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Diffstat (limited to 'io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py')
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
index 7a6fd6c3..cf067e53 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
@@ -41,7 +41,7 @@ def gather_animations( obj_uuid: int,
# We also have to check if this is a skinned mesh, because we don't have to force animation baking on this case
# (skinned meshes TRS must be ignored, says glTF specification)
if export_settings['vtree'].nodes[obj_uuid].skin is None:
- channels = gltf2_blender_gather_animation_channels.gather_channels_baked(obj_uuid, export_settings)
+ channels = gltf2_blender_gather_animation_channels.gather_channels_baked(obj_uuid, None, export_settings)
if channels is not None:
animation = gltf2_io.Animation(
channels=channels,