Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_gather.py')
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather.py69
1 files changed, 69 insertions, 0 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather.py
new file mode 100755
index 00000000..217930e1
--- /dev/null
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather.py
@@ -0,0 +1,69 @@
+# Copyright 2018 The glTF-Blender-IO authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+import bpy
+
+from io_scene_gltf2.io.com import gltf2_io
+from io_scene_gltf2.blender.exp import gltf2_blender_gather_nodes
+from io_scene_gltf2.blender.exp import gltf2_blender_gather_animations
+from io_scene_gltf2.blender.exp.gltf2_blender_gather_cache import cached
+from io_scene_gltf2.blender.exp import gltf2_blender_generate_extras
+from io_scene_gltf2.blender.exp import gltf2_blender_export_keys
+
+
+def gather_gltf2(export_settings):
+ """
+ Gather glTF properties from the current state of blender.
+
+ :return: list of scene graphs to be added to the glTF export
+ """
+ scenes = []
+ animations = [] # unfortunately animations in gltf2 are just as 'root' as scenes.
+ for blender_scene in bpy.data.scenes:
+ scenes.append(__gather_scene(blender_scene, export_settings))
+ animations += __gather_animations(blender_scene, export_settings)
+
+ return scenes, animations
+
+
+@cached
+def __gather_scene(blender_scene, export_settings):
+ scene = gltf2_io.Scene(
+ extensions=None,
+ extras=__gather_extras(blender_scene, export_settings),
+ name=blender_scene.name,
+ nodes=[]
+ )
+
+ for blender_object in blender_scene.objects:
+ if blender_object.parent is None:
+ node = gltf2_blender_gather_nodes.gather_node(blender_object, export_settings)
+ if node is not None:
+ scene.nodes.append(node)
+
+ return scene
+
+
+def __gather_animations(blender_scene, export_settings):
+ animations = []
+ for blender_object in blender_scene.objects:
+ animations += gltf2_blender_gather_animations.gather_animations(blender_object, export_settings)
+ return animations
+
+
+def __gather_extras(blender_object, export_settings):
+ if export_settings[gltf2_blender_export_keys.EXTRAS]:
+ return gltf2_blender_generate_extras.generate_extras(blender_object)
+ return None
+