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Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py')
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py4
1 files changed, 3 insertions, 1 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
index 2b8a0682..20a919dc 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
@@ -63,7 +63,9 @@ def gather_animations( obj_uuid: int,
if len([a for a in blender_actions if a[2] == "OBJECT"]) == 0:
# No TRS animation are found for this object.
# But we need to bake, in case we export selection
- if export_settings['gltf_selected'] is True and blender_object.type != "ARMATURE":
+ # (Only when force sampling is ON)
+ # If force sampling is OFF, can lead to inconsistant export anyway
+ if export_settings['gltf_selected'] is True and blender_object.type != "ARMATURE" and export_settings['gltf_force_sampling'] is True:
channels = __gather_channels_baked(obj_uuid, export_settings)
if channels is not None:
animation = gltf2_io.Animation(