row.active = operator.export_force_sampling
+ row.prop(operator, 'export_def_bones')
+
class GLTF_PT_export_animation_shapekeys(bpy.types.Panel):
bl_space_type = 'FILE_BROWSER'
@@ -730,6 +746,11 @@ class ImportGLTF2(Operator, ImportHelper):
filter_glob: StringProperty(default="*.glb;*.gltf", options={'HIDDEN'})
+ files: CollectionProperty(
+ name="File Path",
+ type=bpy.types.OperatorFileListElement,
+ )
+
loglevel: IntProperty(
name='Log Level',
description="Log Level")
@@ -758,14 +779,30 @@ class ImportGLTF2(Operator, ImportHelper):
return self.import_gltf2(context)
def import_gltf2(self, context):
- import time
- from .io.imp.gltf2_io_gltf import glTFImporter
- from .blender.imp.gltf2_blender_gltf import BlenderGlTF
+ import os
self.set_debug_log()
import_settings = self.as_keywords()
- self.gltf_importer = glTFImporter(self.filepath, import_settings)
+ if self.files:
+ # Multiple file import
+ ret = {'CANCELLED'}
+ dirname = os.path.dirname(self.filepath)
+ for file in self.files:
+ path = os.path.join(dirname, file.name)
+ if self.unit_import(path, import_settings) == {'FINISHED'}:
+ ret = {'FINISHED'}
+ return ret
+ else:
+ # Single file import
+ return self.unit_import(self.filepath, import_settings)
+
+ def unit_import(self, filename, import_settings):
+ import time
+ from .io.imp.gltf2_io_gltf import glTFImporter
+ from .blender.imp.gltf2_blender_gltf import BlenderGlTF
+
+ self.gltf_importer = glTFImporter(filename, import_settings)
success, txt = self.gltf_importer.read()
if not success:
self.report({'ERROR'}, txt)