diff options
Diffstat (limited to 'io_scene_gltf2/blender/com/gltf2_blender_material_helpers.py')
-rwxr-xr-x | io_scene_gltf2/blender/com/gltf2_blender_material_helpers.py | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/io_scene_gltf2/blender/com/gltf2_blender_material_helpers.py b/io_scene_gltf2/blender/com/gltf2_blender_material_helpers.py new file mode 100755 index 00000000..05f35954 --- /dev/null +++ b/io_scene_gltf2/blender/com/gltf2_blender_material_helpers.py @@ -0,0 +1,59 @@ +# Copyright 2018 The glTF-Blender-IO authors. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# http://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + + +def get_output_node(node_tree): + """Retrive output node.""" + output = [node for node in node_tree.nodes if node.type == 'OUTPUT_MATERIAL'][0] + return output + + +def get_output_surface_input(node_tree): + """Retrieve surface input of output node.""" + output_node = get_output_node(node_tree) + return output_node.inputs['Surface'] + + +def get_diffuse_texture(node_tree): + """Retrieve diffuse texture node.""" + for node in node_tree.nodes: + print(node.name) + if node.label == 'BASE COLOR': + return node + + return None + + +def get_preoutput_node_output(node_tree): + """Retrieve node just before output node.""" + output_node = get_output_node(node_tree) + preoutput_node = output_node.inputs['Surface'].links[0].from_node + + # Pre output node is Principled BSDF or any BSDF => BSDF + if 'BSDF' in preoutput_node.type: + return preoutput_node.outputs['BSDF'] + elif 'SHADER' in preoutput_node.type: + return preoutput_node.outputs['Shader'] + else: + print(preoutput_node.type) + + +def get_base_color_node(node_tree): + """Returns the last node of the diffuse block.""" + for node in node_tree.nodes: + if node.label == 'BASE COLOR': + return node + + return None + |