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Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channel_target.py')
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channel_target.py19
1 files changed, 3 insertions, 16 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channel_target.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channel_target.py
index 890ce0ab..928fa14a 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channel_target.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channel_target.py
@@ -1,16 +1,5 @@
+# SPDX-License-Identifier: Apache-2.0
# Copyright 2018-2021 The glTF-Blender-IO authors.
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-# http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
import bpy
@@ -86,13 +75,11 @@ def __gather_node(channels: typing.Tuple[bpy.types.FCurve],
if isinstance(blender_bone, bpy.types.PoseBone):
if export_settings["gltf_def_bones"] is False:
- obj = blender_object.proxy if blender_object.proxy else blender_object
- return gltf2_blender_gather_joints.gather_joint(obj, blender_bone, export_settings)
+ return gltf2_blender_gather_joints.gather_joint(blender_object, blender_bone, export_settings)
else:
bones, _, _ = gltf2_blender_gather_skins.get_bone_tree(None, blender_object)
if blender_bone.name in [b.name for b in bones]:
- obj = blender_object.proxy if blender_object.proxy else blender_object
- return gltf2_blender_gather_joints.gather_joint(obj, blender_bone, export_settings)
+ return gltf2_blender_gather_joints.gather_joint(blender_object, blender_bone, export_settings)
return gltf2_blender_gather_nodes.gather_node(blender_object,
blender_object.library.name if blender_object.library else None,