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Diffstat (limited to 'io_scene_gltf2/__init__.py')
-rwxr-xr-xio_scene_gltf2/__init__.py10
1 files changed, 5 insertions, 5 deletions
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index ccb4517d..08f5cbd1 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
- "version": (1, 7, 17),
+ "version": (1, 7, 23),
'blender': (2, 91, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
@@ -122,12 +122,12 @@ class ExportGLTF2_Base:
items=(('GLB', 'glTF Binary (.glb)',
'Exports a single file, with all data packed in binary form. '
'Most efficient and portable, but more difficult to edit later'),
- ('GLTF_EMBEDDED', 'glTF Embedded (.gltf)',
- 'Exports a single file, with all data packed in JSON. '
- 'Less efficient than binary, but easier to edit later'),
('GLTF_SEPARATE', 'glTF Separate (.gltf + .bin + textures)',
'Exports multiple files, with separate JSON, binary and texture data. '
- 'Easiest to edit later')),
+ 'Easiest to edit later'),
+ ('GLTF_EMBEDDED', 'glTF Embedded (.gltf)',
+ 'Exports a single file, with all data packed in JSON. '
+ 'Less efficient than binary, but easier to edit later')),
description=(
'Output format and embedding options. Binary is most efficient, '
'but JSON (embedded or separate) may be easier to edit later'