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Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py')
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py37
1 files changed, 20 insertions, 17 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py
index f09a395f..0b5cab5d 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py
@@ -174,23 +174,26 @@ def gather_animation_channels(obj_uuid: int,
to_be_done = ['location', 'rotation_quaternion', 'scale']
to_be_done = [c for c in to_be_done if c not in done_paths]
- for p in to_be_done:
- channel = gather_animation_channel(
- obj_uuid,
- (),
- export_settings,
- None,
- p,
- start_frame,
- end_frame,
- force_range,
- blender_action.name,
- None,
- False #If Object is not animated, don't keep animation for this channel
- )
-
- if channel is not None:
- channels.append(channel)
+ # In case of weight action, do nothing.
+ # If there is only weight --> TRS is already managed at first
+ if not (len(done_paths) == 1 and 'weights' in done_paths):
+ for p in to_be_done:
+ channel = gather_animation_channel(
+ obj_uuid,
+ (),
+ export_settings,
+ None,
+ p,
+ start_frame,
+ end_frame,
+ force_range,
+ blender_action.name,
+ None,
+ False #If Object is not animated, don't keep animation for this channel
+ )
+
+ if channel is not None:
+ channels.append(channel)