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Diffstat (limited to 'io_scene_gltf2/blender/com/gltf2_blender_ui.py')
-rw-r--r--io_scene_gltf2/blender/com/gltf2_blender_ui.py34
1 files changed, 0 insertions, 34 deletions
diff --git a/io_scene_gltf2/blender/com/gltf2_blender_ui.py b/io_scene_gltf2/blender/com/gltf2_blender_ui.py
index 2f24c081..406a15f1 100644
--- a/io_scene_gltf2/blender/com/gltf2_blender_ui.py
+++ b/io_scene_gltf2/blender/com/gltf2_blender_ui.py
@@ -3,7 +3,6 @@
import bpy
from ..com.gltf2_blender_material_helpers import get_gltf_node_name, create_settings_group
-from ..com.gltf2_blender_material_helpers import get_gltf_pbr_non_converted_name, create_gltf_pbr_non_converted_group
################ glTF Material Output node ###########################################
@@ -43,36 +42,6 @@ def add_gltf_settings_to_menu(self, context) :
if bpy.context.preferences.addons['io_scene_gltf2'].preferences.settings_node_ui is True:
self.layout.operator("node.gltf_settings_node_operator")
-class NODE_OT_GLTF_PBR_NON_CONVERTED_EXTENSIONS(bpy.types.Operator):
- bl_idname = "node.gltf_pbr_non_converted_extensions_operator"
- bl_label = "glTF Original PBR data"
- bl_description = "Add a node to the active tree for glTF export"
-
- @classmethod
- def poll(cls, context):
- space = context.space_data
- return space.type == "NODE_EDITOR" \
- and context.object and context.object.active_material \
- and context.object.active_material.use_nodes is True \
- and bpy.context.preferences.addons['io_scene_gltf2'].preferences.settings_node_ui is True
-
- def execute(self, context):
- gltf_node_name = get_gltf_pbr_non_converted_name()
- if gltf_node_name in bpy.data.node_groups:
- my_group = bpy.data.node_groups[get_gltf_pbr_non_converted_name()]
- else:
- my_group = create_gltf_pbr_non_converted_group(gltf_node_name)
- node_tree = context.object.active_material.node_tree
- new_node = node_tree.nodes.new("ShaderNodeGroup")
- new_node.node_tree = bpy.data.node_groups[my_group.name]
- return {"FINISHED"}
-
-
-def add_gltf_pbr_non_converted_extensions_to_menu(self, context) :
- if bpy.context.preferences.addons['io_scene_gltf2'].preferences.settings_node_ui is True:
- self.layout.operator("node.gltf_pbr_non_converted_extensions_operator")
-
-
################################### KHR_materials_variants ####################
# Global UI panel
@@ -469,9 +438,7 @@ class SCENE_OT_gltf2_remove_material_variant(bpy.types.Operator):
def register():
bpy.utils.register_class(NODE_OT_GLTF_SETTINGS)
- bpy.utils.register_class(NODE_OT_GLTF_PBR_NON_CONVERTED_EXTENSIONS)
bpy.types.NODE_MT_category_SH_NEW_OUTPUT.append(add_gltf_settings_to_menu)
- bpy.types.NODE_MT_category_SH_NEW_OUTPUT.append(add_gltf_pbr_non_converted_extensions_to_menu)
def variant_register():
bpy.utils.register_class(SCENE_OT_gltf2_display_variant)
@@ -499,7 +466,6 @@ def variant_register():
def unregister():
bpy.utils.unregister_class(NODE_OT_GLTF_SETTINGS)
- bpy.utils.unregister_class(NODE_OT_GLTF_PBR_NON_CONVERTED_EXTENSIONS)
def variant_unregister():
bpy.utils.unregister_class(SCENE_OT_gltf2_variant_add)